Abstract is missing.
- WEBBING: A Smart Architecture for Snappy Browser-Based GamesAlessandro Amoroso. 5-9
- Towards a High-level design Approach for Multi-Server Online GamesAlexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden. 10-17
- A Framework for Network-Agnostic Multiplayer GamesPatric Kabus, Alejandro P. Buchmann. 18-26
- Mobile Virtual Worlds: A Proximity Based EvolutionStefano Cacciaguerra, Gabriele D Angelo. 27-31
- Data Analysis for Ghost AI Creation in Commercial Fighting GamesWorapoj Thunputtarakul, Vishnu Kotrajaras. 37-41
- Temporal Difference Control within a Dynamic EnvironmentLeo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe. 42-47
- Evaluation of Multiagent Teams via a New Approach for Strategic Game SimulatorVicente V. Filho, Clauirton A. Siebra, José C. Moura, Renan T. Weber, Patrícia C. Tedesco, Geber L. Ramalho. 48-52
- Map-Adaptive Artificial Intelligence for Video GamesLaurens van der Blom, Sander Bakkes, Pieter Spronck. 53-60
- Opponent Modeling in Real-Time Strategy GamesFrederik Schadd, Sander Bakkes, Pieter Spronck. 61-70
- PANORAMA - Explorations in the Aesthetics of Social AwarenessAnton Eliëns, Dhaval Vyas. 71-75
- Issues for Multiplayer Mobile Game EnginesAbhishek Rawat, Michel Simatic. 76-82
- YEAST: The Design of a Cooperative Interactive Story Telling and Gamebooks EnvironmentPaola Salomoni, Silvia Mirri, Ludovico Antonio Muratori. 83-87
- Simulating Infinite Curved Spaces using Vertex ShadersM. C. Bouterse, Anton Eliëns. 88-92
- Mobile Games: What to expect in the near FutureMarco Furini. 93-95
- Simple, Cheap and Quick: Three Urban Games for Common Mobile PhonesHelena Karsten, Jan-Erik Skata, Sebastien Venot, Nhut Do, Janne Konttiila, Joonas Peltola. 96-102
- Towards Swift and Accurate Collusion DetectionJouni Smed, Timo Knuutila, Harri Hakonen. 103-107
- Behavioral Biometrics for Recognition and Verification of Game BotsRoman V. Yampolskiy, Venu Govindaraju. 108-114
- The Anatomy of an Inter-Vehicular Gaming Communication Subsystem with ExperimentsEmiliano Manca, Fabio Parmeggiani, Claudio E. Palazzi, Stefano Ferretti, Marco Roccetti. 115-124
- Clima Futura @ VU -- communicating (unconvenient) scienceAnton Eliëns, Marek R. van de Watering, Hugo C. Huurdeman, Winoe Bhikharie, Haroen Lemmers, Pier Vellinga. 125-129
- Mashups in Second Life @ VUAnton Eliëns, Frans Feldberg, Elly A. Konijn, Egon Compter. 130-134
- Teaching AI Concepts by Using Casual Games: A Case StudyCesar Tadeu Pozzer, Börje Karlsson. 135-138
- EGO: an E-Games Orchestration PlatformDavide Rossi, Elisa Turrini. 139-146
- Gaming Technology in Cultural Heritage SystemsTim Horz, Albert Pritzkau, Christof Rezk-Salama, Severin Todt, Andreas Kolb. 147-151
- AIBO as a Needs-Based Companion DogJosé M. Blanco Calvo, Dragos Datcu, Léon J. M. Rothkrantz. 152-156
- Agent Based Virtual Tutorship and E-Learning Techniques Applied to a Business Game Built on System DynamicsMarco Remondino. 157