Abstract is missing.
- Measuring Visual Shape using Computer Graphics PsychophysicsMichael S. Langer, Heinrich H. Bülthoff. 1-10
- Metropolis Light Transport for Participating MediaMark Pauly, Thomas Kollig, Alexander Keller. 11-22
- Density Control for Photon MapsFrank Suykens, Yves D. Willems. 23-34
- Weighted Importance Sampling Techniques for Monte Carlo RadiosityPhilippe Bekaert, Mateu Sbert, Yves D. Willems. 35-46
- Fast Global Illumination Including Specular EffectsXavier Granier, George Drettakis, Bruce Walter. 47-58
- Virtual Occluders: An Efficient Intermediate PVS RepresentationVladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or. 59-70
- Visibility Preprocessing with Occluder Fusion for Urban WalkthroughsPeter Wonka, Michael Wimmer, Dieter Schmalstieg. 71-82
- Real-Time Rendering of Densely Populated Urban EnvironmentsFranco Tecchia, Yiorgos Chrysanthou. 83-88
- Guaranteed Occlusion and Visibility in Cluster Hierarchical RadiosityLuc Leblanc, Pierre Poulin. 89-100
- Parameterized Animation CompressionZiyad S. Hakura, Jerome Edward Lengyel, John M. Snyder. 101-112
- Wavelet WarpingIddo Drori, Dani Lischinski. 113-124
- Artistic Multiprojection RenderingManeesh Agrawala, Denis Zorin, Tamara Munzner. 125-136
- A Closed-Form Solution for the Irradiance due to Linearly-Varying LuminairesMin Chen, James Arvo. 137-148
- Exact Illumination in Polygonal Environments using Vertex TracingMichael M. Stark, Richard F. Riesenfeld. 149-160
- Wavelet Radiosity on Arbitrary Planar SurfacesNicolas Holzschuch, François Cuny, Laurent Alonso. 161-172
- Hierarchical Instantiation for RadiosityCyril Soler, François X. Sillion. 173-184
- Unified Approach to Prefiltered Environment MapsJan Kautz, Pere-Pau Vázquez, Wolfgang Heidrich, Hans-Peter Seidel. 185-196
- Antialiasing with Line SamplesThouis R. Jones, Ronald N. Perry. 197-206
- Comparing Real & Synthetic Scenes using Human Judgements of LightnessAnn McNamara, Alan Chalmers, Tom Troscianko, Iain Gilchrist. 207-218
- Interactive Tone MappingFrédo Durand, Julie Dorsey. 219-230
- Modeling and Rendering for Realistic Facial AnimationStephen R. Marschner, Brian K. Guenter, Sashi Raghupathy. 231-242
- Real-Time HairJerome Edward Lengyel. 243-256
- Feature-based Displacement MappingXiaohuan Corina Wang, Jérôme Maillot, Eugene Fiume, Victor Ng-Thow-Hing, Andrew Woo, Sanjay Bakshi. 257-268
- Soft Shadow Maps for Linear LightsWolfgang Heidrich, Stefan Brabec, Hans-Peter Seidel. 269-280
- Hardware Accelerated Horizon MappingPeter-Pike J. Sloan, Michael F. Cohen. 281-286
- General Calculations using Graphics Hardware with Applications to Interactive CausticsChris Trendall, A. James Stewart. 287-298
- Dynamic Acceleration Structures for Interactive Ray TracingErik Reinhard, Brian E. Smits, Charles D. Hansen. 299-306
- Direct Ray Tracing of Displacement Mapped TrianglesBrian E. Smits, Peter Shirley, Michael M. Stark. 307-318
- Ray Tracing Point Sampled GeometryGernot Schaufler, Henrik Wann Jensen. 319-328
- Tapestry: A Dynamic Mesh-based Display Representation for Interactive RenderingMaryann Simmons, Carlo H. Séquin. 329-340
- Rendering Iridescent Colors of Optical DisksYinlong Sun, F. David Fracchia, Mark S. Drew, Thomas W. Calvert. 341-352
- A Physically-Based BRDF Model for Multilayer Systems with Uncorrelated Rough BoundariesIsabelle Icart, Didier Arquès. 353-364
- Interactive Rendering with Real-World IlluminationSimon Gibson, Alan Murta. 365-376
- Walkthroughs with Corrective TexturingMarc Stamminger, Jörg Haber, Hartmut Schirmacher, Hans-Peter Seidel. 377-388