Abstract is missing.
- Digital originals: reproduction as a space for designMark Blythe, Jo Briggs, Patrick Olivier, Jonathan Hook. 1-20 [doi]
- Attention to detail: annotations of a design processNadine Jarvis, David W. T. Cameron, Andy Boucher. 11-20 [doi]
- How to design for transformation of behavior through interactive materialityJelle Stienstra, Miguel Bruns Alonso, Stephan Wensveen, Stoffel Kuenen. 21-30 [doi]
- MobiMed: comparing object identification techniques on smartphonesAndreas Möller, Stefan Diewald, Luis Roalter, Matthias Kranz. 31-40 [doi]
- Price tags, maps, recipes: mobile phone photos for functional purposesJonna Häkkilä, Jussi Huhtala, Ari-Heikki Sarjanoja, Albrecht Schmidt. 41-44 [doi]
- Understanding impacts of hidden interfaces on mobile phone user experienceMoon-Hwan Lee, Da-Hoon Kim, Hyun-Jeong Kim, Tek-Jin Nam. 45-48 [doi]
- How bad is good enough?: exploring mobile video quality trade-offs for bandwidth-constrained consumersAnne Oeldorf-Hirsch, Jonathan Donner, Edward Cutrell. 49-58 [doi]
- M-dimensions: a framework for evaluating and comparing interactive installations in museumsLígia Gonçalves, Pedro Campos, Margarida Sousa. 59-68 [doi]
- Designing for meaningful visitor engagement at a living history museumLuigina Ciolfi, Marc McLoughlin. 69-78 [doi]
- Composition of situational interactive spaces by end users: a case for cultural heritageCarmelo Ardito, Maria Francesca Costabile, Giuseppe Desolda, Maristella Matera, Antonio Piccinno, Matteo Picozzi. 79-88 [doi]
- Making sense of co-creative tangibles through the concept of familiarityJo Herstad, Harald Holone. 89-98 [doi]
- Tangible vs. virtual representations: when tangibles benefit the training of spatial skillsSébastien Cuendet, Engin Bumbacher, Pierre Dillenbourg. 99-108 [doi]
- Tangible 3D tabletops: combining tangible tabletop interaction and 3D projectionPeter Dalsgård, Kim Halskov. 109-118 [doi]
- Collect and map it all: the artifact map, a tool for complex context analysisSteffi Beckhaus, Senana Lucia Brugger, Katharina Wolter. 119-128 [doi]
- Interactive pinball businessJacob Buur, Sune Gudiksen. 129-138 [doi]
- How to make agile UX work more efficient: management and sales perspectivesKati Kuusinen, Kaisa Väänänen-Vainio-Mattila. 139-148 [doi]
- Bringing the mobile context into industrial design and developmentCharlotte Magnusson, Andreas Larsson, Anders Warell, Håkan Eftring, Per-Olof Hedvall. 149-152 [doi]
- Assessing lag perception in electronic sketchingUgo Braga Sangiorgi, Vivian Genaro Motti, François Beuvens, Jean Vanderdonckt. 153-161 [doi]
- How designers can make sense of qualitative research findings: a case studyThomas Meneweger, Petra Sundström, Marianna Obrist, Manfred Tscheligi. 162-165 [doi]
- Dude, where's my car?: in-situ evaluation of a tactile car finderMartin Pielot, Wilko Heuten, Stephan Zerhusen, Susanne Boll. 166-169 [doi]
- I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creationDries De Roeck, Karin Slegers, Johan Criel, Marc Godon, Laurence Claeys, Katriina Kilpi, An Jacobs. 170-179 [doi]
- rd person points of view on designing for systemsOscar Tomico, V. O. Winthagen, M. M. G. van Heist. 180-188 [doi]
- Talking it further: from feelings and memories to civic discussions in and about placesMatthias Korn, Jon Back. 189-198 [doi]
- Shaking the dead: multimodal location based experiences for un-stewarded archaeological sitesDavid K. McGookin, Yolanda Vazquez-Alvarez, Stephen A. Brewster, Joanna Bergstrom-Lehtovirta. 199-208 [doi]
- Checkpoints, hotspots and standalones: placing smart services over time and placeMinna Kynsilehto, Thomas Olsson. 209-218 [doi]
- Collecting location-based voice messages on a TalkingBadgeJohn Paulin Hansen, Arne John Glenstrup, Wusheng Wang, Weiping Li, Zhonghai Wu. 219-227 [doi]
- Bannerbattle: introducing crowd experience to interaction designRune Veerasawmy, Ole Sejer Iversen. 228-237 [doi]
- Exploring the design of hybrid interfaces for augmented posters in public spacesJens Grubert, Raphael Grasset, Gerhard Reitmayr. 238-246 [doi]
- No cure for curiosity: linking physical and digital urban layersJan Seeburger. 247-256 [doi]
- Outliers in usability testing: how to treat usability problems found for only one test participant?Asbjørn Følstad, Effie Lai-Chong Law, Kasper Hornbæk. 257-260 [doi]
- The usability expert's fear of agility: an empirical study of global trends and emerging practicesLene Nielsen, Sabine Madsen. 261-264 [doi]
- Using correspondence analysis to monitor the persona segmentation processLieve Laporte, Karin Slegers, Dirk De Grooff. 265-274 [doi]
- Assessing ICT user groupsBenjamin Weiss, Ina Wechsung, Stefanie Marquardt. 275-283 [doi]
- Too much information!: user attitudes towards smartphone sharingAlina Hang, Emanuel von Zezschwitz, Alexander De Luca, Heinrich Hussmann. 284-287 [doi]
- Human-to-human interfaces for remote service kiosks: the potential of audiovisual communicationAnna-Liisa Syrjänen, Vesa Sihvola, Kari Kuutti, Raisa Vilmunen. 288-297 [doi]
- Of unkempt hair, dirty shirts and smiling faces: capturing behind the mobile cameraFlorian Güldenpfennig, Wolfgang Reitberger, Geraldine Fitzpatrick. 298-307 [doi]
- Exploitation of heuristics for virtual environmentsEbba Thora Hvannberg, Gyda Halldorsdottir, Jan Rudinsky. 308-317 [doi]
- Evocative of experience: crafting cross-cultural digital narratives through stories and portraitsRachel Clarke, Peter C. Wright. 318-321 [doi]
- Why do I like it?: investigating the product-specificity of user experienceAlice Gross, Sara Bongartz. 322-330 [doi]
- IdeaVis: a hybrid workspace and interactive visualization for paper-based collaborative sketching sessionsFlorian Geyer, Jochen Budzinski, Harald Reiterer. 331-340 [doi]
- Interaction design in a complex context: medical multi-disciplinary team meetingsOscar Frykholm, Marcus Nilsson, Kristina Groth, Alexander Yngling. 341-350 [doi]
- Workspace configurations: setting the stage for remote collaboration on physical tasksLeonardo Giusti, Kotval Xerxes, Amelia Schladow, Nicholas Wallen, Francis Zane, Federico Casalegno. 351-360 [doi]
- Haptically augmented remote speech communication: a study of user practices and experiencesKatja Suhonen, Sebastian Müller, Jussi Rantala, Kaisa Väänänen-Vainio-Mattila, Roope Raisamo, Vuokko Lantz. 361-369 [doi]
- An experimental comparison of touch interaction on vertical and horizontal surfacesEsben Warming Pedersen, Kasper Hornbæk. 370-379 [doi]
- Coupling gestures with tactile feedback: a comparative user studyGrégoire Lefebvre, Emmanuelle Boyer, Sophie Zijp-Rouzier. 380-387 [doi]
- Towards doll based design: framework, guidelines and research potentialsChristina Jakobsen. 388-397 [doi]
- Dance-inspired technology, technology-inspired danceBerto Gonzalez, Erin A. Carroll, Celine Latulipe. 398-407 [doi]
- Digital art, HCI and environmental awareness evaluating play with fireMónica Mendes, Pedro Ângelo, Valentina Nisi, Nuno Correia. 408-417 [doi]
- On the brink of adulthood: a qualitative study of adolescent engagement with the internetMarianne Kinnula, Netta Iivari, Tuula Ijäs. 418-427 [doi]
- Crystallizations in the blizzard: contrasting informal emergency collaboration in Facebook groupsAndreas Birkbak. 428-437 [doi]
- Reflections on norm-critical design efforts in online youth counsellingSofia Lundmark, Maria Normark. 438-447 [doi]
- Dynamics in artifact ecologiesSusanne Bødker, Clemens Nylandsted Klokmose. 448-457 [doi]
- How interactive artifacts "change" over time: a visual analysisChung-Ching Huang, Erik Stolterman. 458-467 [doi]
- Values-led participatory design: mediating the emergence of valuesOle Sejer Iversen, Tuck Wah Leong. 468-477 [doi]
- Effects of visual cues on the complicated search taskKeiji Ogata, Yasuhiro Seya, Katsumi Watanabe, Tohru Ifukube. 478-485 [doi]
- Visualize your spatial experience (VYSE): a method and a case study in an exhibition centerPetri Saarinen, Timo Partala, Kaisa Väänänen-Vainio-Mattila. 486-495 [doi]
- Harnessing the benefits of bimanual and multi-finger input for supporting grouping tasks on interactive tabletopsFlorian Geyer, Anita Höchtl, Harald Reiterer. 496-499 [doi]
- Modeling vibrotactile detection by logistic regressionHans Jørgen Andersen, Ann Morrison, Lars Knudsen. 500-503 [doi]
- The interaction space of a multi-device, multi-user music experienceHenrik Sørensen, Jesper Kjeldskov. 504-513 [doi]
- Aerial tunes: exploring interaction qualities of mid-air displaysTobias Alrøe, Jonas Grann, Erik Grönvall, Marianne Graves Petersen, Jesper L. Rasmussen. 514-523 [doi]
- User requirements and design guidelines for digital restaurant menusPascal Lessel, Matthias Böhmer, Alexander Kröner, Antonio Krüger. 524-533 [doi]
- Interaction issues in computer aided semantic annotation of multimediaChris P. Bowers, Russell Beale, William J. Byrne, Chris Creed, Charlie Pinder, Robert J. Hendley. 534-543 [doi]
- Increasing the user's attention on the web: using implicit interaction based on gaze behavior to tailor contentFlorian Alt, Alireza Sahami Shirazi, Albrecht Schmidt, Julian Mennenöh. 544-553 [doi]
- VisualizIR: a game for identifying and categorizing relevant text in documentsChristopher G. Harris. 554-557 [doi]
- An exploratory study of how abundant display space may support data analysisSøren Knudsen, Mikkel Rønne Jakobsen, Kasper Hornbæk. 558-567 [doi]
- FittsTilt: the application of Fitts' law to tilt-based interactionI. Scott MacKenzie, Robert J. Teather. 568-577 [doi]
- Enhanced feed-forward for a user aware multi-touch deviceGeorg Freitag, Michael Tränkner, Markus Wacker. 578-586 [doi]
- Personalised eco-feedback as a design technique for motivating energy saving behaviour at homePetromil Petkov, Suparna Goswami, Felix Köbler, Helmut Krcmar. 587-596 [doi]
- Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and homeNaveen Bagalkot, Tomas Sokoler. 597-606 [doi]
- Designing to support prescribed home exercises: understanding the needs of physiotherapy patientsHitee Chandra, Ian Oakley, Hugo Silva. 607-616 [doi]
- Understanding group communication in rural IndiaSarita Seshagiri, Milind V. Kaduskar, Pratibha Bhaskaran. 617-626 [doi]
- Homestead creator: a tool for indigenous designersKasper Rodil, Heike Winschiers-Theophilus, Kasper Løvborg Jensen, Matthias Rehm. 627-630 [doi]
- Tapping into local lore: toward scalable local mapping and tagging for rural Africa using mobile devicesKasper Løvborg Jensen, Heike Winschiers-Theophilus, Kasper Rodil. 631-634 [doi]
- Combating rural child malnutrition through inexpensive mobile phonesIndrani Medhi, Mohit Jain, Anuj Tewari, Mohini Bhavsar, Michael Matheke-Fischer, Edward Cutrell. 635-644 [doi]
- Digital form and materiality: propositions for a new approach to interaction design researchHeekyoung Jung, Erik Stolterman. 645-654 [doi]
- Designing (for) desire: a critical study of technosexuality in HCIGopinaath Kannabiran, Shaowen Bardzell, Jeffrey Bardzell. 655-664 [doi]
- The productive role of material design artefacts in participatory design eventsNicolai Brodersen Hansen, Peter Dalsgård. 665-674 [doi]
- User interviews revisited: identifying user positions and system interpretationsEeva Raita. 675-682 [doi]
- Introducing usability activities into open source software development projects: a participative approachMikko Rajanen, Netta Iivari, Eino Keskitalo. 683-692 [doi]
- Joint implicit alignment work of interaction designers and software developersJudith M. Brown, Gitte Lindgaard, Robert Biddle. 693-702 [doi]
- I heard you were on Facebook: linking awareness systems to online social networkingStefan Veen, Thomas Visser, David V. Keyson. 703-706 [doi]
- Interrupting or not: exploring the effect of social context on interrupters' decision makingRikard Harr, Victor Kaptelinin. 707-710 [doi]
- Changing my life one step at a time: using the twelve step program as design inspiration for long term lifestyle changeStina Nylander. 711-720 [doi]
- Automatic on-device filtering of social networking feedsMikko Honkala, Yanqing Cui. 721-730 [doi]
- Musical viruses for graceful seductionAmbra Trotto, Michele Tittarelli. 731-735 [doi]
- Mo. shared music, shared momentEva Lenz, Sarah Diefenbach, Marc Hassenzahl, Sébastien Lienhard. 736-741 [doi]
- th century city of AarhusDitte Amund Basballe, Morten Breinbjerg, Jonas Fritsch. 742-745 [doi]
- Squeeze me: gently pleaseJelle Stienstra, Patrizia Marti. 746-750 [doi]
- The value of things: cultural context in the design of digital materialityMareike Glöss. 751-756 [doi]
- Revealing the news: how online news changes without you noticingJohn Fass, Angus Main. 757-760 [doi]
- Expressive stress relieversMiguel Bruns Alonso, Michel Varkevisser, David V. Keyson. 761-764 [doi]
- Cursor dynamics: aesthetic exploration of the bubble cursorRobert Fraher. 765-766 [doi]
- Demonstrating idAnimate: a multi-touch system for sketching and rapidly manipulating animationsJavier Quevedo-Fernández, J.-B. O. S. Martens. 767-768 [doi]
- DrawUX: web-based research tool for long-term user experience evaluationJari Varsaluoma, Ville Kentta. 769-770 [doi]
- TalkingBadge demoJohn Paulin Hansen, Wang Wusheng, Irina Shklovski. 771-772 [doi]
- Demo of gaze controlled flyingAlexandre Alapetite, John Paulin Hansen, I. Scott MacKenzie. 773-774 [doi]
- Towards teaching analytics: communication and negotiation tool (CoNeTo)Ravi K. Vatrapu, Usman Tanveer, Abid Hussain. 775-776 [doi]
- Beat Haiku: interactive poetry applicationIngi Helgason. 777-778 [doi]
- Visualising the fragmentation of knowledge workViktoria Pammer, Stefan Edler, Hermann Stern. 779-780 [doi]
- Introducing tempest, a modular platform for in situ data collectionNikolaos Batalas, Panos Markopoulos. 781-782 [doi]
- Capturing seniors' requirements for assistive robots by the use of attention cardsSusanne Frennert, Britt Östlund, Håkan Eftring. 783-784 [doi]
- Accessing IT: a curricular approach for girlsAnne Weibert, Thomas von Rekowski, Laura Festl. 785-786 [doi]
- Maintaining proper conditions in quiet study rooms with ambient influencePawel Wozniak, Andrzej Romanowski, Filip Proborszcz, Martyna Borkowska, Dominik Stozek, Bartosz Koczorowicz. 787-788 [doi]
- Shift 'n' touch: combining Wii Balance Board and CubtileFrederic Kerber, Pascal Lessel, Florian Daiber, Antonio Krüger. 789-790 [doi]
- A wearable kids' health monitoring system on smartphoneShahram Jalaliniya, Thomas Pederson. 791-792 [doi]
- A visualization toolkit for transportation simulation systemsBanafsheh Hajinasab, Paul Davidsson, Jonas Löwgren, Jan A. Persson. 793-794 [doi]
- NeuroPad: use cases for a mobile physiological interfaceDenys J. C. Matthies, Jan-Niklas Antons, Frank Heidmann, Reto Wettach, Robert Schleicher. 795-796 [doi]
- Usability testing in real context of use: the user-triggered usability testingJanne Pitkänen, Matti Pitkäranta, Marko Nieminen. 797-798 [doi]
- MoCCha: a mobile campus app for analyzing user behavior in the fieldTilo Westermann, Sebastian Möller. 799-800 [doi]
- Unobtrusively reminding users of upcoming tasks with ambient light: ambient timerHeiko Müller, Martin Pielot, Wilko Heuten, Anastasia Kazakova, Susanne Boll. 801-802 [doi]
- The influence of banner placement and navigation style on the recognition of advertisement bannersSilvia Heinz, Elisa D. Mekler. 803-804 [doi]
- Twasebook: a "crowdsourced phrasebook" for language learners using TwitterGraeme W. Coleman, Nick A. Hine. 805-806 [doi]
- Pointing and speech: comparison of various voice commandsMonika Elepfandt. 807-808 [doi]
- Linking objective web-design factors to facets of subjective aesthetic perceptionMirjam Seckler, Alexandre N. Tuch. 809-810 [doi]
- Motor learning in a mixed reality environmentAlexandru Dancu. 811-812 [doi]
- HODI: habitus of design inspirationÖzge Subasi, Geraldine Fitzpatrick. 813-814 [doi]
- What else and where else: two worthwhile questions for an information interfaceAran Lunzer, Yoshiki Ohshima. 815-816 [doi]