Journal: The Computer Games Journal

Volume 5, Issue 3-4

91 -- 94Michael James Heron. Cultural Integration and the Accessibility of Gaming
95 -- 114Christos Gatzoulis, Fernando Loizides, Panayiotis Zaphiris. Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach
115 -- 129Michael James Heron. Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games
131 -- 148Tommy Lavoie, Bob-Antoine-Jerry Ménélas. Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone
149 -- 163Ashkan Namousi, David Svenningsson Kohl. Crowdsourcing in Video Games: The Motivational Factors of the Crowd
165 -- 184Andrzej Kaczmarczyk 0002, Marek Kacprzak, Igor Ostrowski, Andrzej Maslowski. Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War
185 -- 194Brett Sherrick, Mike Schmierbach. The Effects of Evaluative Reviews on Market Success in the Video Game Industry

Volume 5, Issue 1-2

1 -- 5Dave Renton. The Importance of Computer Games Development in the Computing Curriculum in Schools
7 -- 22Paul Bourke, Jeremy Green. Keeping it Real: Creating and Acquiring Assets for Serious Games
23 -- 37Colin Charles Mathews, Nia Wearn. How Are Modern Video Games Marketed?
39 -- 53Donald G. Herring, Tim McGraw. Inter-color NPR Lines: A Comparison of Rendering Techniques
55 -- 64Johanne Zadick, Benjamin Kenwright, Kenny Mitchell. Integrating Real-Time Fluid Simulation with a Voxel Engine
65 -- 89Alexandra Buchan, Jacqui Taylor. A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs)