Abstract is missing.
- Panorama maps with non-linear ray tracingMartin Falk, Tobias Schafhitzel, Daniel Weiskopf, Thomas Ertl. 9-16 [doi]
- Parametrically controlled terrain generationK. Raiyan Kamal, Yusuf Sarwar Uddin. 17-23 [doi]
- Design and implementation of a built-in camera based user interface for mobile gamesKhoa Nguyen Tran, Zhiyong Huang. 25-31 [doi]
- Intuitive quasi-eigen facesIg-Jae Kim, Hyeong-Seok Ko. 33-38 [doi]
- Visibility map for global illumination in point cloudsRhushabh Goradia, Anil Kanakanti, Sharat Chandran, Amitava Datta. 39-46 [doi]
- Point rendering of non-manifold surfaces with featuresDirk J. Harbinson, Ronald J. Balsys, Kevin G. Suffern. 47-53 [doi]
- Sliced data structure for particle-based simulations on GPUsTakahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi. 55-62 [doi]
- A shape hierarchy for 3D modelling from videoAnton van den Hengel, Anthony R. Dick, Thorsten Thormählen, Ben Ward, Philip H. S. Torr. 63-70 [doi]
- GPU-based shape from silhouettesSofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihiro Chihara. 71-77 [doi]
- Monocular reconstruction of human translation in motion sequence by MTALi Zhang, Ling Li. 79-86 [doi]
- Appearance preserving octree-texturesJulien Lacoste, Tamy Boubekeur, Bruno Jobard, Christophe Schlick. 87-93 [doi]
- Crayon lighting: sketch-guided illumination of modelsAmit Shesh, Baoquan Chen. 95-102 [doi]
- Virtual woodcuts from imagesV. B. Mello, Cláudio Rosito Jung, Marcelo Walter. 103-109 [doi]
- A GPU-based method for real-time simulation of Eastern paintingThe Kiet Lu, Zhiyong Huang. 111-118 [doi]
- The Aristotelian rainbow: from philosophy to computer graphicsJeppe Revall Frisvad, Niels Jørgen Christensen, Peter Falster. 119-128 [doi]
- Generalised compositingPhilip Willis. 129-134 [doi]
- Magallanes: 3D navigation for everybodyMaría José Abásolo, José Mariano Della. 135-142 [doi]
- Your destiny: dynamic interactive installation for digital Gesamtkunstwerk: (total work of art)Jieun Kwon, Yuncheol Baek. 143-145 [doi]
- Compact and efficient generation of radiance transfer for dynamically articulated charactersDerek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis, Karan Singh, Eugene Fiume. 147-154 [doi]
- Data-intensive image based relightingBiswarup Choudhury, Sharat Chandran. 155-162 [doi]
- Eigentransport for efficient and accurate all-frequency relightingDerek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis, Eugene Fiume. 163-169 [doi]
- Arbitrarily layered micro-facet surfacesAndrea Weidlich, Alexander Wilkie. 171-178 [doi]
- Photon differentialsLars Schjøth, Jeppe Revall Frisvad, Kenny Erleben, Jon Sporring. 179-186 [doi]
- Experiments in 3D interaction for mobile phone ARAnders Henrysson, Joe Marshall, Mark Billinghurst. 187-194 [doi]
- Performance and user based analysis of a collaborative virtual environment systemMaria Andréia F. Rodrigues, Ricardo Régis Cavalcante Chaves. 195-202 [doi]
- An evaluation of virtual lenses for object selection in augmented realityJulian Looser, Mark Billinghurst, Raphael Grasset, Andy Cockburn. 203-210 [doi]
- Multiresolution geometric details on subdivision surfacesPrzemyslaw Musialski, Robert F. Tobler, Stefan Maierhofer, Charles A. Wüthrich. 211-218 [doi]
- Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivityWei Guan, Juyong Zhang, Jianfei Cai, Jianmin Zheng. 219-226 [doi]
- A boosting approach to content-based 3D model retrievalHamid Laga, Masayuki Nakajima. 227-234 [doi]
- Algorithms for spherical harmonic lightingIan G. Lisle, S.-L. Tracy Huang. 235-238 [doi]
- Curvature-based shading of translucent materials, such as human skinKonstantin Kolchin. 239-242 [doi]
- Fast high-quality noiseJeppe Revall Frisvad, Geoff Wyvill. 243-248 [doi]
- Animation of ice melting phenomenon based on thermodynamics with thermal radiationMakoto Fujisawa, Kenjiro T. Miura. 249-256 [doi]
- Physically based hydraulic erosion simulation on graphics processing unitNguyen Hoang Anh, Alexei Sourin, Parimal Aswani. 257-264 [doi]
- Mode-splitting for highly detailed, interactive liquid simulationH. Cords. 265-272 [doi]
- Evaluation of game engines for simulated surgical trainingStefan Marks, John Windsor, Burkhard Wünsche. 273-280 [doi]
- Evaluation of real-time physics simulation systemsAdrian Boeing, Thomas Bräunl. 281-288 [doi]
- Considerations for the design of exergamesJeff Sinclair, Philip Hingston, Martin Masek. 289-295 [doi]
- Paul HertzPaul Hertz. 319 [doi]
- Sung Dae HongSung Dae Hong. 320 [doi]
- Viktor KoenViktor Koen. 321 [doi]
- John Antoine LabadieJohn Antoine Labadie. 322 [doi]
- Jason LeeJason Lee. 323 [doi]
- Yangmi LimYangmi Lim. 324 [doi]
- Marte NewcombeMarte Newcombe. 325 [doi]
- Laura RusnakLaura Rusnak. 326 [doi]
- SquidsoupAnthony Rowe. 327 [doi]
- Petra StefankovaPetra Stefankova. 328 [doi]
- Anna UrsynAnna Ursyn. 329 [doi]
- Roman VerostkoRoman Verostko. 330 [doi]
- James Faure WalkerJames Faure Walker. 331 [doi]
- Mike WongMike Wong. 332 [doi]