- Chek Tien Tan, Ho-Lun Cheng. Tactical Agent Personality. Int. J. Computer Games Technology, 2011, 2011.
- João Tiago Pinheiro Neto Jacob, António Fernando F. Coelho. Issues in the Development of Location-Based Games. Int. J. Computer Games Technology, 2011, 2011.
- Sayed Kazmi, Ian J. Palmer. Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter. Int. J. Computer Games Technology, 2010, 2010.
- Brian Mac Namee, David Beaney, Qingqing Dong. Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. Int. J. Computer Games Technology, 2010, 2010.
- Daniel Örtqvist, Mats Liljedahl. Immersion and Gameplay Experience: A Contingency Framework. Int. J. Computer Games Technology, 2010, 2010.
- Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra. Declarative Terrain Modeling for Military Training Games. Int. J. Computer Games Technology, 2010, 2010.
- Fernando Marson, Soraia Raupp Musse. Automatic Real-Time Generation of Floor Plans Based on Squarified Treemaps Algorithm. Int. J. Computer Games Technology, 2010, 2010.
- Huaxin Wei, Jim Bizzocchi, Tom Calvert. Time and Space in Digital Game Storytelling. Int. J. Computer Games Technology, 2010, 2010.
- Li Zhang, John A. Barnden. Affect and Metaphor Sensing in Virtual Drama. Int. J. Computer Games Technology, 2010, 2010.
- Robert Haworth, Sousan Sheida Tagh Bostani, Kamran Sedig. Visualizing Decision Trees in Games to Support Children s Analytic Reasoning: Any Negative Effects on Gameplay?. Int. J. Computer Games Technology, 2010, 2010.