Abstract is missing.
- Design as Common GroundShelley Evenson. 3
- Making Use: Scenarios and Scenario-Based DesignJohn M. Carroll. 4
- Looking and LeapingWilliam W. Gaver. 5
- The Social Life of Engineering AuthorizationsWilliam A. Stubblefield, Karen S. Rogers. 9-19
- Using a Technique from Graphic Designers to Develop Innovative System DesignsCatalina Danis, Stephen J. Boies. 20-26
- Taking the Best from a Company History - Designing with Interaction StylesTrond Are Øritsland, Jacob Buur. 27-38
- MoMA and the Three-Legged Stool: Fostering Creative Insight in Interactive System DesignLauretta Jones, Sharon L. Greene. 39-47
- Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich InteractionStephan Wensveen, Kees Overbeeke, J. P. Djajadiningrat. 48-52
- Beyond the Snapshot: From Speculation to Prototypes in AudiophotographyHeather Martin, William W. Gaver. 55-65
- Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic InteractionsJ. P. Djajadiningrat, W. W. Gayer, Joep W. Frens. 66-71
- Video Artifacts for Design: Bridging the Gap Between Abstraction and DetailWendy E. Mackay, Anne V. Ratzer, Paul Janecek. 72-82
- Virtually Living Together: A Design Framework for New Communication MediaKonrad Tollmar, Stefan Junestrand, Olle Torgny. 83-91
- Designing StoryRooms: Interactive Storytelling Spaces for ChildrenHouman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, Angela Boltman, Gustav Taxén, Jack Best, Joe Hammer, Alex Kruskal, Abby Lal, Thomas Plaisant Schwenn, Lauren Sumida, Rebecca Wagner, James A. Hendler. 95-104
- Browsers with Changing Parts: A Catalog Explorer for Philip Glass WebsiteHarry Hochheiser. 105-115
- The Design of the Xi-Hu Historical Landscape and Culture in MediaTakashi Kiriyama, Ling Chen. 116-121
- Javelin: A Personal Communication Device DemoAnnette Wagner. 122-128
- Design of a Social Interaction Environment for Electronic MarketplacesYounghee Jung, Alison Lee. 129-136
- Two-Dimensional Spatial Positioning as a Means for Reflection in DesignKumiyo Nakakoji, Yasuhiro Yamamoto, Shingo Takada, Brent Reeves. 145-154
- Tightly Coupling Authoring and Evaluation in an Integrated Tool to Support Iterative Design of Interactive Hypermedia Educational ManualsSelma Holmquist, N. Hari Narayanan. 155-164
- The Jam-O-Drum Interactive Music System: A Study in Interaction DesignTina Blaine, Tim Perkis. 165-173
- Augmented Reality as a Design Tool for Mobile InterfacesOlav W. Bertelsen, Christina Nielsen. 185-192
- On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and DevicesGiulio Iacucci, Kari Kuutti, Mervi Ranta. 193-202
- Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product DesignSimo Säde, Katja Battarbee. 208-215
- PaperButtons: Expanding a Tangible User InterfaceElin Rønby Pedersen, Tomas Sokoler, Les Nelson. 216-223
- Informing the Design of an Information Management System with Iterative FieldworkVictoria Bellotti, Ian Smith. 227-237
- The Development of Cooperation: Five Years of Participatory Design in the Virtual SchoolJohn M. Carroll, George Chin Jr., Mary Beth Rosson, Dennis C. Neale. 239-251
- Creativity, Cooperation and Interactive DesignSusanne Bødker, Christina Nielsen, Marianne Graves Petersen. 252-261
- Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design PracticeMark W. Newman, James A. Landay. 263-274
- Case Study: User Research to Inform the Design and Development of Integrated Wearable Computers and Web-Based ServicesJodi Forlizzi, Margaret McCormack. 275-279
- Rapid Ethnography: Time Deepening Strategies for HCI Field ResearchDavid R. Millen. 280-286
- On the Contributions of Different Empirical Data in Usability TestingMaria Ebling, Bonnie E. John. 289-296
- From Usability Lab to Design Collaboratorium : Reframing Usability PracticeJacob Buur, Susanne Bødker. 297-307
- A Case Study for Evaluating Interface Design Through CommunicabilityRaquel Oliveira Prates, Simone Diniz Junqueira Barbosa, Clarisse Sieckenius de Souza. 308-316
- Improving Electronic Guidebook Interfaces Using a Task-Oriented Design ApproachPaul M. Aoki, Allison Woodruff. 319-325
- Task-Based Groupware Design: Putting Theory into PracticeGerrit C. van der Veer, Martijn van Welie. 326-337
- Designs Conducive to the Use of Efficient StrategiesSuresh K. Bhavnani. 338-345
- A Pattern Approach to Interaction DesignJan O. Borchers. 369-378
- Performance Targets, Models and Innovation in Interactive System DesignWilliam M. Newman, Alex S. Taylor, Christopher R. Dance, Stuart A. Taylor. 381-387
- Contextual Prototyping of User InterfacesChristian Stary. 388-395
- Meta-Design: Design for DesignersGerhard Fischer, Eric Scharff. 396-405
- A Dimension Space for the Design of Interactive Systems within their Physical EnvironmentsT. C. Nicholas Graham, Leon Watts, Gaëlle Calvary, Joëlle Coutaz, Emmanuel Dubois, Laurence Nigay. 406-416
- The Building Blocks of Experience: An Early Framework for Interaction DesignersJodi Forlizzi, Shannon Ford. 419-423
- User-Driven Design of a Tangible Awareness LandscapeSimon Lock, Jennifer Allanson, Peter Phillips. 434-440
- Teaching Tangible Interaction DesignKeiichi Sato, William Verplank. 444-445
- Stories and Storytelling in the Design of Interactive SystemsDan Gruen. 446-447
- Reflecting on Design Practice: Exploring Video Documentary of Designers in ActionJacob Buur, Thomas Binder, Trond Are Øritsland. 450-451
- Envisioning the E-Quarium: Strategic Design Planning for the Monterey Bay Aquarium s WebsiteLauralee Alben, Michael Rigsby. 452-454