Abstract is missing.
- Multilevel Cloth Simulation using GPU Surface SamplingNikolas Schmitt, Martin Knuth, Jan Bender, Arjan Kuijper. 1-10 [doi]
- Tridiagonal Matrix Formulation for Inextensible Hair Strand SimulationDongsoo Han, Takahiro Harada. 11-16 [doi]
- Exploring the Use of Adaptively Restrained Particles for Graphics SimulationsPierre-Luc Manteaux, François Faure, Stéphane Redon, Marie-Paule Cani. 17-24 [doi]
- Physically-Based Character SkinningCrispin Deul, Jan Bender. 25-34 [doi]
- Rethinking Shortest Path: An Energy Expenditure ApproachChristos Mousas, Paul Newbury, Christos-Nikolaos Anagnostopoulos. 35-39 [doi]
- Connective Tissues Simulation on GPUJulien Bosman, Christian Duriez, Stephane Cotin. 41-50 [doi]
- Physics-based Human Neck SimulationZhiping Luo, Nicolas Pronost, Arjan Egges. 51-60 [doi]
- Parallel Collision Detection in Constant TimeRene Weller, Udo Frese, Gabriel Zachmann. 61-70 [doi]
- RPI-MATLAB-Simulator: A Tool for Efficient Research and Practical Teaching in Multibody DynamicsJedediyah Williams, Ying Lu, Sarah Niebe, Michael Andersen, Kenny Erleben, Jeffrey C. Trinkle. 71-80 [doi]
- Initial Steps for the Coupling of JavaScript Physics Engines with X3DOMLinda Huber. 81-90 [doi]