Abstract is missing.
- Ein Taxonomie basierter Ansatz des Interaction Designs am Beispiel koaktiver 3D Geo-VisualisierungenFlorian Klompmaker, Volker Paelke. 1-12
- Evaluation of Field of View Calibration Techniques for Head-mounted Displays and Effects on Distance EstimationCarolin Walter, Gerd Bruder, Benjamin Bolte, Frank Steinicke. 13-24
- A Mixed Reality Space for Tangible User InteractionMartin Fischbach, Christian Treffs, David Cyborra, Alexander Strehler, Thomas Wedler, Gerd Bruder, Andreas Pusch, Marc Erich Latoschik, Frank Steinicke. 25-36
- Exploring and Evaluating the Combined Multi-Touch and In-the-Air Tabletop Interaction SpaceDominik Huppmann, Johannes Luderschmidt, Nadia Haubner, Simon Lehmann, Ralf Dörner, Ulrich Schwanecke. 37-48
- CAVIR: Correspondence Analysis in Virtual RealityAndrea Bönsch, Frederik Graff, Daniel Bündgens, Torsten Kuhlen. 49-60
- Processing In-Situ Compressed Large Data Sets in VR-based Flow AnalysisHenry Lehmann, Katja Fiedler, Bernhard Jung. 61-70
- kARbon: eine Web-basierte AR-Anwendung für die Kommunikationsunterstützung in der BauindustrieRalf Dörner, Jonas Etzold, Paul Grimm, Jörg Schweitzer. 71-83
- Realitätsnahe Interaktion in einem 3D-Simulator für traditionelles BogenschießenSimon Thiele, Christian Geiger. 85-96
- InEarGuide -- A Navigation and Interaction Feedback System using In Ear Headphones for Virtual TV Studio ProductionsPhilipp Ludwig, Joachim Büchel, Jens Herder, Wolfgang Vonolfen. 97-105
- Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation SystemsVolker Settgast, Marcel Lancelle, Dietmar Bauer, Dieter W. Fellner. 107-118
- Learning Two-Person Interaction Models for Responsive Virtual Characters and Humanoid RobotsDavid Vogt, Erik Berger, Heni Ben Amor, Bernhard Jung. 119-130
- Sphere-Spring Systems and their Application to Hand AnimationWeiyu Yi, Stefan Mock, Rene Weller, Gabriel Zachmann. 131-142
- Remote GPU-Accelerated Online Pre-processing of Raster Maps for Terrain RenderingRolf Westerteiger, Fang Chen, Andreas Gerndt, Bernd Hamann, Hans Hagen. 143-153
- Interactive Hybrid Remote Rendering for Multi-pipe Powerwall SystemsChristian Wagner, Markus Flatken, Fang Chen, Andreas Gerndt, Charles D. Hansen, Hans Hagen. 155-166
- Verbesserung des Kollisionsverhaltens des Position-Based-Dynamics-Verfahrens bei Kleidungssimulation über AnimationsconstraintsVincent Küszter, Stephan Rusdorf, Guido Brunnett. 167-174
- Precomputed Illumination for Virtual Reality ScenariosMathias Leonhardt, Christian-A. Bohn. 175-187
- Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der KinectDennis Wiebusch, Martin Fischbach, Alexander Strehler, Marc Erich Latoschik, Gerd Bruder, Frank Steinicke. 189-200
- Temporal Calibration in Multisensor Tracking SetupsManuel Huber, Michael Schlegel, Gudrun Klinker. 201-212
- A Comparative Evaluation of Three Skin Color Detection ApproachesDennis Jensch, Daniel Mohr, Gabriel Zachmann. 213-224