Abstract is missing.
- Rapid Prototyping of Physical User InterfacesSaul Greenberg. [doi]
- Layered Environment-Map Impostors for Arbitrary ScenesStefan Jeschke, Michael Wimmer, Heidrun Schumann. 1-8 [doi]
- Animation with Threshold TexturesOleg Veryovka. 9-16 [doi]
- A Fresh PerspectiveKaran Singh. 17-24 [doi]
- Constraint-Based Automatic Placement for Scene CompositionKen Xu, James Stewart, Eugene Fiume. 25-34 [doi]
- FaST Sliders: Integrating Marking Menus and the AdjustmentMichael J. McGuffin, Nicholas Burtnyk, Gordon Kurtenbach. 35-42 [doi]
- Traces: Visualizing the Immediate Past to Support Group InteractionCarl Gutwin. 43-50 [doi]
- Image-Based Hair Capture by Inverse LightingStéphane Grabli, François X. Sillion, Stephen R. Marschner, Jerome Edward Lengyel. 51-58 [doi]
- The Simulation of Paint Cracking and PeelingEric Paquette, Pierre Poulin, George Drettakis. 59-68 [doi]
- Generating Spatial Distributions for Multilevel Models of Plant CommunitiesBrendan Lane, Przemyslaw Prusinkiewicz. 69-80 [doi]
- Simulation and Rendering of Liquid FoamsHendrik Kück, Christian Vogelgsang, Günther Greiner. 81-88 [doi]
- Texturing FacesMarco Tarini, Hitoshi Yamauchi, Jörg Haber, Hans-Peter Seidel. 89-98 [doi]
- A Direct Method for Positioning the Arms of a Human ModelJohn McDonald, Karen Alkoby, Roymieco Carter, Juliet Christopher, Mary Jo Davidson, Dan Ethridge, Jacob Furst, Damien Hinkle, Glenn Lancaster, Lori Smallwood, Nedjla Ougouag-Tiouririne, Jorge Toro, Shuang Xu, Rosalee Wolfe. 99-106 [doi]
- Application-Specific Muscle RepresentationsVictor Ng-Thow-Hing, Eugene Fiume. 107-116 [doi]
- A Model of Two-Thumb Text EntryI. Scott MacKenzie, R. William Soukoreff. 117-124 [doi]
- Virtual Sculpting with Haptic Displacement MapsRobert Jagnow, Julie Dorsey. 125-132 [doi]
- A Desktop Input Device and Interface for Interactive 3D Character AnimationSageev Oore, Demetri Terzopoulos, Geoffrey E. Hinton. 133-140 [doi]
- Laser Pointers as Collaborative Pointing DevicesJi-Young Oh, Wolfgang Stürzlinger. 141-150 [doi]
- Real-Time Extendible-Resolution Display of On-line Dynamic TerrainYefei He, James F. Cremer, Yiannis E. Papelis. 151-160 [doi]
- Compressing Polygon Mesh Connectivity with Degree Duality PredictionMartin Isenburg. 161-170 [doi]
- Efficient Bounded Adaptive Tessellation of Displacement MapsKevin Moule, Michael D. McCool. 171-180 [doi]
- Automatic Generation of Subdivision Surface Head Models from Point Cloud DataWon-Ki Jeong, Kolja Kähler, Jörg Haber, Hans-Peter Seidel. 181-188 [doi]
- A BRDF Database Employing the Beard-Maxwell Reflection ModelHarold B. Westlund, Gary W. Meyer. 189-201 [doi]
- Coherent Bump Map Recovery from a Single Texture ImageJean-Michel Dischler, Karl Maritaud, Djamchid Ghazanfarpour. 201-208 [doi]
- Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics AcceleratorsMichael Meißner, Stefan Guthe, Wolfgang Straßer. 209-218 [doi]
- Single Sample Soft Shadows Using Depth MapsStefan Brabec, Hans-Peter Seidel. 219-228 [doi]