Abstract is missing.
- Laplacian shape modelingMarc Alexa.
- Video user interfacesPeter Robinson.
- Computer graphics and the illusion of lifeKen Perlin.
- Use of computer vision/computer graphics collaboration techniques for post-production applicationsAndré Gagalowicz.
- Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchyMathias Holst, Heidrun Schumann. 3-10
- Sphere-trees generation as needed in real timeMarta Franquesa-Niubó, Omar Rodríguez González. 11-18
- Real-time rendering of high quality glare images using vertex texture fetch on GPUHidetoshi Ando, Nobutaka Torigoe, Koji Toriyama, Koichi Ichimiya. 19-25
- A progressive refinement approach for the visualisation of implicit surfacesManuel N. Gamito, Steve C. Maddock. 26-33
- Using ray intersection for dual isosurfacingJaya Sreevalsan-Nair, Bernd Hamann, Lars Linsen. 34-42
- Silhouette detection for adaptive polygonal mesh simplification using distance transformsSusana Mata, Luis Pastor, Angel Rodríguez. 43-50
- Point cloud denoising using robust principal component analysisEsmeide A. Leal Narváez, Nallig Eduardo Leal Narváez. 51-58
- A systematic approach to multiple datasets visualization of scalar volume dataGaurav Khanduja, Bijaya B. Karki. 59-66
- Progressive transmission and rendering of foveated volume dataChen Chen, Zhiyong Huang, Hang Yu, Ee-Chien Chang. 67-75
- Realistic simulation of ocean surface using wave spectraJocelyn Fréchot. 76-83
- An incremental weighted least squares approach to surface lights fieldsGreg Coombe, Anselmo Lastra. 84-91
- Visual simulating dichromatic vision in CIE spaceYinghua Hu. 92-97
- Lag camera: A moving multi-camera array for scene acquisitionDaniel G. Aliaga, Yi Xu, Voicu Popescu. 98-107
- A comparison of cylindrical pasting methodsShalini Aggarwal, Stephen Mann. 108-115
- Surface simplification guided by morph-targetsUwe Berner, Thomas Rieger. 116-121
- Terrain synthesis by-exampleJohn Brosz, Faramarz F. Samavati, Mario Costa Sousa. 122-133
- A new non-uniform loop schemeSandrine Lanquetin, Marc Neveu. 134-141
- Mesh retrieval by componentsAyellet Tal, Emanuel Zuckerberger. 142-149
- Algebraic curves in parallel coordinates - avoiding the over-plotting problemZur Izhakian. 150-157
- Motion map generation for maintaining the temporal coherence of brush strokesYoungsup Park, Kyunghyun Yoon. 158-167
- Diffusion based photon mappingLars Schjøth, Ole Fogh Olsen, Jon Sporring. 168-175
- A survey of image-based relighting techniquesBiswarup Choudhury, Sharat Chandran. 176-183
- Viewpoint quality and global scene exploration strategiesDmitry Sokolov, Dimitri Plemenos, Karim Tamine. 184-191
- Urban city planning in semi-immersive virtual reality systemsFrank Steinicke, Timo Ropinski, Klaus Hinrichs, Jörg Mensmann. 192-199
- System architecture of a mixed reality frameworkHelmut Seibert, Patrick Dähne. 200-207
- Mixed reality for exploring urban environmentsFotis Liarokapis, David Mountain, Stelios Papakonstantinou, Vesna Brujic-Okretic, Jonathan Raper. 208-215
- EMG as a daily wearable interfaceTiago João Vieira Guerreiro, Joaquim Armando Pires Jorge. 216-223
- NIMMIT: A notation for modeling multimodal interaction techniquesDavy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx. 224-231
- Interactive media and design editing for live visuals applicationsPascal Müller, Simon Schubiger-Banz, Stefan Müller Arisona, Matthias Specht. 232-242
- Dance evaluation system based on motion analysisMasahiro Tada, Masahide Naemura. 243-250
- Distributed 3D information visualization - towards integration of the dynamic 3D graphics and web servicesDean Vucinic, Danny Deen, Emil Oanta, Zvonimir Batarilo, Chris Lacor. 251-258
- Collaboration on scene graph based 3D dataLorenz Ammon, Hanspeter Bieri. 259-266
- An efficient texture generation technique for human head cloning and morphingYu Zhang. 267-278
- Adaptive level of detail with occlusion cullingHermann Birkholz, Stefan Rahn. 279-284
- Local control for temporal evolution of textured imagesFrancesca Taponecco. 285-292
- Simple and fast ray tracing of point-based geometryNordin Zakaria, Bahari Belaton, Abdullah Zawawi Talib. 293-298
- Cinema comics: Cartoon generation from video streamWon-Il Hwang, Pyung-Jun Lee, Bong-Kyung Chun, Dong-Sung Ryu, Hwan-Gue Cho. 299-304
- Reliable computation of roots to render real polynomials in complex spaceJ. F. Sanjuan-Estrada, Leocadio G. Casado, Inmaculada García. 305-312
- Skin modeling and rendering based on visual perceptionAzam Bastanfard, Nadia Magnenat-Thalmann. 313-318
- Surface construction using tricolor marching cubesShaojun Liu, Jia Li, Xiaojun Jing. 319-324
- LP fitting approach for reconstructing parametric surfaces from points cloudsThibault Marzais, Yan Gérard, Rémy Malgouyres. 325-330
- Precise modeling of archeological artifactsJunta Doi, Wataru Sato, Masahiko Hoshi, Shinji Morishita, Tomohiro Morita, Kota Sudo, Youhei Nakanishi. 331-334
- A flexible real-time framework for pre-calculated global illumination solutionsMarkus Lipp, Stefan Maierhofer, Robert F. Tobler. 335-341
- A new method for building large-format tiled displays systemsHanxu Sun, Jingzhou Song, QingXuan Jia, Gao Xin, Fusheng Yao, Tao Cheng. 342-348
- A basic gesture and motion format for virtual reality multisensory applicationsAnnie Luciani, Matthieu Evrard, Damien Couroussé, Nicolas Castagné, Claude Cadoz, Jean-Loup Florens. 349-356
- A geometric representation for the real-time simulation of NC machining processesAitor Moreno, Carlos Toro, Iosu Arizkuren, Alvaro Segura, Jorge Posada, Marcelino Novo, Juanjo Falcón, Nieves Alcaín. 357-363
- Real-time image based lighting for outdoor augmented reality under dynamically changing illumination conditionsTommy Jensen, Mikkel Sandberg Andersen, Claus B. Madsen. 364-371
- Empowering iso-surfaces with volume dataDanilo Medeiros Eler, Patrícia Shirley Herrera Cateriano, Luis Gustavo Nonato, Maria Cristina Ferreira de Oliveira, Haim Levkowitz. 372-377
- Towards visual-bandwidth: Getting close to one s experiment dataMark R. Titchener. 378-383
- Interaction between water and dynamic soft bodiesTatiana Alexandrova, Olivier Terraz, Djamchid Ghazanfarpour. 384-391
- Adaptive constraint and 3D sketch-based deformation for interactive free form surface stylingLi Han, Raffaele de Amicis, Giuseppe Conti. 392-399
- Image matching using relational graph representationLai Chui Yen, Daut Daman, Mohd Shafry Mohd Rahim. 400-406
- Data processing and compact representation of measured isotropic spectral BRDFHuiying Xu. 407-414
- Discrete tools for virtual sculptureXavier Heurtebise, Sébastien Thon. 415-422
- An interactive method for refractive water caustics rendering using color and depth texturesNuttachai Tipprasert, Pizzanu Kanongchaiyos. 423-428
- Out-of-core construction and 3D visualization of level-of-detail terrains populated with large collection of heterogeneous objectsAnupam Agrawal, M. Radhakrishna, R. C. Joshi. 429-435
- Simple and efficient tools for virsculptRomain Raffin, Guillaume Thibault, Gilles Gesquière. 436-440