Abstract is missing.
- Single-Player Monte-Carlo Tree SearchMaarten P. D. Schadd, Mark H. M. Winands, H. Jaap van den Herik, Guillaume Chaslot, Jos W. H. M. Uiterwijk. 1-12 [doi]
- Amazons Discover Monte-CarloRichard J. Lorentz. 13-24 [doi]
- Monte-Carlo Tree Search SolverMark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito. 25-36 [doi]
- An Analysis of UCT in Multi-player GamesNathan R. Sturtevant. 37-49 [doi]
- Multi-player GoTristan Cazenave. 50-59 [doi]
- Parallel Monte-Carlo Tree SearchGuillaume Chaslot, Mark H. M. Winands, H. Jaap van den Herik. 60-71 [doi]
- A Parallel Monte-Carlo Tree Search AlgorithmTristan Cazenave, Nicolas Jouandeau. 72-80 [doi]
- Using Artificial Boundaries in the Game of GoLing Zhao, Martin Müller 0003. 81-91 [doi]
- A Fast Indexing Method for Monte-Carlo GoKeh-Hsun Chen, Dawei Du, Peigang Zhang. 92-101 [doi]
- An Improved Safety Solver in Go Using Partial RegionsXiaozhen Niu, Martin Müller 0003. 102-112 [doi]
- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying StrengthRémi Coulom. 113-124 [doi]
- Frequency Distribution of Contextual Patterns in the Game of GoZhiqing Liu, Qing Dou, Benjie Lu. 125-134 [doi]
- A New Proof-Number Calculation Technique for Proof-Number SearchKazuki Yoshizoe. 135-145 [doi]
- About the Completeness of Depth-First Proof-Number SearchAkihiro Kishimoto, Martin Müller 0003. 146-156 [doi]
- Weak Proof-Number SearchToru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida. 157-168 [doi]
- Cognitive Modeling of Knowledge-Guided Information Acquisition in GamesReijer Grimbergen. 169-179 [doi]
- Knowledge Inferencing on Chinese Chess EndgamesBo-Nian Chen, Pangfeng Liu, Shun-chin Hsu, Tsan-sheng Hsu. 180-191 [doi]
- Learning Positional Features for Annotating Chess Games: A Case StudyMatej Guid, Martin Mozina, Jana Krivec, Aleksander Sadikov, Ivan Bratko. 192-204 [doi]
- Extended Null-Move ReductionsOmid David-Tabibi, Nathan S. Netanyahu. 205-216 [doi]
- GTQ: A Language and Tool for Game-Tree AnalysisJónheiður Ísleifsdóttir, Yngvi Björnsson. 217-228 [doi]
- Probing the 4-3-2 Edge Template in HexPhilip Henderson, Ryan B. Hayward. 229-240 [doi]
- The Game of Synchronized DomineeringAlessandro Cincotti, Hiroyuki Iida. 241-251 [doi]
- A Retrograde Approximation Algorithm for Multi-player Can t StopJames Glenn, Haw-ren Fang, Clyde P. Kruskal. 252-263 [doi]
- AWT: Aspiration with Timer Search Algorithm in SiguoHui Lu, ZhengYou Xia. 264-274 [doi]