Abstract is missing.
- Screen space meshesMatthias Müller, Simon Schirm, Stephan Duthaler. 9-15 [doi]
- Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating mediaMohit Gupta, Srinivasa G. Narasimhan. 17-25 [doi]
- A simple boiling moduleTheodore Kim, Mark Carlson. 27-34 [doi]
- Flipping with physics: motion editing for acrobaticsAnna Majkowska, Petros Faloutsos. 35-44 [doi]
- Guided time warping for motion editingEugene Hsu, Marco da Silva, Jovan Popovic. 45-52 [doi]
- Dynamic, expressive speech animation from a single meshKevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popovic. 53-62 [doi]
- Arbitrary cutting of deformable tetrahedralized objectsEftychios Sifakis, Kevin G. Der, Ronald Fedkiw. 73-80 [doi]
- Hybrid simulation of deformable solidsEftychios Sifakis, Tamar Shinar, Geoffrey Irving, Ronald Fedkiw. 81-90 [doi]
- Cubic shellsAkash Garg, Eitan Grinspun, Max Wardetzky, Denis Zorin. 91-98 [doi]
- Controlling individual agents in high-density crowd simulationNuria Pelechano, Jan M. Allbeck, Norman I. Badler. 99-108 [doi]
- Group behavior from video: a data-driven approach to crowd simulationKang Hoon Lee, Myung Geol Choi, Qyoun Hong, Jehee Lee. 109-118 [doi]
- A decision network framework for the behavioral animation of virtual humansQinxin Yu, Demetri Terzopoulos. 119-128 [doi]
- Kinodynamic skinning using volume-preserving deformationsAlexis Angelidis, Karan Singh. 129-140 [doi]
- Deformation styles for spline-based skeletal animationSven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, Ryan McDougall. 141-150 [doi]
- Harmonic skeleton for realistic character animationGrégoire Aujay, Franck Hétroy, Francis Lazarus, Christine Depraz. 151-160 [doi]
- Face poser: interactive modeling of 3D facial expressions using model priorsManfred Lau, Jinxiang Chai, Ying-Qing Xu, Heung-Yeung Shum. 161-170 [doi]
- Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable modelsJernej Barbic, Doug L. James. 171-180 [doi]
- Adaptive deformations with fast tight boundsMiguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross. 181-190 [doi]
- Real-time simulations of bubbles and foam within a shallow water frameworkNils Thürey, Filip Sadlo, Simon Schirm, Matthias Müller-Fischer, Markus H. Gross. 191-198 [doi]
- Animation of chemically reactive fluids using a hybrid simulation methodByungkwon Kang, Yoojin Jang, Insung Ihm. 199-208 [doi]
- Weakly compressible SPH for free surface flowsMarkus Becker, Matthias Teschner. 209-217 [doi]
- Liquid simulation on lattice-based tetrahedral meshesNuttapong Chentanez, Bryan E. Feldman, François Labelle, James F. O Brien, Jonathan Richard Shewchuk. 219-228 [doi]
- Solving general shallow wave equations on surfacesHuamin Wang, Gavin Miller, Greg Turk. 229-238 [doi]
- On the beat!: timing and tension for dynamic charactersBrian Allen, Derek Chu, Ari Shapiro, Petros Faloutsos. 239-247 [doi]
- Multiobjective control with frictional contactsYeuhi Abe, Marco da Silva, Jovan Popovic. 249-258 [doi]
- Smooth movers: perceptually guided human motion simulationRachel McDonnell, Fiona Newell, Carol O Sullivan. 259-269 [doi]
- Animation collageChristian Theobalt, Christian Rössl, Edilson de Aguiar, Hans-Peter Seidel. 271-280 [doi]