Abstract is missing.
- Developing a depth-based tracking system for interactive playful environments with animalsPatricia Pons, Javier Jaen, Alejandro Catalá. [doi]
- Playful rocksalt system: animal-computer interaction design in wild environmentsHill Hiroki Kobayashi, Kana Muramatsu, Junya Okuno, Kazuhiko Nakamura, Akio Fujiwara, Kaoru Saito. [doi]
- Record, play, go..Cristina Sylla, Eva Oliveira, Joaquim Dantas, Vítor Carvalho, Pedro Branco. [doi]
- Giving emotions to characters using comic symbolsYuki Akai, Ryo Yamashita, Mitsunori Matsushita. [doi]
- DisplayPointers: seamless cross-device interactionsPaul Strohmeier. [doi]
- Annotation and anonymity: playful photo-sharing by visiting groups of teenagersDuncan Rowland, Kwamena Appiah-Kubi, Victoria Shipp, Richard Mortier, Steve Benford. [doi]
- Smelling, pulling, and looking: unpacking similarities and differences in dog and human city lifeFredrik Aspling, Oskar Juhlin, Elisa Chiodo. [doi]
- Sensory marketing in light of new technologiesOlivia Petit, Adrian David Cheok, Charles Spence, Carlos Velasco, Kasun Thejitha Karunanayaka. [doi]
- Using scent actuation for engaging user experiencesMarius H. Braun, Adrian David Cheok. [doi]
- Cross-disciplinary perspectives on animal welfare science and animal-computer interactionJean-Loup Rault, Sarah Webber, Marcus Carter. [doi]
- Entertainment applications for tapping on a bathtub edge using embedded acoustic sensorsShigeyuki Hirai, Daiki Ito. [doi]
- Providing ambient information as comfortable sound for reducing cognitive overloadKohki Ikeuchi, Mohammed AlSada, Tatsuo Nakajima. [doi]
- Co-creating embodied sketches playing as a method to design with childrenElena Márquez Segura. [doi]
- t-stories: improving and expanding t-wordsJoaquim Dantas, Cristina Sylla, Pedro Branco, Vítor Carvalho, Eva Oliveira. [doi]
- Need to touch, wonder of discovery, and social capital: experiences with interactive playful seatsTimo Nummenmaa, Heikki Tyni, Annakaisa Kultima, Kati Alha, Jussi Holopainen. [doi]
- Animals, plants, people and digital technology: exploring and understanding multispecies-computer interactionFredrik Aspling. [doi]
- In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experiencePedro Centieiro, Rui Neves Madeira, Teresa Romão, A. Eduardo Dias, Nuno Correia. [doi]
- VerilogTown: cars, crashes and hardware designLindsay Grace, Peter Jamieson, Naoki Mizuno, Boyu Zhang. [doi]
- UltraSoundLog: location/person-aware sound log system for museumsHiroki Watanabe, Tsutomu Terada, Masahiko Tsukamoto. [doi]
- Naturalism and ACI: augmenting zoo enclosures with digital technologyMarcus Carter, Sarah Webber, Sally Sherwen. [doi]
- A system for dancing with multiple robotic ballsShuhei Tsuchida, Tsutomu Terada, Masahiko Tsukamoto. [doi]
- Integrated view-input ar interaction for virtual object manipulation using tablets and smartphonesTomohiro Tanikawa, Hidenori Uzuka, Takuji Narumi, Michitaka Hirose. [doi]
- Artificial companions as personal coach for children: the interactive drums teacherCourgeon Matthieu, Duhaut Dominique. [doi]
- StudI/O: locating toy blocks by projectionNatsumi Hashimoto, Itiro Siio. [doi]
- A model to analyze and design educational games with pedagogical foundationsFrancisco Lepe Salazar. [doi]
- Design and evaluation of interactive technology for human-animal encounters at the zooSarah Webber. [doi]
- Designing microgames for assessment: a case study in rapid prototype iterationLindsay D. Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice. [doi]
- Delivering haptic sensations in mobile marketingGilang Andi Pradana, Emma Yann Zhang, Adrian David Cheok, Yukihiro Morisawa. [doi]
- Mischief humor: from games to playable citiesAnton Nijholt. [doi]
- Proposal for science learning materials using a "VibGrip"Junichi Kanebako, Fusako Kusunoki, Shigenori Inagaki, Miki Namatame. [doi]
- Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environmentRyuichi Yoshida, Haruya Tamaki, Tsugunosuke Sakai, Machi Saito, Ryohei Egusa, Shinichi Kamiyama, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi. [doi]
- MIRO: a versatile biomimetic edutainment robotEmily C. Collins, Tony J. Prescott, Ben Mitchinson, Sebastian Conran. [doi]
- Design and evaluation of a tangible-mediated robot for kindergarten instructionFernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher, Alejandro Catalá. [doi]
- To?: journey or destination?Tan Kong Cheng, Lee Ming Xiang, Tan Yee Lyn, Soo Yaw Thang. [doi]
- Shepherd pass: ability tuning for augmented sports using ball-shaped quadcopterKei Nitta, Keita Higuchi, Yuichi Tadokoro, Jun Rekimoto. [doi]
- Intelligent user interfaces in digital games for empowerment and inclusionNicolas Sabouret, Björn W. Schuller, Lucas Paletta, Erik Marchi, Hazaël Jones, Atef Ben Youssef. [doi]
- Listen to your eye- turn the visual into soundChong Teak Wei, Gabriel Zoe Chew, Wong Jack Xen, Wong Chee Onn. [doi]
- DigiFys: the interactive play landscapeAnnika Waern, Jon Back, Eva-Lotta Sallnäs Pysander, Caspar J. H. Heefer, Andreas Rau, Susan Paget, Linda Petterson. [doi]
- Towards a canine-human communication system based on head gesturesGiancarlo Valentin, Joelle Alcaidinho, Ayanna Howard, Melody Moore Jackson, Thad Starner. [doi]
- Diversity through specificity: design lessons learned from the Games [4Diversity] JamsMenno Deen, Frank Nack, Mata Haggis. [doi]
- Enhanced exemplar based inpainting algorithm for hiding the augmented reality markerRania Mousa, Hoshang Kolivand, Mohd Shahrizal Sunar. [doi]
- All in pieces: a new media installation about information fragmentationShuangshuang Huo. [doi]
- Sensing the shape of canine responses to cancerOlivia Johnston-Wilder, Clara Mancini, Brendan Aengenheister, Joe Mills, Robert Harris, Claire Guest. [doi]
- Educational online games: implementing MMO approach to enhance users' affective learning experiencesNurul Nisa Omar, Lim Yan Peng, Tengku Putri Norishah. [doi]
- Who is moving - user or device?: experienced quality of mobile 3d video in vehiclesSatu Jumisko-Pyykkö, Panos Markopoulos, Miska M. Hannuksela. [doi]
- A lo-fi prototype testing with preschoolers to design organic user interfacesWong Bee Suan, Evi Indriasari Mansor. [doi]
- Acting 2.0: when entertainment technology helps actors to performDaniel Kade, Rikard Lindell, Hakan Ürey, Oguzhan Özcan. [doi]
- A mobile augmented reality game design approach for on product advertisingNur Intan Adhani M. Nazri, Dayang Rohaya Awang Rambli, Azfar Bin Tomi. [doi]
- Insect leg inspired friction attachment for miniature quadcopterAkihiko Fukushima, Yoichiro Kawaguchi. [doi]
- Initial basic concept of thermal sweet taste interfaceAdrian David Cheok, Kasun Karunanayaka, Nur Amira Samshir, Nurafiqah Johari. [doi]
- Emotion sharing during live sports broadcasts: studying its potential and the users' preferencesPedro Centieiro, Teresa Romão, A. Eduardo Dias. [doi]
- MusicMixer: computer-aided DJ system based on an automatic song mixingTatsunori Hirai, Hironori Doi, Shigeo Morishima. [doi]
- Stratic: performing the sampling rateVygandas 'Vegas' Simbelis, Anders Lundström. [doi]
- Training system of bicycle pedaling using auditory feedbackRyo Okugawa, Kazuya Murao, Tsutomu Terada, Masahiko Tsukamoto. [doi]
- VolRec: haptic display of virtual inner volume in consideration of angular momentRyota Koshiyama, Takashi Kikuchi, Jun Morita, Maki Sugimoto. [doi]
- Toolification of games: achieving non-game purposes in the redundant spaces of existing gamesKazutaka Kurihara. [doi]
- Designing for intuitive use for non-human usersHanna E. Wirman, Ida Kathrine Hammeleff Jørgensen. [doi]
- Design and evaluation of educational kinesthetic game to encourage collaboration for kindergarten childrenStefanie Angelia, Naohisa Ohta, Kazunori Sugiura. [doi]
- Haunted house: an interactive experience using a pico projectorRossana Santos, Nuno Correia. [doi]
- Electronic wearable using personalizable sound and fragrance for personal brandingYongsoon Choi. [doi]
- A percussion learning system by rhythm internalization using haptic indicationHiroyuki Kanke, Tsutomu Terada, Masahiko Tsukamoto. [doi]
- MoveMe: 3D haptic support for a musical instrumentKatsuya Fujii, Sophia S. Russo, Pattie Maes, Jun Rekimoto. [doi]
- Consumer sensory neuroscience in the context of food marketingOlivia Petit, Carlos Velasco, Adrian David Cheok, Charles Spence. [doi]
- Cultural play: a tangible interactive game-based learning project on the cultural heritage of SingaporeNg Ee Ching @ Candice, Zeliha Gul Inanc, Galina Mihaleva, Ivy Maria Lim. [doi]
- Knowledge engineering for unsupervised canine posture detection from IMU dataMichael Winters, Rita Brugarolas, John Majikes, Sean Mealin, Sherrie Yuschak, Barbara L. Sherman, Alper Bozkurt, David L. Roberts. [doi]
- The harp of light: a musical string projection mappingGoh Wen Shyan, Brian Mak, Wong Chee Onn, Tan Yee Lyn, Tey Zi Ming. [doi]
- Towards the non-visual monitoring of canine physiology in real-time by blind handlersSean Mealin, Mike Winters, Ignacio X. Domínguez, Michelle Marrero-García, Alper Bozkurt, Barbara L. Sherman, David L. Roberts. [doi]