Abstract is missing.
- Efficient Simulation of Example-Based MaterialsChristian Schumacher, Bernhard Thomaszewski, Stelian Coros, Sebastian Martin, Robert W. Sumner, Markus H. Gross. 1-8 [doi]
- Enriching Coarse Interactive Elastic Objects with High-Resolution Data-Driven DeformationsMartin Seiler, Jonas Spillmann, Matthias Harders. 9-17 [doi]
- Real-Time Example-Based Elastic DeformationYuki Koyama, Kenshi Takayama, Nobuyuki Umetani, Takeo Igarashi. 19-24 [doi]
- Energetically Consistent Invertible ElasticityAlexey Stomakhin, Russell Howes, Craig Schroeder, Joseph M. Teran. 25-32 [doi]
- Combining Marker-based Mocap and RGB-D Camera for Acquiring High-fidelity Hand Motion DataWenping Zhao, Jinxiang Chai, Ying-Qing Xu. 33-42 [doi]
- Finger Walking: Motion Editing with Contact-Based Hand PerformanceNoah Lockwood, Karan Singh. 43-52 [doi]
- Interactive Steering of Mesh AnimationsAnna Vögele, Max Hermann, Björn Krüger, Reinhard Klein. 53-58 [doi]
- Occlusion-free Camera Control for Multiple TargetsMarc Christie, Jean-Marie Normand, Patrick Olivier. 59-64 [doi]
- Efficient Composition for Virtual Camera ControlChristophe Lino, Marc Christie. 65-70 [doi]
- Mathematical Analysis on Affine Maps for 2D Shape InterpolationShizuo Kaji, Sampei Hirose, Shigehiro Sakata, Yoshihiro Mizoguchi, Ken Anjyo. 71-76 [doi]
- Smoke Sheets for Graph-Structured Vortex FilamentsAlfred Barnat, Nancy S. Pollard. 77-86 [doi]
- Linear-Time Smoke Animation with Vortex Sheet MeshesTyson Brochu, Todd Keeler, Robert Bridson. 87-95 [doi]
- Multiphase Flow of Immiscible Fluids on Unstructured Moving MeshesMarek Krzysztof Misztal, Kenny Erleben, Adam W. Bargteil, Jens Fursund, Brian Bunch Christensen, Jakob Andreas Bærentzen, Robert Bridson. 97-106 [doi]
- Simulating Free Surface Flow with Very Large Time StepsMichael Lentine, Matthew Cong, Saket Patkar, Ronald Fedkiw. 107-116 [doi]
- Tiling Motion PatchesManmyung Kim, Youngseok Hwang, Kyunglyul Hyun, Jehee Lee. 117-126 [doi]
- Precomputed Motion Maps for Unstructured Motion CaptureMentar Mahmudi, Marcelo Kallmann. 127-136 [doi]
- Contact-Invariant Optimization for Hand ManipulationIgor Mordatch, Zoran Popovic, Emanuel Todorov. 137-144 [doi]
- Learning Motion Controllers with Adaptive Depth PerceptionWan-Yen Lo, Claude Knaus, Matthias Zwicker. 145-154 [doi]
- Task-driven Posture Optimization for Virtual CharactersMingxing Liu, Alain Micaelli, Paul Evrard, Adrien Escande. 155-164 [doi]
- Component-based Locomotion CompositionYejin Kim, Michael Neff. 165-173 [doi]
- Evaluating the Plausibility of Edited Throwing AnimationsMichele Vicovaro, Ludovic Hoyet, Luigi Burigana, Carol O'Sullivan. 175-182 [doi]
- Quaternion Space Sparse Decomposition for Motion Compression and RetrievalMingyang Zhu, HuaiJiang Sun, Zhigang Deng. 183-192 [doi]
- Environment-aware Real-Time Crowd ControlJoseph Henry, Hubert P. H. Shum, Taku Komura. 193-200 [doi]
- Cloning Crowd MotionsYi Li, Marc Christie, Orianne Siret, Richard Kulpa, Julien Pettré. 201-210 [doi]
- Simple Data-Driven Control for Simulated BipedsThomas Geijtenbeek, Nicolas Pronost, A. Frank van der Stappen. 211-219 [doi]
- Physically Plausible Simulation for Character AnimationSergey Levine, Jovan Popovic. 221-230 [doi]
- Misconceptions of PD Control in AnimationBrian F. Allen, Petros Faloutsos. 231-234 [doi]
- Principal Geodesic DynamicsMaxime Tournier, Lionel Revéret. 235-244 [doi]
- Mass-Conserving Eulerian Liquid SimulationNuttapong Chentanez, Matthias Müller. 245-254 [doi]
- Controlling Liquids Using MeshesKarthik Raveendran, Nils Thürey, Chris Wojtan, Greg Turk. 255-264 [doi]
- Faster Acceleration Noise for Multibody Animations using Precomputed SoundbanksJeffrey N. Chadwick, Changxi Zheng, Doug L. James. 265-274 [doi]
- Dynamic Units of Visual SpeechSarah L. Taylor, Moshe Mahler, Barry-John Theobald, Iain Matthews. 275-284 [doi]
- Efficient Collision Detection for Brittle FractureLoeiz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy. 285-294 [doi]
- Multi-linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision HandlingPeng Guan, Leonid Sigal, Valeria Reznitskaya, Jessica K. Hodgins. 295-304 [doi]
- Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer GamesTae-Yong Kim, Nuttapong Chentanez, Matthias Müller-Fischer. 305-310 [doi]
- The Intersection Contour Minimization Method for Untangling Oriented Deformable SurfacesJuntao Ye, Jing Zhao. 311-316 [doi]