121 | -- | 126 | Hannah R. Marston, Ahmad Azadvar. Defeating the Boss Level ... Exploring Inter-and-Multigenerational Gaming Experiences |
127 | -- | 161 | Hannah R. Marston, María del Carmen Miranda Duro. Revisiting the Twentieth Century Through the Lens of Generation X and Digital Games: A Scoping Review |
163 | -- | 188 | Martti Havukainen, Teemu Henrikki Laine, Timo Martikainen, Erkki Sutinen. A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges |
189 | -- | 205 | Constance Lafontaine, Kim Sawchuk, Scott DeJong. Social Justice Games: Building an Escape Room on Elder Abuse through Participatory Action Research |
207 | -- | 219 | Madeline M. Marello, Michaela S. Clark, Julie Hicks Patrick. Pokémon GO: Gotta Catch 'Em All... but with My Younger Friends |
221 | -- | 244 | Najmeh Khalili-Mahani, Bob De Schutter, Mahsa Mirgholami, Eileen Mary Holowka, Rebecca Goodine, Scott DeJong, Roseleen McGaw, Sue Meyer, Kim Sawchuk. For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults |
245 | -- | 262 | Ahmad Azadvar, Ebba Dalqvist. Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy's The Division 2 |