Journal: IJGCMS

Volume 3, Issue 4

1 -- 18Azilawati Jamaludin, Yam San Chee. Investigating Youth's Life Online Phenomena: Subverting Dichotomies through Negotiation of Offline and Online Identities
19 -- 32Yadi Ziaeehezarjeribi, Ingrid Graves. Behind the MASK: Motivation through Avatar Skills and Knowledge
33 -- 53Scott Tobias, Duane Rudy, Jean Ispa. Relations Between Videogame Play and 8th-Graders' Mathematics Achievement
54 -- 69Matthew J. Sharritt, Daniel D. Suthers. Levels of Failure and Learning in Games
70 -- 80Michael A. Evans. Procedural Ethos: Confirming the Persuasive in Serious Games

Volume 3, Issue 3

1 -- 18Sandra Crespo, Vincent Melfi, Shalom M. Fisch, Richard Lesh, Elizabeth Motoki. Television, Games, and Mathematics: Effects of Children s Interactions with Multiple Media
19 -- 33James J. Cummings, Travis L. Ross. Optimizing the Psychological Benefits of Choice: Information Transparency and Heuristic Use in Game Environments
34 -- 53Carrie Heeter, Yu-Hao Lee, Brian Magerko, Ben Medler. Impacts of Forced Serious Game Play on Vulnerable Subgroups
54 -- 68Konstantin Mitgutsch. Playful Learning Experiences: Meaningful Learning Patterns in Players' Biographies
69 -- 81John Murphy, José Pablo Zagal. Videogames and the Ethics of Care
82 -- 90Ben Sawyer. Research Essay: What Will Serious Games of the Future Look Like?

Volume 3, Issue 2

1 -- 27Yam San Chee, Susan Gwee, Ek Ming Tan. Learning to Become Citizens by Enacting Governorship in the Statecraft Curriculum: An Evaluation of Learning Outcomes
28 -- 43Lakshmi Prayaga, James W. Coffey, Karen L. Rasmussen. Strategies to Teach Game Development Across Age Groups
44 -- 56Karla R. Hamlen, Holly E. Gage. Negotiating Students' Conceptions of 'Cheating' in Video Games and in School
57 -- 66Patrick M. O Shea, Christopher J. Dede, Matthew Cherian. Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles
67 -- 77Kostas Anagnostou. Research Note: Narration vs. Simulation

Volume 3, Issue 1

1 -- 12Greg Jones, Scott J. Warren. Issues and Concerns of K-12 Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings
13 -- 32Jeffrey Jacobson. Digital Dome versus Desktop Display in an Educational Game: Gates of Horus
33 -- 50Adriana D Alba, Anjum Najmi, Jonathan Gratch, Chris Bigenho. Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences
51 -- 67Lee L. Mason, Tae Jeon, Peter Blair, Nancy Glomb. Virtual Tutor Training: Learning to Teach in a Multi-User Virtual Environment
68 -- 78Brock Dubbels. Cognitive Ethnography: A Methodology for Measure and Analysis of Learning for Game Studies
86 -- 90Shari Metcalf, Amy Kamarainen, M. Shane Tutwiler, Tina Grotzer, Chris Dede. Ecosystem Science Learning via Multi-User Virtual Environments
91 -- 93Patrick M. O Shea. Augmented Reality in Education: Current Trends
94 -- 96Jonathon Richter. Collaboratories and Virtual Safaris as Research in Virtual Learning Environments Scholarship