Abstract is missing.
- Children s programming, reconsidered: settings, stuff, and surfacesMichael Eisenberg, Nwanua Elumeze, Michael MacFerrin, Leah Buechley. 1-8 [doi]
- EduWear: smart textiles as ways of relating computing technology to everyday lifeEva-Sophie Katterfeldt, Nadine Dittert, Heidi Schelhowe. 9-17 [doi]
- Designing wiimprovisation for mediation in group music therapy with children suffering from behavioral disordersSamuel Benveniste, Pierre Jouvelot, Edith Lecourt, Renaud Michel. 18-26 [doi]
- Designing a story-based platform for HIV and AIDS counseling with Tanzanian childrenMarcus Duveskog, Kati Kemppainen, Roman Bednarik, Erkki Sutinen. 27-35 [doi]
- An investigation of purpose built netbooks for primary school educationMeg Cramer, Russell Beauregard, Mayank Sharma. 36-43 [doi]
- Interactive storytelling in pre-school: a case-studyNicoletta Di Blas, Bianca Boretti. 44-51 [doi]
- Ten design lessons from the literature on child development and children s use of technologyHelene Gelderblom, Paula Kotzé. 52-60 [doi]
- Out of the box: exploring the richness of children s use of an interactive tableRune Nielsen, Jonas Fritsch, Kim Halskov, Martin Brynskov. 61-69 [doi]
- The fantasy tableEvi Indriasari Mansor, Antonella De Angeli, Oscar de Bruijn. 70-79 [doi]
- Hands on what?: comparing children s mouse-based and tangible-based interactionAlissa Nicole Antle, Milena Droumeva, Daniel Ha. 80-88 [doi]
- How children search the internet with keyword interfacesAllison Druin, Elizabeth Foss, Leshell Hatley, Evan Golub, Mona Leigh Guha, Jerry Alan Fails, Hilary Hutchinson. 89-96 [doi]
- Developing a media space for remote synchronous parent-child interactionSvetlana Yarosh, Stephen Cuzzort, Hendrik Müller, Gregory D. Abowd. 97-105 [doi]
- Children designing together on a multi-touch tabletop: an analysis of spatial orientation and user interactionsJochen Rick, Amanda Harris, Paul Marshall, Rowanne Fleck, Nicola Yuill, Yvonne Rogers. 106-114 [doi]
- Putting interference to work in the design of a whole-class learning activityTom Moher. 115-122 [doi]
- Designing for spatial competenceSusanne Seitinger. 123-130 [doi]
- A novel approach to interactive playgrounds: the interactive slide projectJoan Soler-Adillon, Jaume Ferrer, Narcís Parés. 131-139 [doi]
- Identifying embodied metaphors in children s sound-action mappingsSaskia Bakker, Alissa Nicole Antle, Elise van den Hoven. 140-149 [doi]
- A team of presentation agents for edutainmentBerardina De Carolis, Veronica Rossano. 150-153 [doi]
- Formative evaluation of a didactic software for acquiring problem solving abilities using PrologPierpaolo Di Bitonto, Teresa Roselli, Veronica Rossano. 154-157 [doi]
- Virtual sandbox: adding groupware abilities to ::::Scratch::::Timo Göttel. 158-161 [doi]
- SyCo: a collaborative learning tool for generating ideas in private and in publicChrisovalantis Kefalidis, Georgia Lazakidou, Symeon Retalis. 162-165 [doi]
- MunchCrunch: a game to learn healthy-eating heuristicsAnna Mansour, Mugdha Barve, Sushama Bhat, Ellen Yi-Luen Do. 166-169 [doi]
- State machines are child s play: observing children ages 9 to 11 playing Escape MachineMichael Philetus Weller, Ellen Yi-Luen Do, Mark D. Gross. 170-173 [doi]
- Lali: exploring a tangible interface for augmented play for preschoolersHester Bruikman, Annemiek van Drunen, He Huang, Vanessa Vakili. 174-177 [doi]
- First steps in distributed tangible technologies: a virtual tug of warAntony Harfield, Ilkka Jormanainen, Hassan Shujau. 178-181 [doi]
- Increasing children s social competence through games, an exploratory studyKoen Hendrix, Robert van Herk, Janneke Verhaegh, Panos Markopoulos. 182-185 [doi]
- Sniff: designing characterful interaction in a tangible toySara Johansson. 186-189 [doi]
- User-oriented design and tangible interaction for kindergarten childrenJavier Marco, Eva Cerezo, Sandra Baldassarri, Emanuela Mazzone, Janet C. Read. 190-193 [doi]
- Designing for physical-digital correspondence in tangible learning environmentsSara Price, Taciana Pontual Falcão. 194-197 [doi]
- Drama prototyping for the design of urban interactive systems for childrenAndrea Alessandrini, Antonio Rizzo, Elisa Rubegni. 198-201 [doi]
- Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learningSteve Hinske, Matthias Lampe, Nicola Yuill, Sara Price, Marc Langheinrich. 202-205 [doi]
- Bubble Letters: a child-centric interface for virtual and real world experienceJinyoung Kim, Donggi Jung, Kibeom Lee, Yongjin Jin, Woonseung Yeo. 206-209 [doi]
- Augmented-reality scratch: a children s authoring environment for augmented-reality experiencesIulian Radu, Blair MacIntyre. 210-213 [doi]
- GENTORO: a system for supporting children s storytelling using handheld projectors and a robotMasanori Sugimoto, Toshitaka Ito, Tuan Ngoc Nguyen, Shigenori Inagaki. 214-217 [doi]
- StoryTime: a new way for children to writeAlex Kuhn, Chris Quintana, Elliot Soloway. 218-221 [doi]
- LEGS system in a zoo: use of mobile phones to enhance observation of animalsMariko Suzuki, Itsuo Hatono, Tetsuo Ogino, Fusako Kusunoki, Hidefusa Sakamoto, Kazuhiko Sawada, Yasuhiro Hoki, Katsuya Ifuku. 222-225 [doi]
- WeWrite: on-the-fly interactive writing on electronic textiles with mobile phonesThomas Winkler, Martina Ide, Christian Wolters, Michael Herczeg. 226-229 [doi]
- Playing with museum exhibits: designing educational games mediated by mobile technologyNikoleta Yiannoutsou, Ioanna Papadimitriou, Vassilis Komis, Nikolaos M. Avouris. 230-233 [doi]
- Learning abstract concepts through bodily engagement: a comparative, qualitative studyAnja Hashagen, Corinne Büching, Heidi Schelhowe. 234-237 [doi]
- Materiality, practice, bodyHelle Skovbjerg Karoff, Stine Liv Johansen. 238-241 [doi]
- Awakening to maker methodology: the metamorphosis of a curious caterpillarJay S. Silver. 242-245 [doi]
- It has to be a group work! : co-design with childrenKirsikka Vaajakallio, Jung-Joo Lee, Tuuli Mattelmäki. 246-249 [doi]
- Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive gamesIris Soute, Maurits Kaptein, Panos Markopoulos. 250-253 [doi]
- Computer game design and the imaginative play of young childrenIrina Verenikina, Jan Herrington. 254-257 [doi]
- Designing the record button: using children s understanding of icons to inform the design of a musical interfaceLorna McKnight, Janet C. Read. 258-261 [doi]
- Exploring children s investigation of data outliersJuan Pablo Hourcade, Keith B. Perry. 262-265 [doi]
- Experience it, draw it, rate it: capture children s experiences with their drawingsDiana Yifan Xu, Janet C. Read, Gavin Sim, Barbara McManus. 266-270 [doi]
- Enhancing user experience while gaming in archaeological parks with cellular phonesCarmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti. 270-271 [doi]
- Game as life --- life as gameWinslow Burleson, Collin Ruffenach, Camilla Nørgaard Jensen, Uday Kumar Bandaru, Kasia Muldner. 272-273 [doi]
- Petimo: safe social networking robot for childrenAdrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando. 274-275 [doi]
- FearNot!: providing children with strategies to cope with bullyingLynne E. Hall, Susan Jones, Ana Paiva, Ruth Aylett. 276-277 [doi]
- Tangible optical chess: a laser strategy game on an interactive tabletopDavid Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen Do. 278-279 [doi]
- Human-robot interactions to promote play and learningByron Lahey, Natalie Freed, Patrick Lu, Camilla Nørgaard Jensen, Kasia Muldner, Winslow Burleson. 280-281 [doi]
- A museum mobile game for children using QR-codesUgo Biader Ceipidor, Carlo Maria Medaglia, Amedeo Perrone, Maria De Marsico, Giorgia Di Romano. 282-283 [doi]
- Jots: reflective learning in scratchEric Rosenbaum. 284-285 [doi]
- Pendaphonics: an engaging tangible pendulum-based sonic interaction experienceAnne-Marie Skriver Hansen, Dan Overholt, Winslow Burleson, Camilla Nørgaard Jensen, Byron Lahey, Kasia Muldner. 286-288 [doi]
- Simple tangible language elements for young childrenAndrew Cyrus Smith. 288-289 [doi]
- Huggy pajama: a parent and child hugging communication systemJames Keng Soon Teh, Adrian David Cheok, Yongsoon Choi, Charith Lasantha Fernando, Roshan Lalintha Peiris, Owen Noel Newton Fernando. 290-291 [doi]
- TOFU: a socially expressive robot character for child interactionRyan Wistort, Cynthia Breazeal. 292-293 [doi]
- Cultural coding and de-coding as ways of participation: digital media for marginalized young peopleEdith Ackermann, Françoise Decortis, Juan Pablo Hourcade, Heidi Schelhowe. 294-297 [doi]
- Fostering inclusion in Portuguese schools: key lessons from ICT projectsMaria João Silva, Eduarda Ferreira, Cristina Azevedo Gomes. 298-301 [doi]
- Voices beyond walls: the role of digital storytelling for empowering marginalized youth in refugee campsNitin Nick Sawhney. 302-305 [doi]
- Children and embodied interaction: seeking common groundAlissa Nicole Antle, Ylva Fernaeus, Paul Marshall. 306-308 [doi]
- Stimulating physical and social activity through open-ended playTilde Bekker, Janienke Sturm. 309-312 [doi]
- Creative interactive play for disabled childrenPatrizia Marti, Alessandro Pollini, Alessia Rullo, Leonardo Giusti, Erik Grönvall. 313-316 [doi]
- The huggable: a platform for research in robotic companions for pediatric careWalter Dan Stiehl, Jun Ki Lee, Cynthia Breazeal, Marco Nalin, Angelica Morandi, Alberto Sanna. 317-320 [doi]
- Family communication: phone conversations with childrenRafael Ballagas, Joseph Kaye, Morgan G. Ames, Janet Go, Hayes Raffle. 321-324 [doi]
- Designing intergenerational mobile storytellingAllison Druin, Benjamin B. Bederson, Alexander J. Quinn. 325-328 [doi]
- Designing and testing mobile interfaces for childrenGlenda Revelle, Emily Reardon. 329-332 [doi]