1 | -- | 19 | Thomas B. Talbot, Kenji Sagae, Bruce John, Albert A. Rizzo. Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations |
20 | -- | 37 | Richard E. Ferdig, Katherine Schottke, Diego Rivera-Gutierrez, Benjamin Lok. Assessing Past, Present, and Future Interactions with Virtual Patients |
38 | -- | 48 | Timothy W. Meyers. Literature Synthesis on Evaluative Measures in Healthcare Simulation |
49 | -- | 64 | Robert Hubal, Jamie Pina. Serious Assessments in Serious Games |
65 | -- | 72 | Patricia Abshier. Use of Virtual World for Soft/Communication Skills Training: Feasibility Assessment |
73 | -- | 91 | James F. Knight, Robert J. Stone, Cheng Qian. Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell |
92 | -- | 94 | William Bart. Moves in Mind: The Psychology of Board Games |