- Laura Ermi, Frans Mäyrä. Player-Centred Game Design: Experiences in Using Scenario Study to Inform Mobile Game Design. Game Studies, 5(1), 2005.
- John P. Davis, Keith Steury, Randy J. Pagulayan. A survey method for assessing perceptions of a game: The consumer playtest in game design. Game Studies, 5(1), 2005.
- Celia Pearce. A Conversation with Raph Koster. Game Studies, 5(1), 2005.
- Timothy Burke. Can A Table Stand On One Leg? Critical and Ludological Thoughts on Star Wars: Galaxies. Game Studies, 5(1), 2005.
- Craig A. Lindley. The Semiotics of Time Structure in Ludic Space As a Foundation for Analysis and Design. Game Studies, 5(1), 2005.
- Stefan Grünvogel. Formal Models and Game Design. Game Studies, 5(1), 2005.
- Chaim Gingold. What WarioWare can teach us about Game Design. Game Studies, 5(1), 2005.
- Jesper Juul. Where the Action is. Game Studies, 5(1), 2005.
- Tony Manninen, Tomi Kujanpää. The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. Game Studies, 5(1), 2005.
- Aki Järvinen. A Meaningful Read: Rules of Play reviewed. Game Studies, 4(1), 2004.