Abstract is missing.
- Welcome note from the CE society presidentStefan Mozar. 1 [doi]
- Game Architecture for teaching-learning process: An application on an undergraduate courseHeber Amaral, José L. Braga, Aziz Galvão. 1-6 [doi]
- Welcome message from IEEE CE society VP of conferencesStephen Dukes. 1-2 [doi]
- Hierarchies of pervasive games by storyboardingOksana Arnold, Klaus P. Jantke, Sebastian Spundflasch. 6-15 [doi]
- A framework of Dynamic Difficulty Adjustment in competitive multiplayer video gamesAlexander Baldwin, Daniel M. Johnson 0001, Peta Wyeth, Penelope Sweetser. 16-19 [doi]
- Modelling attribute dependencies in single unit game combat settingsShaun Bangay, Owen Makin. 20-26 [doi]
- Maintaining long distance togetherness Synchronous communication with Minecraft and SkypeAmber Choo, Mehdi Karamnejad, Aaron May. 27-35 [doi]
- Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiryMichael G. Christel, Scott M. Stevens, Matt Champer, John Balash, Sean Brice, Bryan Maher, Daniel Hausmann, Nora Bastida, Chandana Bhargava, Weiwei Huo, Xun Zhang, Samantha Collier, Vincent Aleven, Kenneth R. Koedinger, Steven Dow, Carolyn Penstein Rosé, Jonathan Sewall, Mitra Fathollahpour, Chris Reid, Julia Brynn Flynn, Amos Glenn, Erik Harpstead. 36-39 [doi]
- Permadeath: A review of literatureAmra Copcic, Sophie McKenzie, Michael Hobbs. 40-47 [doi]
- GPU-based acoustical occlusion modeling for virtual environments and gamesBrent Cowan, Bill Kapralos. 48-50 [doi]
- Collaboration and social interaction in Physical Education classes: Experience with the use of exergamesMateus David Finco, Eliseo Berni Reategui, Marlom Zotti Bittencourt, Milton Antonio Zaro. 50-56 [doi]
- Application of cellular automata for generation of chess variantsMikael Fridenfalk. 57-63 [doi]
- Digital game playing as storyboard interpretationJun Fujima, Klaus P. Jantke, Sebastian Arnold. 64-71 [doi]
- Music as a game controllerJohn Heerema, James R. Parker. 72-76 [doi]
- Does activity in computer game play have an impact on creative behaviour?Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson 0001. 77-84 [doi]
- The People-Game-Play model for understanding videogames' impact on wellbeingDaniel M. Johnson 0001, Peta Wyeth, Penelope Sweetser. 85-88 [doi]
- TOTEM.Scout: A mobile tool for in-situ creation of location-based contentAudrius Jurgelionis, Richard Wetzel, Lisa Blum, Leif Oppermann. 89-96 [doi]
- Play and pray: Spiritual enlightenment in virtual worldsEmil R. Kaburuan, Chien-Hsu Chen. 97-104 [doi]
- A crash course on serious games design and assessment: A case studyBill Kapralos, Faizal Haji, Adam Dubrowski. 105-109 [doi]
- Supporting research into sound and speech learning through a configurable computer gameGarrett Kimball, Rodrigo Cano, Jingyi Feng, Lei Feng, Erica Hampson, Evan Li, Michael G. Christel, Lori L. Holt, Sung-Joo Lim, Ran Liu, Matthew Lehet. 110-113 [doi]
- Emergent effects in massive agent swarms in real-time game environmentsOwen Knight, Tim Wilkin, Shaun Bangay. 114-118 [doi]
- Building HTML5 game features from cloud services Filling the gap between cloud services and real-life game featuresGerman Lancioni. 119-121 [doi]
- Tuning mobile game design using data miningPier Luca Lanzi, Daniele Loiacono, Emanuele Parini, Federico Sannicoló, Davide Jones, Claudio Scamporlino. 122-129 [doi]
- TuneTrain: Incidental learning through interactive music creationJiyoung Lee, Albert Gea, Nathan Levin, Cheng Yang, Romain Deciron, Michael Lee, Pei-Lin Lu, Meng Xie. 130-133 [doi]
- REAPSG: Work safety and health games for construction sectorPeter Leong, Vincent Goh. 134-137 [doi]
- Games in the workplace: Revolutionary or run-of-the-mill?Chermaine Li, Shilpa Ranganathan, Sidharth Vijayachandran. 138-147 [doi]
- Improving adolescent fitness attitudes with a mobile fitness game to combat obesity in youthFletcher Lu, Kei Turner. 148-151 [doi]
- Establishing competitive domination cycles for peer-to-peer game combatOwen Makin, Shaun Bangay. 152-156 [doi]
- "We require more vespene gas" Learning about social conflict in computer games and simulationsEduardo Marisca, Lingyuxiu Zhong. 157-162 [doi]
- Achieving dynamic AI difficulty by using reinforcement learning and fuzzy logic skill meteringPeyman Massoudi, Amir H. Fassihi. 163-168 [doi]
- A mixed-methods evaluation of nonverbal communication in collaborative video gamesAaron May, Amber Choo, Carman Neustaedter, Alissa Nicole Antle. 169-174 [doi]
- A game concept using conflictive animations for learning programmingAndrés Moreno, Erkki Sutinen, Carolina Islas Sedano. 175-178 [doi]
- EmotionExpert: Facebook game for crowdsourcing annotations for emotion detectionMyriam Munezero, Tuomo Kakkonen, Carolina Islas Sedano, Erkki Sutinen, Calkin Suero Montero. 179-186 [doi]
- Webz of War: A cooperative exergame driven by the heartPaul Navarro, Megan L. Johns, Tzu-Hsun Lu, Heather Martin, Vijay Poduval, Mat Robinson, Andrew Roxby, Michael G. Christel. 187-190 [doi]
- Digital health game on cervical health and its effect on american women's cervical cancer knowledgeRohit Nirmal, Chang Yun, Martin Le, Patipol Paripoonnanonda, Jenny Yi. 191-198 [doi]
- AREEF Multi-player Underwater Augmented Reality experienceLeif Oppermann, Lisa Blum, Junyeong Lee, Jung-Hyub Seo. 199-202 [doi]
- Games are art: Video games as theatrical performanceJames R. Parker. 203-208 [doi]
- The design of a comprehensive game engine for rehabilitationMichele Pirovano, Pier Luca Lanzi, Renato Mainetti, N. Alberto Borghese. 209-215 [doi]
- An evaluation of the impact of game genre on user experience in cloud gamingPeter Quax, Anastasiia Beznosyk, Wouter Vanmontfort, Robin Marx, Wim Lamotte. 216-221 [doi]
- Methodology for playtesting serious games A case study using a mixed method approachMary Quinn, Carl Symborski, Meg Barton, James Korris, Travis Falstad, Stephanie Granato. 222-227 [doi]
- Making educational games that work in the classroom: A new approach for integrating STEM simulationsAlexander Repenning, Ashok R. Basawapatna, Michael Klymkowsky. 228-235 [doi]
- A serious game designed for senior high school students chemistry studyLinlin Shui. 236-240 [doi]
- Do I need a body to encourage you? The effect of embodiment on social facilitationMei Si. 241-242 [doi]
- Female game developers wanted Low pay, long hours, inflexible work environmentsPenelope Sweetser, Peta Wyeth, Nicole McMahon, Daniel M. Johnson 0001. 243-249 [doi]
- Heuristica: Designing a serious game for improving decision makingGwen Mullinix, Oliver Gray, Juan Colado, Elizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Chris Argenta, Marcia Clover, Steven Sickles, Edward Castronova, Peter M. Todd, Travis L. Ross, Jared Lorince, Jared M. Hotaling, Sharon Mayell, Chris Hale, Elizabeth T. Whitaker, Robert R. Hoffman, Olivia Fox, John M. Flach. 250-255 [doi]
- The effect of camera perspective and session duration on training decision making in a serious video gameElizabeth S. Veinott, James Leonard, Elizabeth Lerner Papautsky, Brandon Perelman, Aleksandra Stankovic, Jared Lorince, Jared M. Hotaling, Travis L. Ross, Peter M. Todd, Edward Castronova, Jerome R. Busemeyer, Chris Hale, Richard Catrambone, Elizabeth T. Whitaker, Olivia Fox, John M. Flach, Robert R. Hoffman. 256-262 [doi]
- Feature analysis of computer-game to make learning process pleasantToyohide Watanabe. 263-266 [doi]
- The effectiveness of intelligent tutoring on training in a video gameElizabeth T. Whitaker, Ethan Trewhitt, Matthew Holtsinger, Chris Hale, Elizabeth S. Veinott, Christopher Argenta, Richard Catrambone. 267-274 [doi]
- Towards the design of a human-like FPS NPC using pheromone mapsAmir Yahyavi, Jonathan Tremblay, Clark Verbrugge, Bettina Kemme. 275-282 [doi]
- Iterative design and development of the 'World of Balance' game: From ecosystem education to scientific discoveryIlmi Yoon, Gary Ng, Hunvil Rodrigues, Trang Nguyen, Jae H. Paik, Sanghyuk Yoon, Richard J. Williams, Neo D. Martinez. 283-290 [doi]
- Applied Games User Research: Industry panelVeronica Zammitto, Tom Lorusso, Mike Ambinder, Chris Hrennikoff. 291-292 [doi]
- picoCTF 2013 - Toaster Wars: When interactive storytelling game meets the largest computer security competitionKaiyang Zhang, Shihao Dong, Guoliang Zhu, Danielle Corporon, Tim McMullan, Salvador Barrera. 293-299 [doi]