Journal: Game Studies

Volume 19, Issue 3

0 -- 0Holger Pötzsch, Agata Waszkiewicz. Life Is Strange
0 -- 0John Aycock, Patrick Finn. Uncivil Engineering: A Textual Divide in Game Studies
0 -- 0Óliver Pérez-Latorre. Post-apocalyptic Games, Heroism and the Great Recession

Volume 19, Issue 2

0 -- 0Tracy Packiam Alloway, Rachel Carpenter. "Gotta Catch 'Em All" - Can Playing Pokémon Go Influence Mood and Empathy?
0 -- 0Espen Aarseth. Game Studies: How to play - Ten play-tips for the aspiring game-studies scholar
0 -- 0Nadav D. Lipkin. The Indiepocalypse: the Political-Economy of Independent Game Development Labor in Contemporary Indie Markets
0 -- 0David Callahan. Don't Fear the Reapers, Fear Multiculturalism: Canadian Contexts and Ethnic Elisions in Mass Effect
0 -- 0Joan Soler-Adillon. The Open, the Closed and the Emergent: Theorizing Emergence for Videogame Studies

Volume 19, Issue 1

0 -- 0Phillip Lobo. Novel Subjects: Robinson Crusoe & Minecraft and the Production of Sovereign Selfhood
0 -- 0C. Thi Nguyen. The right way to play a game
0 -- 0Yu-Hao Lee. Older adults' digital gameplay, social capital, social connectedness, and civic participation
0 -- 0Sarah Stang. "This Action Will Have Consequences": Interactivity and Player Agency