Abstract is missing.
- Serious Games for Psychological Health EducationAnya Andrews. 3-10 [doi]
- Mixed Reality as a Means to Strengthen Post-stroke RehabilitationInes Di Loreto, Liesjet Van Dokkum, Abdelkader Gouaich, Isabelle Laffont. 11-19 [doi]
- A Virtual Experiment Platform for Mechanism Motion Cognitive LearningXiuMin Fan, Xi Zhang, Huangchong Cheng, Yanjun Ma, Qichang He. 20-29 [doi]
- Mechatronic Prototype for Rigid Endoscopy SimulationByron Perez-Gutierrez, Camilo Ariza-Zambrano, Juan Camilo Hernández. 30-36 [doi]
- Patterns of Gaming Preferences and Serious Game EffectivenessKatelyn Procci, James Bohnsack, Clint A. Bowers. 37-43 [doi]
- Serious Games for the Therapy of the Posttraumatic Stress Disorder of Children and AdolescentsRafael Radkowski, Wilfried Huck, Gitta Domik, Martin Holtmann. 44-53 [doi]
- Virtual Reality as Knowledge Enhancement Tool for Musculoskeletal PathologySophia Sakellariou, Vassilis Charissis, Stephen Grant, Janice Turner, Dianne Kelly, Chistodoulos Christomanos. 54-63 [doi]
- Study of Optimal Behavior in Complex Virtual Training SystemsJose San Martin. 64-72 [doi]
- Farming Education: A Case for Social Games in LearningPeter A. Smith, Alicia Sanchez. 73-79 [doi]
- Sample Size Estimation for Statistical Comparative Test of Training by Using Augmented Reality via Theoretical Formula and OCC Graphs: Aeronautical Case of a Component AssemblageFernando Suárez-Warden, Yocelin Cervantes-Gloria, Eduardo González Mendívil. 80-89 [doi]
- Enhancing English Learning Website Content and User Interface Functions Using Integrated Quality AssessmentDylan Sung. 90-99 [doi]
- The Influence of Virtual World Interactions toward Driving Real World BehaviorsHari Thiruvengada, Paul Derby, Wendy Foslien, John Beane, Anand Tharanathan. 100-109 [doi]
- Interactive Performance: Dramatic Improvisation in a Mixed Reality Environment for LearningJeff Wirth, Anne E. Norris, Daniel P. Mapes, Kenneth E. Ingraham, J. Michael Moshell. 110-118 [doi]
- Emotions and Telerebabilitation: Pilot Clinical Trials for Virtual Telerebabilitation Application Using Haptic Device and Its Impact on Post Stroke Patients Mood and MotivationShih-Ching Yeh, Margaret McLaughlin, Yujung Nam, Scott Sanders, Chien-Yen Chang, Bonnie Kennedy, Sheryl Flynn, Belinda Lange, Lei Li, Shu-ya Chen, Maureen Whitford, Carolee J. Winstein, Younbo Jung, Albert A. Rizzo. 119-128 [doi]
- An Interactive Multimedia System for Parkinson s Patient RehabilitationWenhui Yu, Catherine Vuong, Todd Ingalls. 129-137 [doi]
- VClav 2.0 - System for Playing 3D Virtual Copy of a Historical ClavichordKrzysztof Gardo, Ewa Lukasik. 141-150 [doi]
- A System for Creating the Content for a Multi-sensory TheaterKoichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei. 151-157 [doi]
- Wearable Display System for Handing Down Intangible Cultural HeritageAtsushi Hiyama, Yusuke Doyama, Mariko Miyashita, Eikan Ebuchi, Masazumi Seki, Michitaka Hirose. 158-166 [doi]
- Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting RecognitionYoungkyoon Jang, Woontack Woo. 167-176 [doi]
- Personalized Voice Assignment Techniques for Synchronized Scenario Speech Output in Entertainment SystemsShinichi Kawamoto, Tatsuo Yotsukura, Satoshi Nakamura, Shigeo Morishima. 177-186 [doi]
- Instant Movie Casting with Personality: Dive into the Movie SystemShigeo Morishima, Yasushi Yagi, Satoshi Nakamura. 187-196 [doi]
- A Realtime and Direct-Touch Interaction System for the 3D Cultural Artifact ExhibitionWataru Wakita, Katsuhito Akahane, Masaharu Isshiki, Hiromi T. Tanaka. 197-205 [doi]
- Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum CollectionTakafumi Watanabe, Kenji Inose, Makoto Ando, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 206-214 [doi]
- Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive StimulationPriscilla F. de Abreu, Luís Alfredo Vidal de Carvalho, Vera Maria Benjamim Werneck, Rosa Maria Esteves Moreira da Costa. 217-226 [doi]
- Automatic 3-D Facial Fitting Technique for a Second Life AvatarHiroshi Dohi, Mitsuru Ishizuka. 227-236 [doi]
- Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious GamesShan Lakhmani, Clint A. Bowers. 237-242 [doi]
- Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based RehabilitationBelinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert A. Rizzo, Mark T. Bolas. 243-252 [doi]
- Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge ScreenHasup Lee, Yoshisuke Tateyama, Tetsuro Ogi, Teiichi Nishioka, Takuro Kayahara, Kenichi Shinoda. 253-259 [doi]
- Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle AdjustmentAkinobu Maejima, Hiroyuki Kubo, Shigeo Morishima. 260-269 [doi]
- Geppetto: An Environment for the Efficient Control and Transmission of Digital PuppetryDaniel P. Mapes, Peter Tonner, Charles E. Hughes. 270-278 [doi]
- Body Buddies: Social Signaling through PuppeteeringMagy Seif El-Nasr, Katherine Isbister, Jeffery Ventrella, Bardia Aghabeigi, Chelsea Hash, Mona Erfani, Jacquelyn Ford Morie, Leslie Bishko. 279-288 [doi]
- Why Can t a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable AgentsJichen Zhu, J. Michael Moshell, Santiago Ontañón, Elena Erbiceanu, Charles E. Hughes. 289-296 [doi]
- Collaborative Mixed-Reality Platform for the Design Assessment of Cars InteriorGiandomenico Caruso, Samuele Polistina, Monica Bordegoni, Marcello Aliverti. 299-308 [doi]
- Active Location Tracking for Projected Reality Using WiimotesSiam Charoenseang, Nemin Suksen. 309-317 [doi]
- Fast Prototyping of Virtual Replica of Real ProductsFrancesco Ferrise, Monica Bordegoni. 318-326 [doi]
- Effectiveness of a Tactile Display for Providing Orientation Information of 3d-patterned SurfacesNadia Vanessa Garcia-Hernandez, Ioannis Sarakoglou, Nikolaos G. Tsagarakis, Darwin G. Caldwell. 327-332 [doi]
- ClearSpace: Mixed Reality Virtual TeamroomsAlex Hill, Matthew N. Bonner, Blair MacIntyre. 333-342 [doi]
- Mesh Deformations in X3D via CUDA with Freeform Deformation LatticesYvonne Jung, Holger Graf, Johannes Behr, Arjan Kuijper. 343-351 [doi]
- Visualization and Management of u-Contents for Ubiquitous VRKiyoung Kim, JongHyun Han, Changgu Kang, Woontack Woo. 352-361 [doi]
- Semi Autonomous Camera Control in Dynamic Virtual EnvironmentsMarcel Klomann, Jan-Torsten Milde. 362-369 [doi]
- Panoramic Image-Based Navigation for Smart-Phone in Indoor EnvironmentVan Vinh Nguyen, Jin Guk Kim, Jong Weon Lee. 370-376 [doi]
- Foundation of a New Digital Ecosystem for u-Content: Needs, Definition, and DesignYoosoo Oh, Sébastien Duval, Sehwan Kim, Hyoseok Yoon, Taejin Ha, Woontack Woo. 377-386 [doi]
- Semantic Web-Techniques and Software Agents for the Automatic Integration of Virtual PrototypesRafael Radkowski, Florian Weidemann. 387-396 [doi]
- Virtual Factory ManagerMarco Sacco, Giovanni Dal Maso, Ferdinando Milella, Paolo Pedrazzoli, Diego Rovere, Walter Terkaj. 397-406 [doi]
- FiveStar: Ultra-Realistic Space Experience SystemMasahiro Urano, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya. 407-414 [doi]
- Synchronous vs. Asynchronous Control for Large Robot TeamsHuadong Wang, Andreas Kolling, Nathan Brooks, Michael Lewis, Katia P. Sycara. 415-424 [doi]
- Acceleration of Massive Particle Data Visualization Based on GPUHyun-Roc Yang, Kyung-Kyu Kang, DongHo Kim. 425-431 [doi]