Abstract is missing.
- Practical hybrid pre-filtering shadow mapsWeiwei Lv, Xuehui Liu, Enhua Wu. [doi]
- Improved third-person perspective: a solution reducing occlusion of the 3PP?Patrick Salamin, Daniel Thalmann, Frédéric Vexo. [doi]
- Simulation of shallow-water waves in coastal region for marine simulatorYongjin Li, Yicheng Jin, Yong Yin, Helong Shen. [doi]
- One-handed interaction with augmented virtual objects on mobile devicesByung-Kuk Seo, Junyeoung Choi, Jae-Hyek Han, Hanhoon Park, Jong-Il Park. [doi]
- Real-time dynamic simulation of 3D cloud for marine search and rescue simulatorHelong Shen, Yong Yin, Yongjin Li. [doi]
- A conceptual system for parallel solid voxelization using multi-processor pipeliningDuoduo Liao, Simon Y. Berkovich. [doi]
- A smart method for tracking of moving objects on production lineJiangping Mei, Yabin Ding, Ce Zhang, Wenchang Zhang. [doi]
- Vision-based 3D finger interactions for mixed reality games with physics simulationPeng Song, Hang Yu, Stefan Winkler. [doi]
- Design review oriented model simplification for collaborative process plant CADZhiyong Su, Ming Xia, Weiqing Li, Tao He, Weiqing Tang. [doi]
- VR-GIS: an integrated platform of VR navigation and GIS analysis for city/region simulationChunyong Ma, Yongyang Qi, Yong Chen, Yong Han, Ge Chen. [doi]
- The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality gameAhmad Hoirul Basori, Daut Daman, Abdullah Bade, Mohd Shahrizal Sunar, Nadzari Saari. [doi]
- Integration of laptop sudden motion sensor as accelerometric control for virtual environmentsMichael Cohen. [doi]
- Control theory based real-time renderingGabriyel Wong, Jianliang Wang. [doi]
- Oil spill visualization based on the numeric simulation of tidal currentFeng Yu, Yong Yin. [doi]
- Using pluggable procedures and ontology to realize semantic virtual environments 2.0Yu-Lin Chu, Tsai-Yen Li. [doi]
- A-3DI core: a framework for adding adaptative behaviour into VR applicationsPierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref. [doi]
- Enhancing collaborative manipulation through the use of feedback and awareness in CVEsArturo S. GarcÃa, José Pascual Molina, Diego MartÃnez, Pascual González. [doi]
- Visual immersive haptic rendering on the webAlexei Sourin, Lei Wei. [doi]
- 3D animation creation using space canvases for free-hand drawingGuangzheng Fei, Won-Sook Lee, Chris Joslin, Zijun Xin. [doi]
- A dynamical adjustment partitioning algorithm for distributed virtual environment systemsNing Wei, Hong-ming Cai, Li-hong Jiang. [doi]
- Visualization of intelligent maintenance systems through mixed realityDanúbia B. EspÃndola, Carlos E. Pereira, Márcio Pinho. [doi]
- Adaptive computation of computer-generated hologramsShuhong Xu, Farzam Farbiz, Sanjeev Solanki, Xinan Liang, Xuewu Xu. [doi]
- An architecture of a VR simulation system for cardiac interventionRongdong Yu, Xiuzi Ye, Sanyuan Zhang, Yin Zhang, Yiyu Cai, Jianmin Zheng, Wenyu Chen, Patricia Chiang, Mon Hnin Tun. [doi]
- Fast and robust parameter estimation method for patch-based texture synthesisJakrapong Narkdej, Pizzanu Kanongchaiyos. [doi]
- Augmenting 3D interactions with haptic guide in a large scale virtual environmentSehat Ullah, Nassima Ouramdane, Samir Otmane, Paul Richard, Frédéric Davesne, Malik Mallem. [doi]
- DockPro: a VR-based tool for protein-protein docking problemSerdar Cakici, Selcuk Sumengen, Ugur Sezermanz, Selim Balcisoy. [doi]
- Occlusion registration in video-based augmented realityJiejie Zhu, Zhigeng Pan. [doi]
- Free viewpoint image reconstruction from multiple differently focused images and its implementation by CELL-based computingHiroki Yonezawa, Takayuki Hamamoto, Kazuya Kodama. [doi]
- AR-assisted ::::in situ:::: machining simulation: architecture and implementationJ. Zhang, Soh-Khim Ong, Andrew Y. C. Nee. [doi]
- GPU-accelerated multi-valued solid voxelization by slice functions in real timeDuoduo Liao. [doi]
- A hybrid modeling method of Chinese ancient architectureWu Guo, Yunyi Zhang, Dongfeng Han, Wenhui Li. [doi]
- Design of augmented reality for collaborationSusanna Nilsson, Björn J. E. Johansson, Arne Jönsson. [doi]
- Edge based parameterization for tubular meshesYimin Wang, Jianmin Zheng. [doi]
- Interacting with 3D objects in a virtual environment using an intuitive gesture systemCorey Manders, Farzam Farbiz, Ka Yin Tang, Miaolong Yuan, Bryan Chong, Gim Guan Chua. [doi]
- Evaluation of human interactions in virtual reality environmentsNasser Nassiri, Norman Powell, David J. Moore. [doi]
- Dental VR application for dental trainingLim Seow San, Djasliana Binte Hussain, Lim Heng Loo, Zhuang Ronglin, Suraj Balasubramanian, Kelvin W. C. Foong, Tok Wee Wah, Muhammad Taufiq Bin Mahmud, Seah her Yuh, Lim Minmin, Emilia Joey Yim Shao en, Jeremiah K. S. Seah, Sheryl Lim Jia Jin, Low Minghui, Lu Zhiyin. [doi]
- A new cognition-based chat system for avatar agents in virtual spaceSoo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho. [doi]
- Lens distortion correction using a checkerboard patternSeok-Han Lee, Jae Young Lee, Jong-Soo Choi. [doi]
- Volume decomposition and hierarchical skeletonizationXiaopeng Zhang, Jianfei Liu, Zili Li, Marc Jaeger. [doi]
- Multi-layer pyramidal displacement mappingYoungjae Chun, Kyoungsu Oh, HaeDong Kim. [doi]
- Object-adaptive tracking for AR guidance systemHanhoon Park, Jihyun Oh, Byung-Kuk Seo, Jong-Il Park. [doi]
- Automatic highlight removal in visual hull rendering by Poisson editingJie Feng, Bingfeng Zhou. [doi]
- An exposure invariant video retrieval method for eyetap devicesLekha Chaisorn, Corey Manders. [doi]
- Large area robust hybrid tracking with life-size avatar in mixed reality environment: for cultural and historical installationWilliam Russell Pensyl, Daniel Keith Jernigan, Tran Cong Thien Qui, Hsin Pei Fang, Shang Ping Lee. [doi]
- Dynamic display of 3D objects in real and virtual spaces with computer-generated holographyXuewu Xu, Sanjeev Solanki, Xinan Liang, Shuhong Xu, Ridwan Bin Adrian Tanjung, Yuechao Pan, Farzam Farbiz, Baoxi Xu, Tow Chong Chong. [doi]
- Generalized hierarchical NURBS for interactive shape modificationWenyu Chen, Yiyu Cai, Jianmin Zheng. [doi]
- Haptic rendering of complex objects via directional samplingHuagen Wan, Xiaoxia Han, Zhihua Zhou. [doi]
- Real-time image-based 3D avatar for immersive gameChulhan Lee, Hohyun Lee, Kyoungsu Oh. [doi]
- Bottom and concave surface rendering in image-based visual hullJie Feng, Bencong Song, Bingfeng Zhou. [doi]
- Transparent shader-based Direct3D9 application parallelization for graphics clusterZhen Liu, Chenyang Cui, Jiaoying Shi. [doi]
- Collaborative design in 3D spaceY. Shen, Soh-Khim Ong, Andrew Y. C. Nee. [doi]
- Robust hand tracking using a simple color classification techniqueMiaolong Yuan, Farzam Farbiz, Corey Mason Manders, Ka Yin Tang. [doi]