Journal: The Computer Games Journal

Volume 2, Issue 3

3 -- 4Tony Maude. Rise early, work hard, strike oil, maximise your opportunity
5 -- 14Euan Black. Entrepreneurialism, the games industry and universities
15 -- 21Adam Green. I messed up a lot in Year 1...and it was awesome
22 -- 51Myriam Davidovici-Nora. Innovation in business models in the video game industry: Free-To-Play or the gaming experience as a service
52 -- 76John Sutherland 0001. A personal reflection by a serial entrepreneur on the failings of the digital media company, TuDocs Ltd
77 -- 102Malcolm Sutherland. Four interviews with young Scottish students and graduates from a 1990s Scottish university who set up new-start computer games studios
103 -- 109Allan Taylor, Charles Malone. 'Control-alt-delete' management: democratisation under the social interaction of the internet

Volume 2, Issue 2

3 -- 4Phil Carlisle. Editorial: the need to develop and play video games in order to understand them
5 -- 13Raymond Usher, Paul Robertson, Robin J. S. Sloan. Physical responses (arousal) to audio in games
14 -- 51Sean Reilly, Gordon Dow. Technical paper: running a business in The Cloud
52 -- 79Nicola Gallacher. Game audio - an investigation into the effect of audio on player immersion
80 -- 102Martin Williamson Smith, John Norman Sutherland. On keeping graduates maximally skilled - and visibly so - in order to enter the computer games industry as software developers
103 -- 124Stephen Gormanley. Audio immersion in games - a case study using an online game with background music and sound effects
125 -- 153Christopher Reilly, Kevin Chalmers. Game physics analysis and development - a quality-driven approach using the Entity Component Pattern

Volume 2, Issue 1

3 -- 6Mike Reddy. Editorial: games, Ghandi and wrecked trains
6 -- 18Nazlena Mohamad Ali, Siti Zahidah Abdullah, Juhana Salim, Hyowon Lee 0001. Exploring user experience in game interface: a case study of The Sims 3
19 -- 40Anil Bilgihan, Cihan Cobanoglu, Khaldoon Nusair, Fevzi Okumus, Milos Bujisic. A quantitative study exploring the difference between gaming genre preferences
41 -- 54Christopher Dutton. Correctly and accurately combining normal maps in 3D engines
55 -- 67Michael J. Heron. "Likely to be eaten by a Grue" - the relevance of text games in the modern era
68 -- 84Maria Mavrommati, Despina Makridou Bousiou, Pierre Corbeil. Learning to "do history" through gameplay
85 -- 99Gregory S. Penninck. Real time muscle texture morphing