Abstract is missing.
- A Data Distribution Strategy for Parallel Point-Based RenderingErik Hubo, Philippe Bekaert. 1-8
- Label Layout for Interactive 3D IllustrationsKamran Ali, Knut Hartmann, Thomas Strothotte. 1-8
- Algebraic Representation of CSG Solids Built from Free-Form PrimitivesÁngel Luis García Fernández, Juan Ruiz de Miras, Francisco R. Feito. 1-4
- 3D Free-form Modeling with Variational SurfacesAlvaro Cuno, Claudio Esperança, Paulo Roma Cavalcanti, Ricardo C. Farias. 9-16
- Automatic Generation of Urban ZonesMathieu Larive, Yann Dupuy, Véronique Gaildrat. 9-12
- Cached Geometry Manager for View-dependent LOD RenderingRoberto Lario, Renato Pajarola, Francisco Tirado. 9-16
- A Subdivision Scheme Based on Vertex Normals for Triangular PatchesZhihong Mao, Lizhuang Ma, Mingxi Zhao. 13-16
- The Adaptive Thin Shell Tetrahedral MeshKenny Erleben, Henrik Dohlmann, Jon Sporring. 17-24
- Hardware Pipeline for Rendering Clouds of Circular PointsAdam Herout, Pavel Zemcík. 17-22
- Constructing the Layer Representation of Polygons in ParallelFrancisco Martínez, Antonio J. Rueda Ruiz, Francisco R. Feito. 17-20
- Attributed Collage Grammars: A Rule-Based Modeling FrameworkCarolina von Totth. 21-24
- Planning with Smart ObjectsTolga Abaci, Ján Cíger, Daniel Thalmann. 25-28
- Direct Volume Rendering Unstructured Grids in a PC based VR EnvironmentPaul Benölken, Holger Graf. 25-32
- Adaptive Tessellation of Bezier Surfaces Based on Displacement MapsF. J. Espino, Montserrat Bóo, Margarita Amor, Javier D. Bruguera. 29-32
- Self-Shadowing of Dynamic Scenes with Environment Maps using the GPUMartin Knuth, Arnulph Fuhrmann. 31-46
- Denoising 2-D Vector Fields by Vector Wavelet ThresholdingMichel A. Westenberg, Thomas Ertl. 33-40
- Visualization of 3D Scientific Data Based on Interactive ClippingGaurav Khanduja, Bijaya B. Karki. 33-36
- Scaling for MEMS Virtual Prototyping: Size and Motion Dynamics VisualizationsZhaoyi Li, Renate Sitte. 37-40
- Paving Procedural Roads with Pixel ShadersJörn Loviscach. 39-46
- Towards real-time Body Pose Estimation for Presenters in Meeting EnvironmentsRonald Poppe, Dirk Heylen, Anton Nijholt, Mannes Poel. 41-44
- Fast and Accurate Hausdorff Distance Calculation between MeshesMichael Guthe, Pavel Borodin, Reinhard Klein. 41-48
- Multimodal Interaction Metaphors for Manipulation of Distant Objects in Immersive Virtual EnvironmentsFrank Steinicke, Timo Ropinski, Klaus Hinrichs. 45-48
- Approximating Real-World Luminaires with OpenGL LightsGeorg Zotti, Attila Neumann, Werner Purgathofer. 49-52
- Go with the Winners Strategy in Path TracingLászló Szirmay-Kalos, György Antal, Mateu Sbert. 49-56
- Shading by Quaternion InterpolationAnders Hast. 53-56
- Detection of Facial Landmarks from Neutral, Happy, and Disgust Facial ImagesIoulia Guizatdinova, Veikko Surakka. 55-62
- Statistical Shape Analysis for Computer Aided Spine Deformity DetectionGerhard H. Bendels, Reinhard Klein, Mandana Samimi, Alfred Schmitz. 57-64
- Reconstruction and Representation of Tubular Structures using Simplex MeshesAlexander Bornik, Bernhard Reitinger, Reinhard Beichel. 61-64
- Multi-mesh Caching and Hardware Sampling for Progressive and Interactive RenderingGabriel Fournier, Bernard Péroche. 63-70
- Broadcast GL: An Alternative Method for Distributing OpenGL API Calls to Multiple Rendering SlavesTommi Ilmonen, Markku Reunanen, Petteri Kontio. 65-72
- Interactive Ray Tracing of Trimmed Bicubic Bézier Surfaces without TriangulationMarkus Geimer, Oliver Abert. 71-78
- Efficiently Keeping an Optimal Stripification over a CLOD MeshMassimiliano B. Porcu, Nicola Sanna, Riccardo Scateni. 73-80
- Rendering Ghost Ships and Other Phenomena in the Arctic AtmosphereDiego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson. 73-76
- Fresnel Term Approximations for MetalsIstván Lazányi, László Szirmay-Kalos. 77-80
- Realistic Solar Disc RenderingAndrei Lintu, Jörg Haber, Marcus A. Magnor. 79-86
- Snapshot: A Rapid Technique for Driving Global Illumination RenderingPeter Longhurst, Kurt Debattista, Alan Chalmers. 81-84
- Tree Growth VisualizationLars Linsen, Brian J. Karis, E. Gregory McPherson, Bernd Hamann. 81-88
- Automatic Visual Alignment Using Planar Regional Features and Stereo VisionCarlos Henrique Quartucci Forster, Clésio L. Tozzi. 85-88
- Coherent and Exact Polygon-to-Polygon VisibilityFrédéric Mora, Lilian Aveneau, Michel Mériaux. 87-94
- VSA-bades Fractal Image CompressionHuaqing Wang, Meiqing Wang, Tom Hintz, Qiang Wu, Xiangjian He. 89-96
- A Classification Scheme for Lens TechniquesHenning Griethe, Georg Fuchs, Heidrun Schumann. 89-92
- A Roller - Fast Sampling-Based Texture Synthesis AlgorithmMichal Haindl, Martin Hatka. 93-96
- New Spectral Decomposition for 3D Polygonal Meshes and its Application for WatermarkingKohei Murotani, Kokichi Sugihara. 95-102
- Parametrization of Tubular Surfaces on the CylinderToon Huysmans, Jan Sijbers, Brigitte Verdonk. 97-104
- A New Sub-Pixel Detector for X-Corners in Camera Calibration TargetsDazhi Chen, Guangjun Zhang. 97-100
- Towards Invariant Interest Point Detection of an ObjectsMd. Saiful Islam, Andrzej Sluzek, Zhu Lin. 101-104
- A Subdivision Scheme to Model Surfaces with Spherelike FeaturesKoen Beets, Johan Claes, Frank Van Reeth. 103-108
- Silhouette Enhanced Point-Based RenderingJosé Luiz Luz, Luiz Velho, Paulo Cezar Pinto Carvalho. 105-111
- Image-Based Point Rendering and Its Application to Color Editing ToolHiroaki Kawata, Alexandre Gouaillard, Masahiko Morita, Kenji Kohiyama, Takashi Kanai. 105-108
- Occlusion Culling with Statistically Optimized Occlusion QueriesVit Kovalcik, Jiri Sochor. 109-112
- Anisotropic Sampling for Differential Point Rendering of Implicit SurfacesFlorian Levet, Julien Hadim, Patrick Reuter, Christophe Schlick. 109-116
- Shape from Silhouette: Image Pixels for Marching CubesBruno Mercier, Daniel Meneveaux. 112-118
- Evaluation of Modern Dynamic Programming Algorithms for Realtime Active Stereo SystemsJ.-D. Nahmias, A. Steed, B. Buxton. 113-116
- Geometrical Accuracy of Bayer Pattern ImagesRoland Perko, Philipp Furnstahl, Joachim Bauer, Andreas Klaus. 117-120
- Simulation-Based Cartoon Hair AnimationEiji Sugisaki, Yizhou Yu, Ken Anjyo, Shigeo Morishima. 117-122
- Texture Painting from VideoJinhui Hu, Suya You, Ulrich Neumann. 119-125
- Photographic Depth of Field Blur RenderingCyril Pichard, Sylvain Michelin, Olivier Tubach. 121-124
- Motion Retargeting for the Hand GestureChunbao Ge, Yiqiang Chen, Changshui Yang, Baocai Yin, Wen Gao. 123-129
- Nailing and Pinning: Adding Constraints to Inverse Kinematics Mardé Greeff, Jörg Haber, Hans-Peter Seidel. 125-128
- Line Correspondences Between Two Images Using Local Affine Moment InvariantC. H. Chan, Y. S. Hung, C. H. Leung. 129-132
- The SenStylus: A Novel Rumble-Feedback Pen Device for CAD Application in Virtual RealityMichele Fiorentino, Antonio E. Uva, Giuseppe Monno. 131-138
- Implementing Multi-Viewer Stereo DisplaysBernd Fröhlich, Roland Blach, Oliver Stefani, Jan Hochstrate, Jörg Hoffmann, Karsten Klüger, Matthias Bues. 139-146
- Skeleton-based Temporal Segmentation of Human Activities from Video SequencesSébastien Quirion, Alexandra Branzan Albu, Robert Bergevin. 145-148
- Virtual Destruction of a 3D Object with a StickTohru Miyazaki, Toyohisa Kaneko, Shigeru Kuriyama. 147-154
- Appearance Based Recognition of Complex Objects by Genetic Prototype- LearningMartin Stommel, Klaus-Dieter Kuhnert. 149-152
- Physically-based Simulation of Hair Strips in Real-TimeHasan Dogu Taskiran, Ugur Güdükbay. 153-156
- Novel Path Search Algorithm for Image Stitching and Advanced Texture TilingPetr Somol, Michal Haindl. 155-162
- An Efficient One-Dimensional Fractal Analysis for Iris RecognitionChuan Chin Teo, Hong Tat Ewe. 157-160
- Multi-agent Animation Techniques for Traffic Simulation in Urban EnvironmentWen Tang, Tao Ruan Wan. 161-164
- Interpolation Search for Point Cloud IntersectionJan Klein, Gabriel Zachmann. 163-170
- Towards Reverse Design of Freeform ShapesJoris S. M. Vergeest, R. Langerak, Yu Song, Chensheng Wang, Willem F. Bronsvoort, Paulos J. Nyirenda. 165-168
- Minimization of the Mapping Error using Coordinate DescentGintautas Dzemyda, Jolita Bernataviciene, Olga Kurasova, Virginijus Marcinkevicius. 169-172
- Achieving Consistency in a Combined IK/FK Interface for a Seven Degree-of-Freedom Kinematic ChainJohn McDonald, Rosalee Wolfe, Karen Alkoby, Jaceck Brzezinski, Roymieco Carter, Mary Jo Davidson, Jacob Furst, Damien Hinkle, Bret Kroll, Glenn Lancaster, Lori Smallwood, Jorge Toro, Nedjla Ougouag, Jerry Schnepp. 171-178
- Managing Data Flow in Interactive MR ApplicationsPatrick Dähne, Helmut Seibert. 173-176
- A new formulation of differential radiosity and a rendering applicationDidier Arquès, Venceslas Biri, O. Derpierre. 177-180
- A Multi-Scale Singularity Bounding Volume HierarchyKerawit Somchaipeng, Kenny Erleben, Jon Sporring. 179-186
- Dynamic Coordinated Email VisualizationSimone Frau, Jonathan C. Roberts, Nadia Boukhelifa. 187-193
- Enhancing Visual Exploration by Appropriate Color CodingPetra Schulze-Wollgast, Christian Tominski, Heidrun Schumann. 203-210
- A Motion Constraint Dynamic Path Planning Algorithm for Multi-Agent SimulationsTao Ruan Wan, H. Chen, Rae A. Earnshaw. 211-218
- Construction of Implicit Complexes: A Case StudyElena Kartasheva, Valery Adzhiev, Peter Comninos, Alexander A. Pasko, Benjamin Schmitt. 219-226
- Constructing Smooth Non-Manifold Meshes of Multi-Labeled Volumetric DatasetsBernhard Reitinger, Alexander Bornik, Reinhard Beichel. 227-234
- Feature Preserving Volumetric Data Simplification for Application in Medical ImagingChao Jin, Thomas Fevens, Shuo Li, Sudhir P. Mudur. 235-242