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Journal: The Computer Games Journal
Home
Index
Info
Volume
Volume
5
, Issue
3-4
91
--
94
Michael James Heron
.
Cultural Integration and the Accessibility of Gaming
95
--
114
Christos Gatzoulis
,
Fernando Loizides
,
Panayiotis Zaphiris
.
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach
115
--
129
Michael James Heron
.
Ethical and Professional Complications in the Construction of Multi-Developer Hobbyist Games
131
--
148
Tommy Lavoie
,
Bob-Antoine-Jerry Ménélas
.
Design of a Set of Foot Movements for a Soccer Game on a Mobile Phone
149
--
163
Ashkan Namousi
,
David Svenningsson Kohl
.
Crowdsourcing in Video Games: The Motivational Factors of the Crowd
165
--
184
Andrzej Kaczmarczyk 0002
,
Marek Kacprzak
,
Igor Ostrowski
,
Andrzej Maslowski
.
Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War
185
--
194
Brett Sherrick
,
Mike Schmierbach
.
The Effects of Evaluative Reviews on Market Success in the Video Game Industry
Volume
5
, Issue
1-2
1
--
5
Dave Renton
.
The Importance of Computer Games Development in the Computing Curriculum in Schools
7
--
22
Paul Bourke
,
Jeremy Green
.
Keeping it Real: Creating and Acquiring Assets for Serious Games
23
--
37
Colin Charles Mathews
,
Nia Wearn
.
How Are Modern Video Games Marketed?
39
--
53
Donald G. Herring
,
Tim McGraw
.
Inter-color NPR Lines: A Comparison of Rendering Techniques
55
--
64
Johanne Zadick
,
Benjamin Kenwright
,
Kenny Mitchell
.
Integrating Real-Time Fluid Simulation with a Voxel Engine
65
--
89
Alexandra Buchan
,
Jacqui Taylor
.
A Qualitative Exploration of Factors Affecting Group Cohesion and Team Play in Multiplayer Online Battle Arenas (MOBAs)