Abstract is missing.
- Designing gaze-supported multimodal interactions for the exploration of large image collectionsSophie Stellmach, Sebastian Stober, Andreas Nürnberger, Raimund Dachselt. 1 [doi]
- Mobile gaze-based screen interaction in 3D environmentsDiako Mardanbegi, Dan Witzner Hansen. 2 [doi]
- Eye tracking within the packaging design workflow: interaction with physical and virtual shelvesChip Tonkin, Andrew D. Ouzts, Andrew T. Duchowski. 3 [doi]
- Towards intelligent user interfaces: anticipating actions in computer gamesHendrik Koesling, Alan Kenny, Andrea Finke, Helge Ritter, Séamus McLoone, Tomás Ward. 4 [doi]
- Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detectionMichiya Yamamoto, Munehiro Komeda, Takashi Nagamatsu, Tomio Watanabe. 5 [doi]
- Comparison of gaze-to-objects mapping algorithmsOleg Spakov. 6 [doi]
- Evaluation of a remote webcam-based eye trackerHenrik H. T. Skovsgaard, Javier San Agustin, Sune Alstrup Johansen, John Paulin Hansen, Martin Tall. 7 [doi]
- An open-source low-cost eye-tracking system for portable real-time and offline trackingNicolas Schneider, Peter Bex, Erhardt Barth, Michael Dorr. 8 [doi]
- Gaze and voice controlled drawingJan van der Kamp, Veronica Sundstedt. 9 [doi]
- Exploring interaction modes for image retrievalCorey Engelman, Rui Li, Jeff B. Pelz, Pengcheng Shi, Anne R. Haake. 10 [doi]
- Gaze interaction from bedJohn Paulin Hansen, Javier San Agustin, Henrik H. T. Skovsgaard. 11 [doi]