Abstract is missing.
- The Virtual Windtunnel: A High-Performance Virtual Reality ApplicationSteve Bryson. 20-26
- The Effect of Interocular Distance upon Operator Performance using Stereoscopic Displays to Perform Virtual Depth TasksLouis B. Rosenberg. 27-32
- Spatial Perception in Virtual Environments: Evaluating an Architectural ApplicationDaniel Henry, Thomas A. Furness. 33-40
- The Heaven and Earth Virtual Reality: Designing Applications for Novice UsersKim M. Fairchild, Beng Hai Lee, Joel Loo, Ng Hern, Luis Serra. 47-53
- A Virtual World for Network ManagementSteven Feiner, Michelle X. Zhou, Laurence A. Crutcher, Aurel A. Lazar. 55-61
- Integrating Virtual Environments with High Performance ComputingChris Faigle, Geoffrey Fox, Wojtek Furmanski, Janusz Niemiec, Diglio A. Simoni. 62-68
- Ground Control Testbed for Space Station Freedom Robot ManipulatorsR. Scott Askew, Myron A. Diftler. 69-75
- Virtual Fixtures: Perceptual Tools for Telerobotic ManipulationLouis B. Rosenberg. 76-82
- A Research Testbed for Virtual Environment Training ApplicationsJ. Michael Moshell, Brian S. Blau, Bruce W. Knerr, Donald R. Lampton, James P. Bliss. 83-89
- Presence in Immersive Virtual EnvironmentsMel Slater, Martin Usoh. 90-96
- Task-Oriented Design of Virtual WorldsChristian Stary. 97-103
- Nonlinear Interactive Motion Control Techniques for Virtual Space NavigationDeyang Song, Michael Norman. 111-117
- A Novel Gestural Input Device for Virtual RealityChristoph Maggioni. 118-124
- Transmission of Relistic Sensation: Development of a Virtual DomeMichitaka Hirose, Kensuke Yokoyama, Shin-ichi Sato. 125-131
- Tracking Position and Orientation in a Large VolumeHenry Sowizral, James C. Barnes. 132-139
- Explorations of Display Interfaces for Virtual RealityMichael F. Deering. 141-147
- Visual Detection of Coarticulatory Anticipation or... Guessing What Has Not Yet Been WrittenSonia Kandel, Louis-Jean Boë, Jean Pierre Orliaguet. 148-154
- Human Performance Evaluation of Manipulation Schemes in Virtual EnvironmentsShumin Zhai, Paul Milgram. 155-161
- Touch and Trace on the Free-Form Surface of Virtual ObjectYoshitaka Adachi. 162-168
- Limbo Champion in the Low Cost VR Competition: The Power Glove Serial InterfaceBen Gross, Jim Brain. 169-175
- The Use of 3-D Audio in a Synthetic Environment: An Aural Renderer for a Distributed Virtual Reality SystemStephen Travis Pope, Lennart E. Fahlén. 176-182
- ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction ToolTatsuhiro Yonekura, Nobuyuki Ariyoshi, Yoshiki Watanabe. 183-187
- Synthesis of 3D Virtual Auditory Space via a Spatial Feature Extraction and Regularization ModelJiashu Chen, Barry D. Van Veen, Kurt E. Hecox. 188-193
- Implementation of Stiff Virtual Walls in Force-Reflecting InterfacesJ. Edward Colgate, Paul E. Grafing, Michael C. Stanley, Gerd Schenkel. 202-208
- Dynamic Force Simulator for Force Feedback Human-Machine InteractionHideki Hashimoto, Yasuharu Kunii, Martin Buss, Fumio Harashima. 209-215
- Design of a High Performance Haptic Interface to Virtual EnvironmentsPaul A. Millman, Michael C. Stanley, J. Edward Colgate. 216-222
- Calibration of Head-Mounted Displays for Augmented Reality ApplicationsAdam L. Janin, David W. Mizell, Thomas P. Caudell. 246-255
- Development of Surface DisplayKoichi Hirota, Michitaka Hirose. 256-262
- A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part I. Finger Force FeedbackKarun B. Shimoga. 263-270
- A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation: Part II. Finger Touch FeedbackKarun B. Shimoga. 271-279
- Design of An Interactive Lumbar Puncture Simulator With Tactile FeedbackMikael Bostrom, Sunil K. Singh, Christopher W. Wiley. 280-286
- Pen-based Haptic Virtual EnvironmentHiroo Iwata. 287-292
- An Interactive Graphics Display ArchitectureMatthew Regan, Ronald Pose. 293-299
- A 3D Interface Device with Force Feedback: A Virtual Work Space for Pick-and-Place TasksMasahiro Ishii, Makoto Sato. 331-335
- Robotic Graphics: A New Approach to Force Feedback for Virtual RealityWilliam A. McNeely. 336-341
- Hyper-navigation in Virtual BuildingsJürgen Emhardt, Jürgen Semmler, Thomas Strothotte. 342-348
- A Heterogeneous Architecture for Stereoscopic VisualisationMark Nelson, Mario Cavaiuolo, Andre Yakovleff. 349-355
- Data Complexity for Virtual Reality: Where do all the Triangles Go?Michael F. Deering. 357-363
- A Note on Averaging RotationsW. Dan Curtis, Adam L. Janin, Karel Zikan. 377-385
- The Virtual Panel Architecture: A 3D Gesture FrameworkS. Augustine Su, Richard Furuta. 387-393
- DIVE - a Multi User Virtual Reality SystemChrister Carlsson, Olof Hagsand. 394-400
- A Toolkit for Developing Multi-User, Distributed Virtual EnvironmentsChristopher F. Codella, Reza Jalili, Lawrence Koved, J. Bryan Lewis. 401-407
- Real-time Reproduction of 3D Human Images in Virtual Space TeleconferencingJun Ohya, Yasuichi Kitamura, Haruo Takemura, Fumio Kishino, Nobuyoshi Terashima. 408-414
- Realtime Collision Detection for Virtual Reality ApplicationsJi-Hoon Youn, KwangYun Wohn. 415-421
- Generating Autonomous Dynamic Behavior for Computer Animation: A Constrained Optimal Control ApproachSunil K. Singh, Alok Kumar, Lin Shi. 422-428
- The Virtual Sailor: An Implementation of Interactive Human Body ModelingDavid T. Chen, Steven D. Pieper, Sunil K. Singh, Joseph M. Rosen, David Zeltzer. 429-435
- Making WAVES: On the Design of Architectures for Low-end Distributed Virtual EnvironmentsRick Kazman. 443-449
- The Simnet Virtual World ArchitectureJames M. Calvin, Alan Dickens, Bob Gaines, Paul Metzger, Dale Miller, Dan Owen. 450-455
- The MR Toolkit Peers Package and ExperimentChristopher D. Shaw, Mark Green. 463-469
- Neural Modelling of Face Animation for Telecommuting in Virtual RealityThomas P. Caudell, Adam L. Janin, Sean K. Johnson. 478-485
- Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with MachineShigeo Morishima, Hiroshi Harashima. 486-491
- A Study of an Operator Assistant for Virtual SpaceAlain Chanezon, Haruo Takemura, Yoshifumi Kitamura, Fumio Kishino. 492-498
- A Direkt Deformation MethodJuli Yamashita, Yukio Fukui. 499-504
- A Development of Dynamic Deforming Algorithms for 3D Shape Modeling with Generation of Interactive Force SensationKenji Yamamoto, Akio Ishiguro, Yoshiki Uchikawa. 505-511
- Virtual Aristotelean PhysicsTim Poston, Kim M. Fairchild. 512-518
- A Direct 3-D Shape Modeling SystemKen-ichi Kameyama, Koichi Ohtomi. 519-524