Abstract is missing.
- Physically Based Motion TransformationZoran Popovic, Andrew P. Witkin. 11-20 [doi]
- Voice PuppetryMatthew Brand. 21-28 [doi]
- Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent CharactersJohn Funge, Xiaoyuan Tu, Demetri Terzopoulos. 29-38 [doi]
- A Hierarchical Approach to Interactive Motion Editing for Human-Like FiguresJehee Lee, Sung Yong Shin. 39-48 [doi]
- Robust Mesh WatermarkingEmil Praun, Hugues Hoppe, Adam Finkelstein. 49-56 [doi]
- Interpolating Nets of Curves by Smooth Subdivision SurfacesAdi Levin. 57-64 [doi]
- ArtDefo: Accurate Real Time Deformable ObjectsDoug L. James, Dinesh K. Pai. 65-72 [doi]
- A Perceptually Based Physical Error Metric for Realistic Image SynthesisMahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg. 73-82 [doi]
- LCIS: A Boundary Hierarchy for Detail-Preserving Contrast ReductionJack Tumblin, Greg Turk. 83-90 [doi]
- A Practical Analytic Model for DaylightA. J. Preetham, Peter Shirley, Brian E. Smits. 91-100 [doi]
- Diffraction ShadersJos Stam. 101-110 [doi]
- Subdivision Schemes for Fluid FlowHenrik Weimer, Joe D. Warren. 111-120 [doi]
- Stable FluidsJos Stam. 121-128 [doi]
- Computational Fluid Dynamics in a Traditional Animation EnvironmentPatrick Witting. 129-136 [doi]
- Graphical Modeling and Animation of Brittle FractureJames F. O Brien, Jessica K. Hodgins. 137-146 [doi]
- Direct Illumination with Lazy Visibility EvaluationDavid Hart, Philip Dutré, Donald P. Greenberg. 147-154 [doi]
- Computing Exact Shadow Irradiance Using SplinesMichael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld. 155-164 [doi]
- Reflection Space Image Based RenderingBrian Cabral, Marc Olano, Philip Nemec. 165-170 [doi]
- Realistic, Hardware-Accelerated Shading and LightingWolfgang Heidrich, Hans-Peter Seidel. 171-178 [doi]
- Tracing Ray DifferentialsHoman Igehy. 179-186 [doi]
- A Morphable Model for the Synthesis of 3D FacesVolker Blanz, Thomas Vetter. 187-194 [doi]
- Creating Generative Models from Range ImagesRavi Ramamoorthi, James Arvo. 195-204 [doi]
- Environment Matting and CompositingDouglas E. Zongker, Dawn M. Werner, Brian Curless, David Salesin. 205-214 [doi]
- Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from PhotographsYizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins. 215-224 [doi]
- Modeling and Rendering of Weathered StoneJulie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen. 225-234 [doi]
- Pattern-Based Texturing RevisitedFabrice Neyret, Marie-Paule Cani. 235-242 [doi]
- Feline: Fast Elliptical Lines for Anisotropic Texture MappingJoel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi. 243-250 [doi]
- The VolumePro Real-Time Ray-Casting SystemHanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh C. Lauer, Larry Seiler. 251-260 [doi]
- Deep Compression for Streaming Texture Intensive AnimationsDaniel Cohen-Or, Yair Mann, Shachar Fleishman. 261-268 [doi]
- Optimization of Mesh Locality for Transparent Vertex CachingHugues Hoppe. 269-276 [doi]
- Fast Computation of Generalized Voronoi Diagrams Using Graphics HardwareKenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver. 277-286 [doi]
- A Real-Time Low-Latency Hardware Light-Field RendererMatthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik. 287-290 [doi]
- LDI Tree: A Hierarchical Representation for Image-Based RenderingChun-Fa Chang, Gary Bishop, Anselmo Lastra. 291-298 [doi]
- Rendering with Concentric MosaicsHeung-Yeung Shum, Li-wei He. 299-306 [doi]
- Automatic Image Placement to Provide a Guaranteed Frame RateDaniel G. Aliaga, Anselmo Lastra. 307-316 [doi]
- Implicit Fairing of Irregular Meshes Using Diffusion and Curvature FlowMathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr. 317-324 [doi]
- Multiresolution Signal Processing for MeshesIgor Guskov, Wim Sweldens, Peter Schröder. 325-334 [doi]
- Shape Transformation Using Variational Implicit FunctionsGreg Turk, James F. O Brien. 335-342 [doi]
- Multiresolution Mesh MorphingAaron W. F. Lee, David P. Dobkin, Wim Sweldens, Peter Schröder. 343-350 [doi]
- Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked DisplaysZachary Wartell, Larry F. Hodges, William Ribarsky. 351-358 [doi]
- Walking > Walking-in-Place > Flying, in Virtual EnvironmentsMartin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr.. 359-364 [doi]
- Real-Time Acoustic Modeling for Distributed Virtual EnvironmentsThomas A. Funkhouser, Patrick Min, Ingrid Carlbom. 365-374 [doi]
- Creating a Live Broadcast from a Virtual EnvironmentChris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor. 375-384 [doi]
- Emancipated Pixels: Real-World Graphics in the Luminous RoomJohn Underkoffler, Brygg Ullmer, Hiroshi Ishii. 385-392 [doi]
- Skin: A Constructive Approach to Modeling Free-Form ShapesLee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes. 393-400 [doi]
- Six Degree-of-Freedom Haptic Rendering Using Voxel SamplingWilliam A. McNeely, Kevin D. Puterbaugh, James J. Troy. 401-408 [doi]
- Teddy: A Sketching Interface for 3D Freeform DesignTakeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka. 409-416 [doi]
- Digital Facial EngravingVictor Ostromoukhov. 417-424 [doi]
- Multi-color and Artistic DitheringVictor Ostromoukhov, Roger D. Hersch. 425-432 [doi]
- Art-based Rendering of Fur, Grass, and TreesMichael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes. 433-438 [doi]
- View-dependent GeometryPaul Rademacher. 439-446 [doi]