Abstract is missing.
- Gamification in educational software developmentAchilleas L. D. Buisman, Marko C. J. D. van Eekelen. 9-20 [doi]
- Reviewing the flipped classroom research: reflections for computer science educationMichail N. Giannakos, John Krogstie, Nikos Chrisochoides. 23-29 [doi]
- Model solutions and properties for diagnosing student programs in Ask-ElleJohan Jeuring, L. Thomas van Binsbergen, Alex Gerdes, Bastiaan Heeren. 31-40 [doi]
- Strategy-based feedback in a programming tutorHieke Keuning, Bastiaan Heeren, Johan Jeuring. 43-54 [doi]
- Improving students' learning in software engineering education through multi-level assignmentsChristian Köppe, Leo Pruijt. 57-62 [doi]
- Beautiful JavaScript: how to guide students to create good and elegant codeHarrie Passier, Sylvia Stuurman, Harold Pootjes. 65-76 [doi]
- Managing a large tertiary computer science classVreda Pieterse, Christoph Stallmann. 79-90 [doi]
- The design of mobile apps: what and how to teach?Sylvia Stuurman, Bernard van Gastel, Harrie J. M. Passier. 93-100 [doi]