Abstract is missing.
- User Interface for Browsing Geotagged Data - Design and EvaluationErika Reponen, Jaakko Keränen, Viljakaisa Aaltonen. 1-11 [doi]
- Towards Multimodal, Multi-party, and Social Brain-Computer InterfacingAnton Nijholt. 12-17 [doi]
- Brain-Computer Interfaces: Proposal of a Paradigm to Increase Output CommandsRicardo Ron-Angevin, Francisco Velasco-Álvarez, Salvador Sancha-Ros. 18-27 [doi]
- Steady State Visual Evoked Potential Based Computer Gaming - The MazeNikolay Chumerin, Nikolay V. Manyakov, Adrien Combaz, Arne Robben, Marijn van Vliet, Marc M. Van Hulle. 28-37 [doi]
- Single Value DevicesAngelika Mader, Edwin Dertien, Dennis Reidsma. 38-47 [doi]
- A Kinect-Based Natural Interface for Quadrotor ControlAndrea Sanna, Fabrizio Lamberti, Gianluca Paravati, Eduardo Andres Henao Ramirez, Federico Manuri. 48-56 [doi]
- Smart Material Interfaces: A VisionAndrea Minuto, Dhaval Vyas, Wim Poelman, Anton Nijholt. 57-62 [doi]
- User-Centered Evaluation of the Virtual Binocular InterfaceDonald Glowinski, Maurizio Mancini, Paolo Coletta, Simone Ghisio, Carlo Chiorri, Antonio Camurri, Gualtiero Volpe. 63-72 [doi]
- Does Movement Recognition Precision Affect the Player Experience in Exertion Games?Jasmir Nijhar, Nadia Bianchi-Berthouze, Gemma Boguslawski. 73-82 [doi]
- Elckerlyc in Practice - On the Integration of a BML Realizer in Real ApplicationsDennis Reidsma, Herwin van Welbergen. 83-92 [doi]
- Evaluation of the Mobile Orchestra Explorer ParadigmDonald Glowinski, Maurizio Mancini, Alberto Massari. 93-102 [doi]
- As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic ContentFrancesca Cavallero, Antonio Camurri, Corrado Canepa, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe. 103-112 [doi]
- An Intelligent Instructional Tool for Puppeteering in Virtual Shadow Puppet PlaySirot Piman, Abdullah Zawawi Talib. 113-122 [doi]
- A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling SystemThijs Alofs, Mariët Theune, Ivo Swartjes. 123-128 [doi]
- Design of an Interactive Playground Based on Traditional Children's PlayDaniel Tetteroo, Dennis Reidsma, Betsy van Dijk, Anton Nijholt. 129-138 [doi]
- Designing a Museum Multi-touch Table for ChildrenBetsy van Dijk, Frans van der Sluis, Anton Nijholt. 139-148 [doi]
- Automatic Recognition of Affective Body Movement in a Video Game ScenarioNikolaos Savva, Nadia Bianchi-Berthouze. 149-159 [doi]
- Towards Mimicry Recognition during Human Interactions: Automatic Feature Selection and RepresentationXiaofan Sun, Anton Nijholt, Maja Pantic. 160-169 [doi]
- A Playable Evolutionary Interface for Performance and Social EngagementInsook Choi, Robin Bargar. 170-182 [doi]
- Social Interaction in a Cooperative Brain-Computer Interface GameMichel Obbink, Hayrettin Gürkök, Danny Plass-Oude Bos, Gido Hakvoort, Mannes Poel, Anton Nijholt. 183-192 [doi]
- LUCIA: An Open Source 3D Expressive Avatar for Multimodal h.m.iG. Riccardo Leone, Giulio Paci, Piero Cosi. 193-202 [doi]
- The AnimaTricks System: Animating Intelligent Agents from High-Level Goal DeclarationsVincenzo Lombardo, Fabrizio Nunnari, Rossana Damiano. 203-208 [doi]
- A Framework for Designing 3D Virtual EnvironmentsSalvatore Catanese, Emilio Ferrara, Giacomo Fiumara, Francesco Pagano. 209-218 [doi]
- The Mobile Orchestra ExplorerDonald Glowinski, Maurizio Mancini, Alberto Massari. 219-220 [doi]
- Realtime Expressive Movement Detection Using the EyesWeb XMI PlatformMaurizio Mancini, Donald Glowinski, Alberto Massari. 221-222 [doi]
- i-Theatre: Tangible Interactive StorytellingJesús Muñoz, Michele Marchesoni, Cristina Costa. 223-228 [doi]
- An Invisible Line: Remote Communication Using Expressive BehaviorAndrea Cera, Andrew Gerzso, Corrado Canepa, Maurizio Mancini, Donald Glowinski, Simone Ghisio, Paolo Coletta, Antonio Camurri. 229-230 [doi]
- Teaching by Means of a Technologically Augmented Environment: The Stanza Logo-MotoriaSerena Zanolla, Antonio Rodà, Filippo Romano, Francesco Scattolin, Gian Luca Foresti, Sergio Canazza, Corrado Canepa, Paolo Coletta, Gualtiero Volpe. 231-235 [doi]
- INSIDE: Intuitive Sonic Interaction Design for Education and EntertainmentAlain Crevoisier, Cécile Picard-Limpens. 236-239 [doi]
- My Presenting AvatarLaurent Ach, Laurent Durieu, Benoît Morel, Karine Chevreau, Hugues de Mazancourt, Bernard Normier, Catherine Pelachaud, André-Marie Pez. 240-242 [doi]
- Interacting with Emotional Virtual AgentsElisabetta Bevacqua, Florian Eyben, Dirk Heylen, Mark ter Maat, Sathish Pammi, Catherine Pelachaud, Marc Schröder, Björn Schuller, Etienne de Sevin, Martin Wöllmer. 243-245 [doi]
- Traditional Shadow Puppet Play - The Virtual WayAbdullah Zawawi Talib, Mohd Azam Osman, Kian Lam Tan, Sirot Piman. 246-248 [doi]
- The Attentive Machine: Be Different!Julien Leroy, Nicolas Riche, François Zajéga, Matei Mancas, Joëlle Tilmanne, Bernard Gosselin, Thierry Dutoit. 249-251 [doi]
- Towards a Dynamic Approach to the Study of Emotions Expressed by MusicKim Torres-Eliard, Carolina Labbé, Didier Grandjean. 252-259 [doi]
- Mutual Engagement in Social Music MakingNick Bryan-Kinns. 260-266 [doi]
- Measuring Ensemble Synchrony through Violin Performance Parameters: A Preliminary Progress ReportPanagiotis Papiotis, Marco Marchini, Esteban Maestre, Alfonso Perez. 267-272 [doi]
- Communication in Orchestra Playing as Measured with Granger CausalityAlessandro D'Ausilio, Leonardo Badino, Yi Li, Sera Tokay, Laila Craighero, Rosario Canto, Yiannis Aloimonos, Luciano Fadiga. 273-275 [doi]