45 | -- | 47 | Michael James Heron. The Things That Unite Us |
49 | -- | 61 | Amy Wilson, Michael Crabb. W3C Accessibility Guidelines for Mobile Games |
63 | -- | 74 | Ian Hamilton. A Practitioner Reflection on Accessibility in Virtual Reality Environments |
75 | -- | 95 | Michael James Heron, Pauline Belford, Hayley Reid, Michael Crabb. Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility |
97 | -- | 114 | Michael James Heron, Pauline Belford, Hayley Reid, Michael Crabb. Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games |
115 | -- | 130 | Alastair Lansley, Peter Vamplew 0001, Cameron Foale, Philip Smith. SoniFight: Software to Provide Additional Sonification Cues to Video Games for Visually Impaired Players |
131 | -- | 147 | Peter A. Smith, Matt Dombrowski, Ryan Buyssens, Paul Barclay. The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms |