Abstract is missing.
- Hardware implementation of micropolygon rasterization with motion and defocus blurJ. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan. 1-9 [doi]
- Space-time hierarchical occlusion culling for micropolygon rendering with motion blurSolomon Boulos, Edward Luong, Kayvon Fatahalian, Henry Moreton, Pat Hanrahan. 11-18 [doi]
- A lazy object-space shading architecture with decoupled samplingChristopher A. Burns, Kayvon Fatahalian, William R. Mark. 19-28 [doi]
- Task management for irregular-parallel workloads on the GPUStanley Tzeng, Anjul Patney, John D. Owens. 29-37 [doi]
- Real time volumetric shadows using polygonal light volumesMarkus Billeter, Erik Sintorn, Ulf Assarsson. 39-45 [doi]
- Ambient occlusion volumesMorgan McGuire. 47-56 [doi]
- Large data visualization on distributed memory multi-GPU clustersThomas Fogal, Hank Childs, Siddharth Shankar, Jens Krüger, R. Daniel Bergeron, Philip J. Hatcher. 57-66 [doi]
- Edge-avoiding À-Trous wavelet transform for fast global illumination filteringHolger Dammertz, Daniel Sewtz, Johannes Hanika, Hendrik P. A. Lensch. 67-75 [doi]
- Parallel SAH k-D tree constructionByn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Sung, Robert L. Bocchino Jr., Sarita V. Adve, John C. Hart. 77-86 [doi]
- HLBVH: hierarchical LBVH construction for real-time ray tracing of dynamic geometryJacopo Pantaleoni, D. Luebke. 87-95 [doi]
- AnySL: efficient and portable shading for ray tracingRalf Karrenberg, Dmitri Rubinstein, Philipp Slusallek, Sebastian Hack. 97-105 [doi]
- Restart trail for stackless BVH traversalSamuli Laine. 107-111 [doi]
- Architecture considerations for tracing incoherent raysTimo Aila, Tero Karras. 113-122 [doi]
- A work-efficient GPU algorithm for level set segmentationMike Roberts, Jeff Packer, Mario Costa Sousa, Joseph Ross Mitchell. 123-132 [doi]
- GPU random numbers via the tiny encryption algorithmFahad Zafar, Marc Olano, Aaron Curtis. 133-141 [doi]
- Texture compression of light maps using smooth profile functionsJim Rasmusson, Jacob Ström, Per Wennersten, Michael C. Doggett, Tomas Akenine-Möller. 143-152 [doi]
- Efficient bounding of displaced Bézier patchesJacob Munkberg, Jon Hasselgren, Robert Toth, Tomas Akenine-Möller. 153-162 [doi]
- Analytical motion blur rasterization with compressionCarl Johan Gribel, Michael C. Doggett, Tomas Akenine-Möller. 163-172 [doi]
- Real-time stochastic rasterization on conventional GPU architecturesMorgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke. 173-182 [doi]