Abstract is missing.
- A real-world achievement systemTonio Triebel, Sascha Schnaufer, Benjamin Guthier, Hendrik Lemelson, Wolfgang Effelsberg. 1-2 [doi]
- Progressive cache replacement for massive peer-to-peer WebVR worldsWei Wang, Jinyuan Jia, Yang Yu, Shun-Yun Hu. 1-6 [doi]
- Energy-efficient gaming on mobile devices using dead reckoning-based power managementR. Cameron Harvey, Ahmed Hamza, Cong Ly, Mohamed Hefeeda. 1-6 [doi]
- Distributed scene graph to enable thousands of interacting users in a virtual environmentDan Lake, Mic Bowman, Huaiyu Liu. 1-6 [doi]
- Improving online game performance over IEEE 802.11n networksHsiang-Ho Lin, Chih-Yu Wang, Hung-Yu Wei. 1-2 [doi]
- A protocol for distributed collision detectionTom Ching Ling Chen, Clark Verbrugge. 1-6 [doi]
- Integration of P2P and Clouds to support Massively Multiuser Virtual EnvironmentsEmanuele Carlini, Massimo Coppola, Laura Ricci. 1-6 [doi]
- Interactivity improvement of group synchronization control in collaborative haptic play with building blocksPingguo Huang, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara. 1-6 [doi]
- QoE assessment of interactivity and fairness in First Person Shooting with group synchronization controlYoshiaki Ida, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara. 1-2 [doi]
- CAMEO: Enabling social networks for Massively Multiplayer Online Games through Continuous Analytics and cloud computingAlexandru Iosup, Adrian Lascateu, Nicolae Tapus. 1-6 [doi]
- Unsynchronized multiplayer networked games: Feasibility with time rewindHesam Rahimi, Saurabh Ratti, Ali A. Nazari Shirehjini, Shervin Shirmohammadi. 1-2 [doi]
- Time Management for virtual worlds based on constrained communication modelUmar Farooq, John Glauert. 1-6 [doi]
- A measurement study regarding quality of service and its impact on multiplayer online gamesMichael Bredel, Markus Fidler. 1-6 [doi]
- Artificial Neural Network for bot detection system in MMOGsKusno Prasetya, Wu Zheng Da. 1-2 [doi]
- Scaling online games with adaptive interest management in the cloudMahdi Tayarani Najaran, Charles Krasic. 1-6 [doi]
- User behavior, social networking, and playing style in online and face to face bridge communitiesMihaela Balint, Vlad Posea, Alexandru Dimitriu, Alexandru Iosup. 1-2 [doi]
- ARIVU: Power-aware middleware for multiplayer mobile gamesBhojan Anand, Karthik Thirugnanam, Long Thanh Le, Due-Dung Pham, Akkihebbal L. Ananda, Rajesh Krishna Balan, Mun Choon Chan. 1-6 [doi]
- QoE assessment in networked air hockey game with haptic mediaYuji Kusunose, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara. 1-2 [doi]
- The near-term feasibility of P2P MMOG'sJohn L. Miller, Jon Crowcroft. 1-6 [doi]
- Cheat detection processing: A GPU versus CPU comparisonHåkon Kvale Stensland, Martin Øinas Myrseth, Carsten Griwodz, Pål Halvorsen. 1-6 [doi]