Journal: The Computer Games Journal

Volume 7, Issue 4

199 -- 201Melanie Fritsch. Editorial
203 -- 211Mathew Arnold. Inside the Loop: The Audio Functionality of Inside
213 -- 230Stefan Höltgen. Play that Pokey Music: Computer Archeological Gaming with Vintage Sound Chips
231 -- 242Andra Ivanescu. Beneath a Steel Sky: A Musical Characterisation of Class Structure
243 -- 260Barbara Lüneburg. Between Art and Game: Performance Practice in the Gamified Audiovisual Artworks of GAPPP
261 -- 278James Newman. The Music of Microswitches: Preserving Videogame Sound - A Proposal
279 -- 290George Reid. Chiptune: The Ludomusical Shaping of Identity
291 -- 311Peter Smucker. Gaming Sober, Playing Drunk: Sound Effects of Alcohol in Video Games

Volume 7, Issue 3

149 -- 152John Sutherland. 20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017
153 -- 172Henrik Engström, Jenny Brusk, Patrik Erlandsson. Prototyping Tools for Game Writers
173 -- 180Erik van Ooijen. The Killability of Fish in The Sims 3: Pets and Stardew Valley
181 -- 192Tony Rosqvist. Decision Theory Based Model of Game Morality
193 -- 197Malcolm Sutherland. Time to Rethink: A Reflection on the First Five Years of The Computer Games Journal and the Challenges Facing It

Volume 7, Issue 2

45 -- 47Michael James Heron. The Things That Unite Us
49 -- 61Amy Wilson, Michael Crabb. W3C Accessibility Guidelines for Mobile Games
63 -- 74Ian Hamilton. A Practitioner Reflection on Accessibility in Virtual Reality Environments
75 -- 95Michael James Heron, Pauline Belford, Hayley Reid, Michael Crabb. Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility
97 -- 114Michael James Heron, Pauline Belford, Hayley Reid, Michael Crabb. Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games
115 -- 130Alastair Lansley, Peter Vamplew 0001, Cameron Foale, Philip Smith. SoniFight: Software to Provide Additional Sonification Cues to Video Games for Visually Impaired Players
131 -- 147Peter A. Smith, Matt Dombrowski, Ryan Buyssens, Paul Barclay. The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms

Volume 7, Issue 1

1 -- 3Malcolm Sutherland. "The Only Constant is Change": Preparing the Ground for tCGJ's Seventh Year
5 -- 26Roy Hayes, Peter A. Beling. Unsupervised Hierarchical Clustering of Build Orders in a Real-Time Strategy Game
27 -- 37Jessie Lim, Adrian Furnham. Can Commercial Games Function as Intelligence Tests? A Pilot Study
39 -- 41Umran Ali. An Architectural Approach to Level Design - ISBN-10: 1466585412, ISBN-13: 978-1466585416
43 -- 0Leigh Achterbosch, Charlynn Miller, Christopher Turville, Peter Vamplew 0001. Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games?