1 | -- | 18 | Piotr Galka, Artur Strzelecki. How Randomness Affects Player Ability to Predict the Chance to Win at PlayerUnknown's Battlegrounds (PUBG) |
19 | -- | 40 | Stephen Kelly, Vojtech Klézl, John Israilidis, Neil Malone, Stuart Butler. Digital Supply Chain Management in the Videogames Industry: A Systematic Literature Review |
41 | -- | 63 | Jan Kruse, Andy M. Connor, Stefan Marks. An Interactive Multi-Agent System for Game Design |
65 | -- | 87 | Taneli Nyyssönen, Jouni Smed. Exploring Virtual Reality Mechanics in Puzzle Design |
89 | -- | 110 | William Kavanagh, Alice Miller 0001. Gameplay Analysis of Multiplayer Games with Verified Action-Costs |
111 | -- | 120 | Jonathan Devlin, Micah D. Schuster. Probabilistic Cellular Automata for Granular Media in Video Games |