Journal: The Computer Games Journal

Volume 4, Issue 3-4

133 -- 135Kenneth B. McAlpine. Jazz and the Art of Anticipation
137 -- 153Gregory S. Penninck. Modularity for Next Gen Games Designers
155 -- 168Kenneth B. McAlpine. All Aboard the Impulse Train: A Retrospective Analysis of the Two-Channel Title Music Routine in Manic Miner
169 -- 186Dana Ruggiero, Katrin Becker. Games You Can't Win
187 -- 188Michael J. Heron. Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling the Physical, Social and Psychological Effects of Digital Games - Taylor & Francis (unpublished proof), ISBN 978-1-138-83160-5 (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk)
189 -- 190Mike Reddy. Eva Lenhardt and Andreas Rauscher (eds.): Films and Games: Interactions - Deutsches Filmmuseum, Frankfurt, 2005, 256 pp, ISBN: 978-3-86505-242-1

Volume 4, Issue 1-2

1 -- 2. Editorial
3 -- 17Michael James Heron. Everybody's Talking About Pop Music: The Evolution of the Cinematic Video Game
19 -- 30Yang Chen, Jian Ou, David Matthew Whittinghill. Cognitive Load in Real-Time Strategy Gaming: Human Opponent Versus AI Opponent
31 -- 46Rafael Marques de Albuquerque, Francisco A. Pereira Fialho. Fun and Games: Player Profiles
47 -- 58Lindsey Joyce. Creating Collaborative Criteria for Agency in Interactive Narrative Game Analysis
59 -- 80Joshua Tanenbaum. Hermeneutic Inquiry for Digital Games Research
81 -- 100Paul Ralph, Kafui Monu. Toward a Unified Theory of Digital Games
101 -- 121Richard W. C. Lui, Philip T. Y. Lee, Vincent T. Y. Ng. Design and Evaluation of PMS: A Computerized Simulation Game for Software Project Management
123 -- 132Dimitri Gavriloff, Joanne Lusher. Social Anxiety and Mindfulness in Online Gamers