Abstract is missing.
- Space-time travel blogging using a mobile phoneWilliam Bamford, Paul Coulton, Reuben Edwards. 1-8 [doi]
- The gopher game: a social, mobile, locative game with user generated content and peer reviewSean Casey, Ben Kirman, Duncan Rowland. 9-16 [doi]
- Plot monitoring for interactive narrative gamesGuylain Delmas, Ronan Champagnat, Michel Augeraud. 17-20 [doi]
- Understanding social interaction in world of warcraftVivian Hsueh-hua Chen, Henry Been-Lirn Duh. 21-24 [doi]
- The user in the group: evaluating the effects of autonomous group dynamicsRui Prada, Nuno Otero, Ana Paiva. 25-32 [doi]
- The commentator information system: a usability evaluation of a real-time sport information serviceMarie-Anne Midy, Carlos Jensen, Yunrim Park. 33-40 [doi]
- Using emotion in games: emotional flowersRegina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi. 41-48 [doi]
- Serious video game effectivenessWee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld. 49-55 [doi]
- An experimental setting to measure contextual perception of embodied conversational agentsMichael Lankes, Regina Bernhaupt, Manfred Tscheligi. 56-59 [doi]
- Personal behavior and virtual fragmentationTobias Fritsch, Jochen H. Schiller, Benjamin Voigt. 60-63 [doi]
- IGameFloor: a platform for co-located collaborative gamesKaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard. 64-71 [doi]
- Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furnitureAtsuro Ueki, Maiko Kamata, Masa Inakage. 72-78 [doi]
- Media synchronization control with prediction in a remote haptic calligraphy systemYutaka Ishibashi, Toshio Asano. 79-86 [doi]
- Gaze-based infotainment agentsHelmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka. 87-90 [doi]
- Visuo-haptic collaborative augmented reality ping-pongBenjamin Knoerlein, Gábor Székely, Matthias Harders. 91-94 [doi]
- Immaterial display for interactive advertisementsIsmo Rakkolainen, Artur Lugmayr. 95-98 [doi]
- VisiCon: a robot control interface for visualizing manipulation using a handheld projectorKazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto. 99-106 [doi]
- Insectopia: exploring pervasive games through technology already pervasively availableJohan Peitz, Hannamari Saarenpää, Staffan Björk. 107-114 [doi]
- Augmenting amusement rides with telemetryBrendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew French, Tom Rodden, Steve Benford. 115-122 [doi]
- How appearance of robotic agents affects how people interpret the agents attitudesTakanori Komatsu, Seiji Yamada. 123-126 [doi]
- Motivated reinforcement learning for adaptive characters in open-ended simulation gamesKathryn Elizabeth Merrick, Mary Lou Maher. 127-134 [doi]
- Sharing visual information in virtual environments using projective texture mappingYannick Francken, Johan Huysmans, Philippe Bekaert. 135-138 [doi]
- Plantio: an interactive pot to augment plants expressionsSatoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka. 139-142 [doi]
- Learning onomatopoeic expressions by animationMiki Namatame, Fusako Kusunoki. 143-146 [doi]
- Procedural generation of stylized 2D mapsMores Prachyabrued, Timothy Roden, Ryan G. Benton. 147-150 [doi]
- Constructing negotiation of meaning model for task-based language training online gameKazuhito Shiratori, Rai Chan, Junichi Hoshino. 151-154 [doi]
- Tangible interfaces for real-time 3D virtual environmentsAli Mazalek, Michael Nitsche. 155-162 [doi]
- Tangible interaction in tabletop games: studying iconic and symbolic play piecesSaskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, Tom Bergman. 163-170 [doi]
- Tangible comics: a performance space with full-body interactionÖzge Samanci, Yanfeng Chen, Ali Mazalek. 171-178 [doi]
- Building a table tennis game for three playersFlorian Mueller, Martin R. Gibbs. 179-182 [doi]
- A voice-to-MIDI system for singing melodies with lyricsNaoki Itou, Kazushi Nishimoto. 183-189 [doi]
- CaMus:::2:::: collaborative music performance with mobile camera phonesMichael Rohs, Georg Essl. 190-195 [doi]
- Three types of viewers favorite music videosM. Kamata, K. Furukawa. 196-199 [doi]
- Beowulf: an audio mostly gameMats Liljedahl, Nigel Papworth, Stefan Lindberg. 200-203 [doi]
- Rhythmism: a VJ performance system with maracas based devicesSatoru Tokuhisa, Yukinari Iwata, Masa Inakage. 204-207 [doi]
- Purple crayon: from sketches to interactive environmentMin Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati. 208-211 [doi]
- The spelling bee: an augmented physical block system that knows how to spellAmnon Dekel, Galit Yavne, Ela Ben-Tov, Yulia Roschak. 212-215 [doi]
- Double dribble: illusionism, mixed reality, and the sports fan experienceJeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan. 216-219 [doi]
- Remote augmented reality for multiple players over networkDaniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau. 220-223 [doi]
- Evaluating children s gaming experiencesRegina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler. 224-225 [doi]
- Making sense of a game: a preliminary sketch for a semantic approach to gamesGabriele Ferri. 226-227 [doi]
- Capture the flag: simulating a location-based mobile game using the wizard-of-oz methodRegina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will. 228-229 [doi]
- Development of an augmented reality game by extendinga 3D authoring systemChristian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze. 230-231 [doi]
- Your way your missions: from location-based to route-based pervasive gamingLing Chen, Steve Benford. 232-233 [doi]
- Hyperdraw: a new computer aided drawing system based on prediction of drawing actionHirokatsu So, Ichiroh Kanaya, Kosuke Sato. 234-235 [doi]
- Interactive AR bowling system by vision-based trackingYuko Uematsu, Hideo Saito. 236-237 [doi]
- Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego houseCristina Portalés, Carlos D. Perales, Adrian David Cheok. 238-239 [doi]
- Performance of input devices in FPS target acquisitionPoika Isokoski, Benoît Martin. 240-241 [doi]
- Simplified motion language for 3D computer animation with turtle metaphorMasayuki Ueno, Kazuma Tanida, Katsuhide Tsushima. 242-243 [doi]
- How to build a hard-to-use mouseFlorian Mueller. 244-245 [doi]
- game_of_life : interactive art installation using eye-tracking interfaceMika Satomi, Christa Sommerer. 246-247 [doi]
- Hitch haiku: an interactive generation system of haikuHideto Obara, Naoko Tosa, Michihiko Minoh. 248-249 [doi]
- Playing on a line: location-based games for linear tripsPeter Kiefer, Sebastian Matyas, Christoph Schlieder. 250-251 [doi]
- Designing a mobile game to reduce culture shockNipan Maniar, Emily Bennett. 252-253 [doi]
- The private city through the hot imagesCristina Portalés. 254-255 [doi]
- Application of dimensionality reduction techniques to HRTFS for interactive virtual environmentsBill Kapralos, Nathan Mekuz. 256-257 [doi]
- Shared virtual environment (SVE): a framework for developing social gamesM. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino. 258-259 [doi]
- The dream of Peter Pan: user interaction arts using computer vision techniquesKirak Kim, Wooup Kwon, Eunsun Choi, Jinsu Park, Mijeong Jeon, Hyesun Ju, Hyunchul Choi, Woonhyuk Baek, Dongwuk Kyoung, Keechul Jung. 260-261 [doi]
- Shootball: the ball sport using dynamic goalsYoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude. 262-263 [doi]
- WikiTUI: leaving digital traces in physical booksChih-Sung (Andy) Wu, Susan J. Robinson, Alexandra Mazalek. 264-265 [doi]
- The spinning screen: a movable experience between virtual and realHyun-Jean Lee, Ali Mazalek, Kirti Goel. 266-267 [doi]
- Pileus: umbrella type entertainment browserSho Hashimoto, Takashi Matsumoto, Naohito Okude. 268-269 [doi]
- Synchronized background music generation for videoJong-Chul Yoon, In-Kwon Lee. 270-271 [doi]
- SoundSpot: a next-generation audio-guide system for museumsFusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki. 272-273 [doi]
- Kage no Sekai : interactive animation of shadow based on physical actionYu Uchida, Mami Naito, Shiho Hirayama. 274-275 [doi]
- Inter-glow: interaction by controlling lightTakuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose. 276-277 [doi]
- HIPMATE: an entertainment system in the officeShingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude. 278-279 [doi]
- Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exerciseTakuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino. 280-281 [doi]
- Plantio: an interactive pot to augment plants expressionsSatoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka. 282-283 [doi]
- Graceful anytime interruptibility for virtual agentsKlaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka. 284-285 [doi]
- MiXer: the communication entertainment content by using entrainment phenomenon and bio-feedback Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage. 286-287 [doi]
- The gopher game: demonstrationSean Casey, Duncan Rowland. 288-289 [doi]
- Collaborative immersive gaming over the high speed internetTakuya Abe, Tomoyuki Nazu, Masa Inakage. 290-291 [doi]
- Nail-mounted tactile display for boundary/texture augmentationHideyuki Ando, Eisuke Kusachi, Junji Watanabe. 292-293 [doi]
- Pinocchio: conducting a virtual symphony orchestraBernd Bruegge, Christoph Teschner, Peter Lachenmaier, Eva Fenzl, Dominik Schmidt, Simon Bierbaum. 294-295 [doi]
- Crossing colorful communication: a system for enhancing sound communicationRyota Oiwa, Mitsuyo Hashida, Haruhiro Katayose. 296-297 [doi]
- Sound candyShuichi Ishibashi, Daisuke Uriu, Naohito Okude. 298-299 [doi]
- Interactive digital violin tutor (IDVT): an edutainment system for violin learnersYe Wang, Jia Zhu. 300-301 [doi]
- Quatronome: a stomp box for jam session with moviesJun Usui, Hirotaka Hatayama, Naohito Okude. 302-303 [doi]
- Ethical issues of entertainment computing in the homeAndy Sloane. 304 [doi]
- Playing with your brain: brain-computer interfaces and gamesAnton Nijholt, Desney S. Tan. 305-306 [doi]
- Transmedial interactions and digital gamesShaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick Quagliara. 307-308 [doi]
- Methods for evaluating games: how to measure usability and user experience in games?Regina Bernhaupt, Manfred Eckschlager, Manfred Tscheligi. 309-310 [doi]