Abstract is missing.
- Social Support for Creativity and Learning OnlineAmy Bruckman. 3-7 [doi]
- The Joy of MakingDale Dougherty. 8-12 [doi]
- A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to ChildrenHanno Hildmann, Anika Uhlemann, Daniel Livingstone. 15-17 [doi]
- ANew 3-Dimensional Comic Chat Environment for On-line Game AvatarsSoo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho. 18-22 [doi]
- A Preliminary Study of Student s Self-Efficacy on Problem Solving in Educational Game ContextYu-Ling Lu, I-Ing Lee, Chi-Jui Lien. 23-27 [doi]
- Adaptive Educational Games: Providing Non-invasive Personalised Learning ExperiencesNeil Peirce, Owen Conlan, Vincent Wade. 28-35 [doi]
- Design and Evaluation of a Physical Interactive Learning Environment for English LearningJie Chi Yang, Yi Lung Lin, Jia Jia Wu, Kun Huang Chien. 36-43 [doi]
- Development of Educational Videogames in m-Learning ContextsPablo Lavín-Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón. 44-51 [doi]
- Effect of a 360 Degrees Panoramic Image System (360 PIS) on the Environment Recognition of Students with Moderate and Severe Mental Retardation in Special Education SchoolI-chen Cheng, Hwa-pey Wang. 52-56 [doi]
- Effects of Collaborative Activities on Group Identity in Second LifeSumin Seo, Xiangzhe Cui, Bokjin Shin. 57-61 [doi]
- Effects of Object Building Activities in Second Life on Players Spatial ReasoningJihyun Hwang, Hyungsung Park, Jiseon Cha, Bokjin Shin. 62-69 [doi]
- Evaluation the Efficacy of Computer - Based Training Using Tangible User Interface for Low-Function Children with AutismKaranya Sitdhisanguan, Nopporn Chotikakamthorn, Ajchara Dechaboon, Patcharaporn Out. 70-74 [doi]
- Exploring Learner s Variables Affecting Gaming Achievement in Digital Game-Based LearningJiseon Cha, Youngkyun Baek, Yan Xu. 75-82 [doi]
- From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning EnvironmentSheng-Hui Hsu, Po-Han Wu, Tien-Chi Huang, Yu-Lin Jeng, Yueh-Min Huang. 83-89 [doi]
- Games as Skins for Online TestsSrinivasan Ramani, Venkatagiri Sirigiri, Nila Lohita Panigrahi, Shikha Sabharwal. 90-92 [doi]
- GEOWORLDS: Utilizing Second Life to Develop Advanced Geosciences KnowledgeDonna Russell, Molly Davies, Iris Totten. 93-97 [doi]
- Intergenerational Learning through World of WarcraftSri Hastuti Kurniawan. 98-102 [doi]
- Investigating the Use of a Robot with Tabla EducationPrakash Persad, Jorrel Bisnath, Ruel Ellis. 103-107 [doi]
- It is so like Disco - Dancing on the iTilesStine Liv Johansen, Helle Skovbjerg Karoff. 108-112 [doi]
- Language Learning in the Palm of Your HandMercedes Rico, J. Enrique Agudo, Héctor Sánchez, Alejandro Curado. 113-115 [doi]
- Learning about Complexity with Modular RobotsEric Schweikardt, Mark D. Gross. 116-123 [doi]
- Learning by Substitutive Competition: Nurturing My-Pet for Game Competition Based on Open Learner ModelZhi-Hong Chen, Tak-Wai Chan. 124-131 [doi]
- Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for LearningIro Voulgari, Vassilis Komis. 132-134 [doi]
- Micro Adaptive, Non-invasive Knowledge Assessment in Educational GamesMichael D. Kickmeier-Rust, Cord Hockemeyer, Dietrich Albert, Thomas Augustin. 135-137 [doi]
- My-Mini-Pet: The Design of Pet-Nurturing Handheld GameCalvin C. Y. Liao, Zhi-Hong Chen, Tak-Wai Chan. 138-140 [doi]
- On the Benefits of Tangible Interfaces for Educational GamesJanneke Verhaegh, Willem Fontijn, Aljosja Jacobs. 141-145 [doi]
- Online Videogames in an Online History ClassVance S. Martin. 146-148 [doi]
- RoboMusicKids - Music Education with Robotic Building BlocksJacob Nielsen, Niels K. Barendsen, Carsten Jessen. 149-156 [doi]
- The Effects of Digital Games on Undergraduate Players Flow Experiences and AffectYu-Tzu Chiang, Chao-yang Cheng, Sunny S. J. Lin. 157-159 [doi]
- The Learning Environment for Stars and Constellations in the Real World with Finger PointingMasato Soga, Masafumi Miwa, Koji Matsui, Kazuki Takaseki, Kohe Tokoi, Hirokazu Taki. 160-166 [doi]
- The Scope of Adaptive Digital Games for EducationRikki Prince, Hugh C. Davis. 167-169 [doi]
- The Use of Videogames to Mediate Curricular LearningBegoña Gros, José M. Garrido. 170-176 [doi]
- ToddlePuff: An Interactive Tangible and Spatial InterfaceIlan Schifter. 177-179 [doi]
- Using Posting Templates for Enhancing Students Argumentative Elaborations in Learning VillagesMorris Siu Yung Jong, Alex W. C. Tse, Yuxia Zhou, Weiqin Chen, Fong Lok Lee, Jimmy Ho-Man Lee. 180-187 [doi]
- Video Games in the English as a Foreign Language ClassroomTom A. F. Anderson, Barry Lee Reynolds, Xiao-Ping Yeh, Guan-Zhen Huang. 188-192 [doi]
- What Will Happen to Virtual Field Trips? Beyond ClassroomHyungsung Park, Bokjin Shin, Xiangzhe Cui, Jihyun Hwang. 193-195 [doi]
- ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by ConstructionGwo-Dong Chen, Mu-Chun Su, Eric Hsiao-Kuang Wu, Wu-Yuin Hwang, Tzu-Chien Liu, Eric Zhi-Feng Liu, Siew-Rong Wu. 199-200 [doi]
- Using Humanoid Robots as Instructional Media in Elementary Language EducationGwo-Dong Chen, Chih-Wei Chang. 201-202 [doi]
- Application of a Learning-Companion Robot in Learning EnvironmentsMu-Chun Su, De-Yuan Huang, Shih-Chieh Lin, Yi-Zeng Hsieh, Gwo-Dong Chen. 203-204 [doi]
- A Context Aware Interactive Robot Educational PlatformEric Hsiao-Kuang Wu, Hubert Chi-Yu Wu, Yi-Kai Chiang, Yu-Che Hsieh, Jih-Cheng Chiu, Kuan-Ru Peng. 205-206 [doi]
- The Effect of MSN Robot on Learning Community and AchievementWu-Yuin Hwang, Sheng-Yi Wu, Hung-Cheng Chen. 207-208 [doi]
- Human-Robot Interaction Research Issues of Educational RobotsTzu-Chien Liu, Maiga Chang. 209-210 [doi]
- Robotics Instruction Using Multimedia Instructional MaterialEric Zhi-Feng Liu, Chan Hsin Kou, Ting Yin Cheng, Chun-Hung Lin, Shan Shan Cheng. 211-212 [doi]
- Humor and Empathy: Developing Students Empathy through Teaching Robots to Tell English JokesSiew-Rong Wu. 213-214 [doi]
- Pedagogy Play: Virtual Instructors for Wearable Augmented Reality during Hands-On Learning and PlayJayfus T. Doswell. 215-216 [doi]