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Journal: The Computer Games Journal
Home
Index
Info
Volume
Volume
6
, Issue
4
209
--
225
Andy M. Connor
,
Taura J. Greig
,
Jan Kruse
.
Evaluating the Impact of Procedurally Generated Content on Game Immersion
227
--
237
Garry Young
.
Integrating Poor Taste into the Ongoing Debate on the Morality of Violent Video Games
239
--
255
Rafaello Bergonse
.
Fifty Years on, What Exactly is a Videogame? An Essentialistic Definitional Approach
Volume
6
, Issue
3
85
--
109
Matthew Whitby
.
Designing and Creating a Game Installation
111
--
0
Matthew Whitby
,
Peter Howell
.
Erratum to: Designing and Creating a Game Installation
113
--
133
Andrew Black
.
Lord British's Ethics - Interrogating Virtue in the Ultima: Age of Enlightenment Series
135
--
151
Michael James Heron
.
Pacman's Canon in C#: A Quantum Interpretation of Video Game Canon
153
--
169
Matthew Bentley
.
The Advanced "Jump-Counting" Skipfield Pattern - A CPU Cache-Efficient Replacement for Boolean Skipfields
171
--
184
Ryan Marcotte
,
Howard J. Hamilton
.
Behavior Trees for Modelling Artificial Intelligence in Games: A Tutorial
185
--
203
Willie Bouwer
,
Francois Human
.
The Impact of the Uncanny Valley Effect on the Perception of Animated Three-Dimensional Humanlike Characters
205
--
208
Jiexin Yi
.
Mark J. P. Wolf (ed.): Video Games Around the World - 2015, 697 pp., $45.00, ISBN 978-0-262-52716-3 (pbk)
Volume
6
, Issue
1-2
1
--
16
Christoph Hennersperger
,
Maximilian Baust
.
Play for Me: Image Segmentation via Seamless Playsourcing
17
--
32
Andrew Simon Gilbert
.
Crowdfunding Nostalgia: Kickstarter and the Revival of Classic PC Game Genres
33
--
61
Mark Claypool
,
Artian Kica
,
Andrew La Manna
,
Lindsay O'Donnell
,
Tom Paolillo
.
On the Impact of Software Patching on Gameplay for the League of Legends Computer Game
63
--
79
Ryan Rogers 0001
,
Julia K. Woolley
,
Brett Sherrick
,
Nicholas David Bowman
,
Mary Beth Oliver
.
Fun Versus Meaningful Video Game Experiences: A Qualitative Analysis of User Responses
81
--
83
Kenneth B. McAlpine
.
Andrew Hewson: Hints & Tips for Videogame Pioneers - Hewson Consultants Ltd., Manchester, UK, 2016, ISBN: 978-1-84499-136-5