109 | -- | 120 | Jonne Arjoranta. How to Define Games and Why We Need to |
121 | -- | 141 | Hrafnhildur Jónasdóttir, Bendik Bygstad. "Whoever is Educated by Anxiety is Educated by Possibility" A Study of Creativity in Game Development |
143 | -- | 156 | Zahra Amiri, Yoones A. Sekhavat. Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits |
157 | -- | 178 | Evan Mills, Norman Bourassa, Leo Rainer, Jimmy Mai, Arman Shehabi, Nathaniel Mills. Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential |
179 | -- | 198 | Björn Berg Marklund, Henrik Engström, Marcus Hellkvist, Per Backlund. What Empirically Based Research Tells Us About Game Development |
199 | -- | 214 | Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei. An Introduction to Spatial Sound Rendering in Virtual Environments and Games |
215 | -- | 239 | J. Tuovenen, Mourad Oussalah 0002, Panos Kostakos. MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach |
241 | -- | 254 | Vladimir Vladimirovich Maltsev. Economics of RP-PvP Events in World of Warcraft (via the Example of Argent Dawn Server) |