Abstract is missing.
- Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual charactersBill Tomlinson, Marc Downie, Matt Berlin, Jesse Gray, Derek Lyons, Jennie Cochran, Bruce Blumberg. 7-14 [doi]
- Stylized video cubesAllison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein, Michael F. Cohen. 15-22 [doi]
- Fast penetration depth computation for physically-based animationYoung J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha. 23-31 [doi]
- Sphere-tree construction using dynamic medial axis approximationGareth Bradshaw, Carol O'Sullivan. 33-40 [doi]
- A multiresolution framework for dynamic deformationsSteve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic. 41-47 [doi]
- Stable real-time deformationsMatthias Müller, Julie Dorsey, Leonard McMillan, Robert Jagnow, Barbara Cutler. 49-54 [doi]
- Head shop: generating animated head models with anatomical structureKolja Kähler, Jörg Haber, Hitoshi Yamauchi, Hans-Peter Seidel. 55-63 [doi]
- FacEMOTE: qualitative parametric modifiers for facial animationsMeeran Byun, Norman I. Badler. 65-71 [doi]
- A practical model for hair mutual interactionsJohnny T. Chang, Jingyi Jin, Yizhou Yu. 73-80 [doi]
- Modeling tension and relaxation for computer animationMichael Neff, Eugene Fiume. 81-88 [doi]
- Motion capture-driven simulations that hit and reactVictor B. Zordan, Jessica K. Hodgins. 89-96 [doi]
- Footskate cleanup for motion capture editingLucas Kovar, John Schreiner, Michael Gleicher. 97-104 [doi]
- On-line locomotion generation based on motion blendingSang Il Park, Hyun Joon Shin, Sung Yong Shin. 105-111 [doi]
- Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion libraryMin Je Park, Min Gyu Choi, Sung Yong Shin. 113-120 [doi]
- Controlled animation of video spritesArno Schödl, Irfan A. Essa. 121-127 [doi]
- Multi-weight enveloping: least-squares approximation techniques for skin animationXiaohuan Corina Wang, Cary B. Phillips. 129-138 [doi]
- Model-based reconstruction for creature animationMaryann Simmons, Jane Wilhelms, Allen Van Gelder. 139-146 [doi]
- Medial-based vertex deformationJules Bloomenthal. 147-151 [doi]
- EigenSkin: real time large deformation character skinning in hardwarePaul G. Kry, Doug L. James, Dinesh K. Pai. 153-159 [doi]
- Interactive animation of ocean wavesDamien Hinsinger, Fabrice Neyret, Marie-Paule Cani. 161-166 [doi]
- Melting and flowingMark Carlson, Peter J. Mucha, R. Brooks Van Horn III, Greg Turk. 167-174 [doi]
- Synthesizing sounds from rigid-body simulationsJames F. O'Brien, Chen Shen, Christine M. Gatchalian. 175-181 [doi]