The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level

Thomas Hainey, Thomas M. Connolly. The Use of Games as an Educational Web2.0 Technology - A Survey of Motivations for Playing Computer Games at HE Level. In Álvaro Herrero, Bruno Baruque, Fanny Klett, Ajith Abraham, Václav Snásel, André Carlos Ponce Leon Ferreira de Carvalho, Pablo Garcia Bringas, Ivan Zelinka, Héctor Quintián-Pardo, Emilio Corchado, editors, International Joint Conference SOCO'13-CISIS'13-ICEUTE'13 - Salamanca, Spain, September 11th-13th, 2013 Proceedings. Volume 239 of Advances in Intelligent Systems and Computing, pages 719-728, Springer, 2013. [doi]

Abstract

Abstract is missing.