Real-time high-quality surface rendering for large scale particle-based fluids

Xiangyun Xiao, Shuai Zhang, Xubo Yang. Real-time high-quality surface rendering for large scale particle-based fluids. In Stephen N. Spencer, Adam W. Bargteil, Kenny Mitchell, editors, Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2017, San Francisco, CA, USA, March 4-5, 2017. pages 12, ACM, 2017. [doi]

Abstract

Abstract is missing.