- Hans-Joachim Backe. "Deathloop": the Meta(modern) Immersive Simulation Game. Game Studies, 22(2), 2022.
- Cecilia Rodéhn. Introducing Mad Studies and Mad Reading to Game Studies. Game Studies, 22(1), 2022.
- Lyne Dwyer. Sex and the City: A Sonic Analysis of Sex Work and Socioeconomic Class in Watch_Dogs 2. Game Studies, 22(2), 2022.
- Michal Klosinski. How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography. Game Studies, 22(2), 2022.
- Marina Fontolan, James W. Malazita, Janaina Pamplona da Costa. Language, Identity and Games: Discussing the Role of Players in Videogame Localization. Game Studies, 22(3), 2022.
- Sonia Fizek. Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles. Game Studies, 22(2), 2022.
- Elizabeth "Biz" Nijdam. Playing Against Real Time: Queer(ing) Temporalities in Bury me, my Love. Game Studies, 22(1), 2022.
- John Vanderhoef, Matthew Thomas Payne. Red Dead Redemption 2. Game Studies, 22(3), 2022.
- Justin Keever. Videogames and the Technicity of Ideology: The Case for Critique. Game Studies, 22(2), 2022.
- Jonne Arjoranta. How are Games Interpreted? Hermeneutics for Game Studies. Game Studies, 22(3), 2022.