Abstract is missing.
- Keynote Speeches - Abstracts1-3 [doi]
- VR-Enabled Bio EdutainmentYiyu Cai, C. W. Chan, Baifang Lu, Chandrasekaran Indhumathi, Yuan Jiang. 4 [doi]
- Learning Abstract Concepts Through Interactive PlayingJim X. Chen. 5 [doi]
- Virtual Reality and Mixed Reality for Virtual Learning EnvironmentsZhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi. 6 [doi]
- Intelligent Tutorial Planning Based on Extended Knowledge Structure GraphZhuohua Duan, Yunfei Jiang, Zixing Cai. 7-16 [doi]
- Perceptual Evaluation of Pronunciation Quality for Computer Assisted Language LearningChao-Lei Li, Jia Liu, Shanhong Xia. 17-26 [doi]
- Designing Social Navigation for a Virtual Community of PracticeWen Xu, Karel Kreijns, Jun Hu. 27-38 [doi]
- Applying the Adaptive Learning Material Producing Strategy to Group LearningBin Shyan Jong, Te Yi Chan, Yu-Lung Wu, Tsong Wuu Lin. 39-49 [doi]
- Comparison of Two Learning Models for Collaborative e-LearningChan Jung Park, Jung Suk Hyun. 50-59 [doi]
- On Demand E-Learning with Service Grid TechnologiesZongwei Luo, Yulian Fei, Junyuan Liang. 60-69 [doi]
- Architecture of an Authoring System to Support Interactive Contents Creation for Games/E-LearningKojzi Miyazaki, Yurika Nagai, Ryohei Nakatsu. 70-79 [doi]
- Trans-disciplinary Avenues in Education: Computing and ArtSelim Balcisoy, Elif E. Ayiter. 80-89 [doi]
- Enhanced SCORM Sequencing Rule for e-Learning SystemYong-Sang Cho, Dae Jun Hwang, Tae-Myung Chung, Sung-Ki Choi, Woo-In Bae. 90-99 [doi]
- Research on Intelligent Mutual Decision-Making in Virtual Learning EnvironmentsRuwei Yun, Yi Li. 100-107 [doi]
- Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net ModelingJyh-Cheng Chang, Shao-Chun Li, Maiga Chang, Jia-Sheng Heh. 108-115 [doi]
- The Research on a Kind of Knowledge Network for Self-learningXingwei Hao, Xiangxu Meng. 116-123 [doi]
- Research on Personalized Knowledge Service System in Community E-LearningYanwen Wu, Qi Luo, Yu-Jun Liu, Ying Yu, Zhao-hua Zhang, Yan Cao. 124-131 [doi]
- Using Instruction Strategy for a Web-Based Intelligent Tutoring SystemYongjun Jing, Shaochun Zhong, Xin Li, Jinan Li, Xiaochun Cheng. 132-139 [doi]
- E-Learning Resource Management KnowledgeLaxmi Saxena. 140-146 [doi]
- Visual Tools and Examples to Support Active E-Learning and Motivation with Performance EvaluationMohamed Hamada. 147-155 [doi]
- Research and Application of Stereoscopic Video Based e-Learning SystemLinjuan Pang, Gangyi Jiang, Yu Zhou, Mei Yu. 156-160 [doi]
- Fusion Education by Humanities and Sciences in the Case of e-Learning and Hands-OnMasayuki Hata, Masato Honma, Hitoshi Matsubara, Taku Osanai, Takeshi Osanai. 161-165 [doi]
- Knowledge Representing and Clustering in e-LearningChunhua Ju, Xun Wang, Biwei Li. 166-170 [doi]
- Programming of Informatized Instructional Design Platform for PhysicsYongjiang Zhong, Ju Liu, Shaochun Zhong, Yamei Zhang, Xiaochun Cheng. 171-177 [doi]
- A New Method for Testing Embedded Software with Scenario PatternYu Ren, Tongwu Li. 178-182 [doi]
- The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning SystemNaomie Salim, Norreen Haron. 183-187 [doi]
- Knowledge Management System Based on Semantic Web in e-Learning CommunityQi Huang, Shouqian Sun. 188-192 [doi]
- A Platform for Interactive VR StorytellingChangHoon Park, Michitaka Hirose, Heedong Ko. 193-202 [doi]
- Reviewing the Potential of Virtual Learning Environments in SchoolsMalcolm Padmore, Lynne E. Hall, Bob Hogg, Gareth Paley. 203-212 [doi]
- Designing a Virtual Learning Environment to Support the Study of Crime and Its Prevention for TeenagersLynne E. Hall, Karen Padmore, Mike Hodge, Giles Oatley. 213-222 [doi]
- Mental Vision: A Computer Graphics Teaching PlatformAchille Peternier, Daniel Thalmann, Frédéric Vexo. 223-232 [doi]
- 3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential LearningJoan M. Mazur, Ruigang Yang, Mingxuan Sun, Rebecca Kayrouz. 233-242 [doi]
- e-Calculus at IZTECHÜnal Ufuktepe, Günnur Ufuktepe, Asli Deniz, Veli Dündar. 243-250 [doi]
- SKIT: A Computer-Assisted Sketch Instruction ToolGreg Coombe, Brian Salomon. 251-260 [doi]
- Exploring the Fourth Dimension: The Design of a Multimedia Learning System for GeneralizationFong Lok Lee, Jimmy Ho-Man Lee, Marti K. H. Wong, Huk-Yuen Law, L. Wang. 261-270 [doi]
- Curriculum Development for the Gifted Elementary School Students in ComputerYeongwha Lee, Woochun Jun, Byeong Heui Kwak. 271-280 [doi]
- Computer-Assisted Teaching in Class Situation: A High-School Math Lab on VectorsMaud Marchal, Peggy Provent, Frederic Ruyer, Pirouz Djoharian, Fabrice Neyret. 281-290 [doi]
- Interactive Multimedia System for Distance Learning of Higher EducationYan Liu, Wong Chit. 291-300 [doi]
- A Multimedia Contents Development and Implementation Model Based on Computer Graphics CoursewareTeuk-Seob Song, Yoon-Chul Choy, Soon-Bum Lim. 301-310 [doi]
- Study on the Long-Range Marine Cruise System of Unmanned Aerial VehiclesZhixiong Qiu, Peizhen Lan, Xinyu Lin. 311-315 [doi]
- An Extendable System for the Specification and Generation of Interactive Self-testsManfred Widera, Barbara Messing, Gabriele Kern-Isberner, Malte Isberner, Christoph Beierle. 316-321 [doi]
- A Wireless LAN-Based Robust and Scalable Virtual Laboratory for E-LearningYongkai Fan, Jun Lin, Tianze Sun, Wenju Yuan. 322-325 [doi]
- Component Based E-Learning System Using Item AnalysisHwa-Young Jeong. 326-329 [doi]
- Collaborative GIS Environment for Exploratory Spatial Data Analysis Based on Hybrid P2P NetworkYang-Won Lee, Key-Ho Park, Ryosuke Shibasaki. 330-333 [doi]
- Storytelling in Virtual Reality for TrainingNicolas Mollet, Bruno Arnaldi. 334-347 [doi]
- Supporting the Development of Interactive Storytelling Skills in TeenagersJudy Robertson, Judith Good. 348-357 [doi]
- 700 Years Later: Using Multimedia to Bring the Stories of Medieval Asian Scrolls to Today s StudentsKevin Travers, Christina M. Finneran. 358-367 [doi]
- Developments in Affect Detection from Text in Open-Ended Improvisational E-DramaLi Zhang, John A. Barnden, Robert J. Hendley, Alan M. Wallington. 368-379 [doi]
- Theoretical Framework for Construction of Representation Through Interactive NarrativeBaptiste Campion. 380-388 [doi]
- Edutainment Aspects in Hypermedia StorytellingWolfgang Heiden. 389-398 [doi]
- A Theatre of Ethics and Interaction? Bertolt Brecht and Learning to Behave in First-Person Shooter EnvironmentsDan Pinchbeck. 399-408 [doi]
- Using Cognitive Affective Interaction Model to Construct On-Line Game for CreativityHsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu, Kuo-En Chang, Yao-Ting Sung. 409-418 [doi]
- Story Pacing in Interactive StorytellingStefan Göbel, Rainer Malkewitz, Felicitas Becker. 419-428 [doi]
- Narrative Structure Analysis of Lecture Video with Hierarchical Hidden Markov Model for E-LearningYu-Chi Liu, Xi-Dao Luan, Yu-Xiang Xie, Duan-Hui Dai, Ling-Da Wu. 429-437 [doi]
- 4-Dimensional Context Management for Interactive Virtual StorytellingSeulki Kang, Heedong Ko, YoonChul Choy. 438-443 [doi]
- PS-DA Model of Game Addiction: Theoretical Hypothesis and Case AnalysisPeng Deng, Zhiting Zhu. 444-452 [doi]
- A Case Study of Game Design for E-LearningPei-Chi Ho, Szu-Ming Chung, Ming-Hsin Tsai. 453-462 [doi]
- Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural NetworksKok Wai Wong, Chun Che Fung, Arnold Depickere, Shri Rai. 463-472 [doi]
- Study of Dance Entertainment Using RobotsKuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani. 473-483 [doi]
- Smart Ambience Games for Children with Learning DifficultiesHorace Ho-Shing Ip, Belton Kwong. 484-493 [doi]
- Teaching an Undergraduate AI Course with Games and SimulationPhilip Hingston, Barbara Combes, Martin Masek. 494-506 [doi]
- Experimental Approach to Affective Interaction in GamesHolger Diener, Karina Oertel. 507-518 [doi]
- A Framework to Help Designing Innovative Massively Multiplayer Online Games InteractionsAnne-Gwenn Bosser. 519-528 [doi]
- Earth and Planetary System Science Game EngineFalko Kuester, Gloria Brown-Simmons, Christopher Knox, So Yamaoka. 529-540 [doi]
- Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based ApproachMorris Siu Yung Jong, Junjie Shang, Fong Lok Lee, Jimmy Ho-Man Lee, Huk-Yuen Law. 541-551 [doi]
- Design and Contents of a 3Dblog System and Its Applications to EdutainmentYoshio Nishio, Takami Yasuda, Shigeki Yokoi. 552-565 [doi]
- Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching StyleEric T. H. Luk, Marti K. H. Wong, Kevin K. F. Cheung, Fong Lok Lee, J. H. M. Lee. 566-571 [doi]
- Teaching Agent Systems Design Using 3D Interactive Computer GamesIn-Cheol Kim. 572-576 [doi]
- ::::Cyranus:::: - An Authoring Tool for Interactive Edutainment ApplicationsIdo Iurgel. 577-580 [doi]
- Research of Virtual Campus Environment Study Using VRMLWeihua Hu, Chuying Ke, Guorong Wang. 581-584 [doi]
- A Multimodal Fusion Framework for Children s Storytelling SystemsDanli Wang, Jie Zhang, Guozhong Dai. 585-588 [doi]
- Design of a Cartoon Game for Traffic Safety Education of Children in ChinaZhen Liu. 589-592 [doi]
- Cinematographic Techniques for Edutainment ApplicationsFelicitas Becker. 593-596 [doi]
- Efficient Large-Scale Terrain Rendering Method for Real-World Game SimulationDong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin. 597-605 [doi]
- Federate Migration in Grid-Based Virtual Wargame Collaborative EnvironmentHai Huang, Wei Wu, Xin Tang, Zhong Zhou. 606-615 [doi]
- Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary GameSang-Won Um, Suk-Han Lee, Tae-Yong Kim, Jong-Soo Choi. 616-626 [doi]
- Model Searching Algorithm Based on Response Order and Access Order in War-Game Simulation GridYunxiang Ling, Miao Zhang, Xiaojun Lu, Wenyuan Wang, Songyang Lao. 627-637 [doi]
- Creating Emotions by Characters Design for Computer GamesFang You, I. Palmer, W. Godfrey, Zibin Zheng. 638-647 [doi]
- Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network GamesKyung Seob Moon, Vallipuram Muthukkumarasamy, Anne Thuy-Anh Nguyen. 648-657 [doi]
- Real-Time Neuroevolution to Imitate a Game PlayerHyunwoo Ki, Jihye Lyu, Kyoungsu Oh. 658-668 [doi]
- Improving Game Processing in Multithreading and Multiprocessor ArchitectureAbdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen. 669-679 [doi]
- ODECAL, a Flexible Open Source Rag Doll Simulation EnginePang Lih-Hern, Tan Yee Siang, Wong Chin Foo, Wong Lai Kuan. 680-687 [doi]
- Computer Supported Remote Learning and Gaming Using Tele-Face Mouse SystemSang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim. 688-691 [doi]
- Pheromone-Based Pre-processing to Improve Move Generation in Board GamesShenyi Chen, Hui Qian, Miaoliang Zhu. 692-695 [doi]
- Design and Implementation of a Game Physics Editor Using XMLByungyoon Lee, Jonghwa Choi, Dongkyoo Shin, Dongil Shin. 696-699 [doi]
- A Virtual Billiard Game with Visual, Auditory and Haptic SensationYoshihiro Takamura, Norihiro Abe, Kazuaki Tanaka, Hirokazu Taki, Shoujie He. 700-705 [doi]
- Chinese Chess Based on JabberQuanyu Wang, Siyin Liu. 706-710 [doi]
- Dynamic Terrain LOD with Region Preservation in 3D Game EngineGuojun Chen, Jing Zhang. 711-715 [doi]
- Design and Implementation of a Mobile Class Web Site Using Intelligent User InterfaceYeonho Hong, Woochun Jun, Byeong Heui Kwak. 716-725 [doi]
- A Wearable Learning and Support System for Manufacture ApplicationShiji Xiahou, Dongyi Chen, Zhiqi Huang. 726-734 [doi]
- Analysis and Research About an On-Line Collaborative Learning Teams Based GridsZhangJian Chen, TongSen Hu, Yan Yu. 735-744 [doi]
- Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network AnalysisPunnarumol Temdee, Bundit Thipakorn, Booncharoen Sirinaovakul, Heidi Schelhowe. 745-754 [doi]
- Concepts for Extending Wiki Systems to Supplement Collaborative LearningSilvan Reinhold, Daniel F. Abawi. 755-767 [doi]
- 3D Collaborative Virtual Environments over the WebLeandro Balladares Ocaña, Rolando Menchaca, Rubén Peredo Valderrama. 768-777 [doi]
- Research on Multimedia Transmission of Mobile Learning Based on Wireless NetworkZhijun Yang, Dongfeng Zhao. 778-784 [doi]
- Interactive Mobile Pet GameJongYeol Yang, Taekyung Lee, Keechul Jung. 785-790 [doi]
- Multi-stroke Freehand Text Entry Method Using OpenVG and Its Application on Mobile DevicesGaoqi He, Zhigeng Pan, Christophe Quarre, Mingmin Zhang, Huijun Xu. 791-796 [doi]
- A Streaming Engine for PC-Based 3D Network Games onto Heterogeneous Mobile PlatformsGi Sook Jung, Soon Ki Jung. 797-800 [doi]
- Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile DevicesBailin Yang, Xiangcheng Li. 801-804 [doi]
- A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc NetworksWei Ren, Hai Jin. 805-809 [doi]
- Web Virtual Reality Edutainment in Biology and PhysicsTomaz Amon. 810-817 [doi]
- Survey and Practice of 3D City ModelingLiying Wang, Wei Hua. 818-828 [doi]
- Collaborative 3D Modeling of Large-Scale Virtual Geographic EnvironmentWeijun Yang, Jianhua Gong, Chuanwen Hu, Weixing Wang. 829-839 [doi]
- A 3D Model Feature-Line Extraction Method Using Mesh SharpeningHao Jing, Bingfeng Zhou. 840-848 [doi]
- 3D Body Reconstruction from Photos Based on Range ScanHyewon Seo, Young In Yeo, KwangYun Wohn. 849-860 [doi]
- Mesh Fitting Based 3D Character ModelingKai-Man Tong, Kin Chuen Hui, Charlie C. L. Wang. 861-872 [doi]
- Antialiased Shadow Algorithms for Game RenderingNailiang Zhao, Yanjun Chen, Zhigeng Pan. 873-882 [doi]
- Efficient Out-of-Core Rendering of Complex 3D ScenesYu Gao, Baosong Deng, Yingmei Wei, Lingda Wu. 883-892 [doi]
- An Efficient Method for Rendering Detailed Soft ShadowFeng Zhou, Guoping Wang, Heng Wang. 893-902 [doi]
- Research of Dynamic Terrain in Complex Battlefield EnvironmentsXingquan Cai, Fengxia Li, Haiyan Sun, Shouyi Zhan. 903-912 [doi]
- Procedural Terrain Detail Based on Patch-LOD AlgorithmXuexian Pi, Junqiang Song, Liang Zeng, Sikun Li. 913-920 [doi]
- Texture Synthesis Using Incremental PatchesNikolaos Ersotelos, Feng Dong. 921-927 [doi]
- Image Based Active Model Adaptation Method for Face Reconstruction and Sketch GenerationYuehu Liu, Yunfeng Zhu, Yuanqi Su, Zejian Yuan. 928-933 [doi]
- Space Object Geometry and Behavior Modeling MethodYang Zhou, Caozheng Lan, Qing Xu, Zhihui Gong. 934-942 [doi]
- Interactive Sketch Generation for Dunhuang FrescoesJianming Liu, Dongming Lu, Xifan Shi. 943-946 [doi]
- Real-Time Walkthrough System of Large-Scale Infrared Dynamic SceneZhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng. 947-950 [doi]
- Dynamic Surface Deformation and Modeling Using Rubber SweepersChengjun Li, Wenbing Ge, Guoping Wang. 951-961 [doi]
- A Novel Algorithm for Extracting the Boundaries of Two Planar Curves Morphologic SummationWenyu Liu, Hairong Liu. 962-969 [doi]
- An Efficient Algorithm for Content-Based Human Motion RetrievalYan Gao, Lizhuang Ma, Junfa Liu, Xiaomao Wu, Zhihua Chen. 970-979 [doi]
- A Fast Individual Face Modeling and Facial Animation SystemBin Ding, Yangsheng Wang, Jian Yao, Peng Lu. 980-988 [doi]
- Digital Buddhist Image Creation by Haptic DeformationJong-Phil Kim, Jeung-Chul Park, Beom-Chan Lee, Kwan-Heng Lee, Jeha Ryu. 989-998 [doi]
- Expression Animation of Interactive Virtual Humans Based on HMM Emotion ModelGuojiang Wang, Zhiliang Wang, Xiuyan Meng, Shaodong Teng, Yinggang Xie. 999-1007 [doi]
- Retrieval of 3D Video Mosaics for Fast 3D VisualizationJaechoon Chon, Eihan Shimizu, Ryosuke Shibasaki. 1008-1017 [doi]
- Style Animations Generated from Dynamic ModelDengming Zhu, Zhaoqi Wang, Shihong Xia. 1018-1026 [doi]
- Research and Implement of Virtual Human s Walking Model in Maintenance SimulationXiaojun Lu, Yan Li, Hangen He, Yunxiang Ling. 1027-1036 [doi]
- An Integrated Color Changing Simulation System Based on Colorimetric and Chemical ModelingXifan Shi, Dongming Lu, Jianming Liu, Yunhe Pan. 1037-1046 [doi]
- An Experimental Facial Synthesis System Using Graph Cut and Gradient Domain FusionXiaohong Jiang, Fen Dai, Hanqing Jiang. 1047-1052 [doi]
- Skin Incision Using Real-Time Cutaway Based on FE AnalysisZhongyu Chen, Guohua Wu, Ronghua Liang, Guofeng Zhang. 1053-1057 [doi]
- Physically-Based Real-Time Music Fountain SimulationHuagen Wan, Yujuan Cao, Xiaoxia Han, Xiaogang Jin. 1058-1061 [doi]
- Generating 3D Paper-Cutting EffectsYan Li, Jinhui Yu, Honxin Zhang, Jiaoying Shi. 1062-1065 [doi]
- Interactive Simulation of Large-Scale Forests in Virtual Reality ApplicationsChengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng. 1066-1069 [doi]
- Dynamic Textures Using Wavelet AnalysisJianbing Shen, Xiaogang Jin, Chuan Zhou, Hanli Zhao. 1070-1073 [doi]
- Style Conversion of Cartoon AnimationTianzhou Chen, Jinhui Yu, Qunsheng Peng. 1074-1079 [doi]
- Application of 4-Point Subdivision to Generate In-Between Frames in Skeletal AnimationFan Zhou, Xiaonan Luo, Hao Huang. 1080-1084 [doi]
- Recursive Curves and Surfaces in Grassmann Space for Computer Modeling and AnimationXiaonan Luo, Shujin Lin. 1085-1089 [doi]
- Virtual Five Animals ExerciseYue Qi, Xukun Shen, Qinping Zhao. 1090-1093 [doi]
- Adaptive Level Set Method for Mesh EvolutionGuoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng. 1094-1097 [doi]
- Energy MattingYu Guan, Xiao Liang, Zi ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng. 1098-1102 [doi]
- Computer Simulation of Multi-phase Coupled Heat and Moisture Transfer in Clothing Assembly with a Phase Change Material in a Cold EnvironmentShuxiao Wang, Yi Li, Hiromi Tokura, J. Y. Hu, Aihua Mao. 1103-1106 [doi]
- A Distributed Forest Fire Fighting Simulation System Based on HLAChongcheng Chen, Liyu Tang, Xiaogang Feng, Kaihui Lin. 1107-1111 [doi]
- Experimental Researches on Gaze-Based 3D Interaction to Stereo Image DisplayYong-Moo Kwon, Jai Kyung Shul. 1112-1120 [doi]
- System Design for On-Line Distributed Computational Visualization and SteeringQishi Wu, Mengxia Zhu, Nageswara S. V. Rao. 1121-1130 [doi]
- Multi-user Live Video in a Shared Virtual World for Enhanced Group CollaborationSeon-Min Rhee, Jiyoung Park, Myoung-Hee Kim. 1131-1140 [doi]
- An Improved 6DOF Electromagnetic Tracking Algorithm with Anisotropic System ParametersYan Zhigang, Yuan Kui. 1141-1150 [doi]
- Image Texts-Based Navigation for Augmented GameAnjin Park, Keechul Jung. 1151-1160 [doi]
- A Framework of Collaborative Workspace Based on Multi-stereo Vision and Shared Mixed RealityShengjin Wang, Yaolin Tan, Xiaoqing Ding. 1161-1170 [doi]
- Digital Canvas: A Projection-Space Interaction ToolJun Park. 1171-1179 [doi]
- An Augmented Reality Toolkit Based on SEDRISMyeong Won Lee, Min-Gun Lee, Sung-Gon Kim, Kicheon Hong. 1180-1187 [doi]
- Designing Interactions for Augmented Reality Based Educational ContentsJinseok Seo, Namgyu Kim, Gerard Jounghyun Kim. 1188-1197 [doi]
- The ARTable: An AR-Based Tangible User Interface SystemYoungmin Park, Woontack Woo. 1198-1207 [doi]
- Effects of Guided and Unguided Style Learning on User Attention in a Virtual EnvironmentJayoung J. Goo, Kyoung Shin Park, Moonhoen Lee, Jieun Park, Minsoo Hahn, Hyungil Ahn, Rosalind W. Picard. 1208-1222 [doi]
- Using Olfactive Virtual Environments for Learning Organic MoleculesAngèle Tijou, Emmanuelle Richard, Paul Richard. 1223-1233 [doi]
- Single Camera Based Optical Tracking System for Personal EntertainmentDongdong Weng, Yue Liu, Yongtian Wang. 1234-1242 [doi]
- Computer Interaction by Camera TrackingTorsten Engelbrecht, Linqiang Chen, Yigang Wang. 1243-1251 [doi]
- Haptic Interaction System for Co-evolution with Reactive Virtual HumanSeung Zoo Jeong, Naoki Hashimoto, Makoto Sato. 1252-1261 [doi]
- Study on Attitude Measurement System for Virtual Surgery NavigationXiaoming Hu, Yue Liu, Yongtian Wang. 1262-1267 [doi]
- Dynamic User Modeling for Sketch-Based User InterfaceZhengxing Sun, Bin Li, Qiang Wang, Guihuan Feng. 1268-1273 [doi]
- Multi-modal Virtual Environments for Education: From Illusion to ImmersionEmmanuelle Richard, Angèle Tijou, Paul Richard. 1274-1279 [doi]
- Effects of Filtering Policies on Task Performance in a Desktop CVE SystemLing Chen, Wei Liu, Gencai Chen. 1280-1283 [doi]
- Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean HumanKoo-Joo Kwon, Byeong-Seok Shin, Min Chung. 1284-1287 [doi]
- Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic InteractionKeng Soon Teh, Shang Ping Lee, Adrian David Cheok. 1288-1291 [doi]
- Haptic Puppetry for Interactive GamesSujeong Kim, Xinyu Zhang, Young J. Kim. 1292-1302 [doi]
- An Image Retrieval System Based on MPEG-7 and XMLDB Query for Digital MuseumHui Xu, Hui Xiang. 1303-1311 [doi]
- Digitization of Culture Heritage Based on Tour into the PictureYa-Ping Zhang, Yang Zhao, Jiaoying Shi, Dan Xu. 1312-1320 [doi]
- Virtual Museum NetPier Augusto Bertacchini, Eleonora Bilotta, Elvira Di Bianco, Gianpiero di Blasi, Pietro Pantano. 1321-1330 [doi]
- Digital Repair Research on Archeological RelicsZhong Li, Lizhuang Ma, Mingxi Zhao, Zhihong Mao. 1331-1339 [doi]
- A Teacher s Tool in Game-Based Learning System: Study and ImplementationJingguang Liu, Lu Wang. 1340-1347 [doi]
- Experiments Towards 3D Immersive Interaction for Digital LibrariesRodrigo Almeida, Pierre Cubaud, Jérôme Dupire, Stéphane Natkin, Alexandre Topol. 1348-1357 [doi]
- The Technology of Stereo Photography and Virtual Reality in Research of Virtual MuseumZili Li, Hui Li, Yuanchu Li. 1358-1365 [doi]
- A Blind Watermarking Algorithm for Animation Used in Digital HeritageLi Li, Zhigeng Pan, Shusen Sun. 1366-1370 [doi]
- Content-Based 3D Model Retrieval for Digital MuseumJie Tang, Fuyan Zhang. 1371-1376 [doi]
- Digital Restoration of Historical Heritage by Reconstruction from Uncalibrated ImagesDan Hou, Xia Shen, Xiaowei Li, Yue Liu, Yongtian Wang. 1377-1382 [doi]
- Building a Multi-purposes Digital Media System Using MPEG-21 and XMLHua-Yi Lin, Yueh-Min Huang, Tzone-I Wang. 1383-1389 [doi]