Abstract is missing.
- Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented realityMark Billinghurst, Tobias Langlotz, Blair MacIntyre, Hartmut Seichter. [doi]
- Workshop 3: IEEE ISMAR 2012 workshop on tracking methods and applications (TMA)Daniel Wagner, Jonathan Ventura, Gerhard Reitmayr, Hideo Saito, Selim Benhimane. [doi]
- Portable reality: Expanding available spacePerry Hoberman. [doi]
- Tutorial 3: AR mobile game development: Getting startedJeff Chastine, Jon A. Preston, Tony Tseng. [doi]
- BOFChristine Perey, Christopher B. Stapleton, Mark Billinghurst. [doi]
- Tutorial 2: Integrating and using panoramas and photographic images in AR experiencesEvan Barba, Jay D. Bolter, Maria Engberg, Isaac Kulka, Rebecca Rouse. [doi]
- Workshop 2: Classifying the AR presentation spaceSteven Feiner, Kiyoshi Kiyokawa, Gudrun Klinker, Marcus Dennis, Charles Woodward. [doi]
- A new era of Human Computer InteractionShahram Izadi. [doi]
- Tutorial 1: Adaptive augmented reality (A2R): Where AR meets user's interestNenad Stojanovic, Areti Damala, Tobias Schuchert, Ljiljana Stojanovic, Stephen H. Fairclough, John Moores. [doi]
- Wide-area scene mapping for mobile visual trackingJonathan Ventura, Tobias Höllerer. 3-12 [doi]
- Live tracking and mapping from both general and rotation-only camera motionSteffen Gauglitz, Chris Sweeney, Jonathan Ventura, Matthew Turk, Tobias Höllerer. 13-22 [doi]
- Kinectrack: Agile 6-DoF tracking using a projected dot patternPaul McIlroy, Shahram Izadi, Andrew W. Fitzgibbon. 23-29 [doi]
- Dense multibody motion estimation and reconstruction from a handheld cameraAnastasios Roussos, Chris Russell, Ravi Garg, Lourdes de Agapito. 31-40 [doi]
- Distributed visual processing for augmented realityWinston Yii, Wai Ho Li, Tom Drummond. 41-48 [doi]
- LDB: An ultra-fast feature for scalable Augmented Reality on mobile devicesXin Yang, Kwang-Ting Cheng. 49-57 [doi]
- VRCodes: Unobtrusive and active visual codes for interaction by exploiting rolling shutterGrace Woo, Andrew Lippman, Ramesh Raskar. 59-64 [doi]
- Representative feature descriptor sets for robust handheld camera localizationDaniel Kurz, Thomas Olszamowski, Selim Ben Himane. 65-70 [doi]
- Multi-sensor navigation algorithm using monocular camera, IMU and GPS for large scale augmented realityTaragay Oskiper, Supun Samarasekera, Rakesh Kumar. 71-80 [doi]
- Optical outside-in tracking using unmodified mobile phonesDaniel Pustka, Jan-Patrick Hülß, Jochen Willneff, Frieder Pankratz, Manuel Huber, Gudrun Klinker. 81-89 [doi]
- Real-time surface light-field capture for augmentation of planar specular surfacesJan Jachnik, Richard A. Newcombe, Andrew J. Davison. 91-97 [doi]
- High-quality reflections, refractions, and caustics in Augmented Reality and their contribution to visual coherencePeter Kán, Hannes Kaufmann. 99-108 [doi]
- Instant indirect illumination for dynamic mixed reality scenesPhilipp Lensing, Wolfgang Broll. 109-118 [doi]
- Real-time photometric registration from arbitrary geometryLukas Gruber, Thomas Richter-Trummer, Dieter Schmalstieg. 119-128 [doi]
- Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perceptionTaiki Fukiage, Takeshi Oishi, Katsushi Ikeuchi. 129-139 [doi]
- PixMix: A real-time approach to high-quality Diminished RealityJan Herling, Wolfgang Broll. 141-150 [doi]
- A non-photorealistic rendering framework with temporal coherence for augmented realityJiajian Chen, Greg Turk, Blair MacIntyre. 151-160 [doi]
- Subtle cueing for visual search in augmented realityWeiquan Lu, Been-Lirn Henry Duh, Steven Feiner. 161-166 [doi]
- Interactive 4D overview and detail visualization in augmented realityStefanie Zollmann, Denis Kalkofen, Christof Hoppe, Stefan Kluckner, Horst Bischof, Gerhard Reitmayr. 167-176 [doi]
- Image-driven view management for augmented reality browsersRaphael Grasset, Tobias Langlotz, Denis Kalkofen, Markus Tatzgern, Dieter Schmalstieg. 177-186 [doi]
- Tablet versus phone: Depth perception in handheld augmented realityArindam Dey, Graeme Jarvis, Christian Sandor, Gerhard Reitmayr. 187-196 [doi]
- A hand-held AR magic lens with user-perspective renderingDomagoj Baricevic, Cha Lee, Matthew Turk, Tobias Höllerer, Doug A. Bowman. 197-206 [doi]
- 3D referencing techniques for physical objects in shared augmented realityOhan Oda, Steven Feiner. 207-215 [doi]
- Quick viewpoint switching for manipulating virtual objects in hand-held augmented reality using stored snapshotsMengu Sukan, Steven Feiner, Barbara Tversky, Semih Energin. 217-226 [doi]
- Using children's developmental psychology to guide augmented-reality design and usabilityIulian Radu, Blair MacIntyre. 227-236 [doi]
- Learning task structure from video examples for workflow tracking and authoringNils Petersen, Didier Stricker. 237-246 [doi]
- Mobile augmented reality for cultural heritage: A technology acceptance studyAnne-Cecilie Haugstvedt, John Krogstie. 247-255 [doi]
- Augmented reality during angiography: Integration of a virtual mirror for improved 2D/3D visualizationJian Wang, Pascal Fallavollita, Lejing Wang, Matthias Kreiser, Nassir Navab. 257-264 [doi]
- Making Pretense Visible and Graspable: An augmented reality approach to promote pretend playZhen Bai, Alan F. Blackwell, George Coulouris. 267-268 [doi]
- An interactive Augmented Reality system: A prototype for industrial maintenance training applicationsBassem Besbes, Sylvie Naudet-Collette, Mohamed Tamaazousti, Steve Bourgeois, Vincent Gay-Bellile. 269-270 [doi]
- Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented realityTobias Blum, Ralf Stauder, Ekkehard Euler, Nassir Navab. 271-272 [doi]
- Integrating 3D object detection, modelling and tracking on a mobile phonePished Bunnun, Dima Damen, Andrew Calway, Walterio W. Mayol-Cuevas. 273-274 [doi]
- Hybrid virtual-physical entitiesJoon Hao Chuah, Benjamin Lok. 275-276 [doi]
- ClonAR: Rapid redesign of real-world objectsMichael Csongei, Liem Hoang, Ulrich Eck, Christian Sandor. 277-278 [doi]
- Relationship between features of augmented reality and user memorizationYuichiro Fujimoto, Goshiro Yamamoto, Takafumi Taketomi, Jun Miyazaki, Hirokazu Kato. 279-280 [doi]
- Occlusion capable optical see-through head-mounted display using freeform opticsChunyu Gao, Yuxiang Lin, Hong Hua. 281-282 [doi]
- Recreating the parallax effect associated with Fishtank VR in a Real-Time telepresence system using head-tracking and a robotic cameraChristian Heinrichs, Andrew McPherson. 283-284 [doi]
- Fractal marker fields: No more scale limitations for fiduciary markersAdam Herout, Michal Zacharias, Markéta Dubská, Jirí Havel. 285-286 [doi]
- Distance-based modeling and manipulation techniques using ultrasonic glovesThuong N. Hoang, Bruce H. Thomas. 287-288 [doi]
- A GPGPU accelerated descriptor for mobile devicesRobert Hofmann, Hartmut Seichter, Gerhard Reitmayr. 289-290 [doi]
- Using mixed reality to map human exercise demonstrations to a robot exercise coachAyanna M. Howard, Luke Roberts, Sergio Garcia, Rakale Quarells. 291-292 [doi]
- AR marker hiding based on image inpainting and reflection of illumination changesNorihiko Kawai, Masayoshi Yamasaki, Tomokazu Sato, Naokazu Yokoya. 293-294 [doi]
- Interface design for an inexpensive hands-free collaborative videoconferencing systemNicolas H. Lehment, Katharina Erhardt, Gerhard Rigoll. 295-296 [doi]
- Texture-less planar object detection and pose estimation using Depth-Assisted Rectification of ContoursJoão Paulo S. M. Lima, Hideaki Uchiyama, Veronica Teichrieb, Éric Marchand. 297-298 [doi]
- Development of a ubiquitous learning system for dexterous hand operationKazutaka Mitobe, Masahiro Tomioka, Masachika Saito, Masafumi Suzuki. 299-300 [doi]
- A waist-mounted ProCam system for remote collaborationShigeki Morishima, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura. 301-302 [doi]
- Alice's adventures in an immersive mixed reality environmentMarija Nakevska, Jun Hu, Geert Langereis, Matthias Rauterberg. 303-304 [doi]
- Lighty: A painting interface for room illumination by robotic light arraySeung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi. 305-306 [doi]
- Augmented prototyping of 3D rigid curved surfacesMarina Atsumi Oikawa, Igor de Souza Almeida, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato. 307-308 [doi]
- Digital map based pose improvement for outdoor Augmented RealityJoonsuk Park, Donghyun Lee, Jun Park. 309-310 [doi]
- Supervised classification for customized intraoperative augmented reality visualizationOlivier Pauly, Amin Katouzian, Abouzar Eslami, Pascal Fallavollita, Nassir Navab. 311-312 [doi]
- Why should my students use AR? A comparative review of the educational impacts of augmented-realityIulian Radu. 313-314 [doi]
- Effect of eye and body movement on augmented reality in the manufacturing domainJohn Sausman, Alexei Samoylov, Susan Harkness Regli, Meredith Hopps. 315-316 [doi]
- Generation of virtual display surfaces for in-vehicle contextual augmented realitySrinath Sridhar, Victor Ng-Thow-Hing. 317-318 [doi]
- Uniform Marker Fields: Camera localization by orientable De Bruijn toriIstvan Szentandrasi, Michal Zacharias, Jirí Havel, Adam Herout, Markéta Dubská, Rudolf Kajan. 319-320 [doi]
- SLAM using both points and planes for hand-held 3D sensorsYuichi Taguchi, Yong-Dian Jian, Srikumar Ramalingam, Chen Feng. 321-322 [doi]
- Depth perception control by hiding displayed images based on car vibration for monocular head-up displayTsuyoshi Tasaki, Akihisa Moriya, Aira Hotta, Takashi Sasaki, Haruhiko Okumura. 323-324 [doi]
- Touch-n-Paste: Direct texture transfer interaction in AR environmentsAtsushi Umakatsu, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura. 325-326 [doi]
- Subjective evaluations on perceptual depth of stereo image and effective field of view of a wide-view head mounted projective display with a semi-transparent retro-reflective screenDuc Nguyen Van, Tomohiro Mashita, Kiyoshi Kiyokawa, Haruo Takemura. 327-328 [doi]
- A component-based approach towards mobile distributed and collaborative PTAMTim Verbelen, Pieter Simoens, Filip De Turck, Bart Dhoedt. 329-330 [doi]
- BurnAR: Feel the heatPeter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen, Ulrich Eck, Gerhard Reitmayr, Arindam Dey. 331-332 [doi]
- Toward a practical wall see-through system for drivers: How simple can it be?Hiroshi Yasuda, Yoshihiro Ohama. 333-334 [doi]
- A general approach for closed-loop registration in ARFeng Zheng, Ryan Schubert, Greg Welch. 335-336 [doi]