Journal: IJGCMS

Volume 4, Issue 4

1 -- 18Scott J. Warren, Greg Jones, Beth Dolliver, Richard A. Stein. Investigating Games and Simulations in Educational Research and Theory: Enhancing Academic Communication and Scholarship with a Common Language
19 -- 32Panagiotis Zaharias, Christos Gatzoulis, Yiorgos Chrysanthou. Exploring User Experience While Playing Educational Games: Focus on Temporality and Attractiveness
33 -- 44Alfred Weiss, Sharon Tettegah. World of Race War: Race and Learning in World of Warcraft
45 -- 63Fengfeng Ke, Nilay Yildirim, Jacob Enfield. Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers
64 -- 80John M. Quick, Robert K. Atkinson, Lijia Lin. The Gameplay Enjoyment Model
81 -- 83John W. Rice. The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education

Volume 4, Issue 3

1 -- 19Thomas B. Talbot, Kenji Sagae, Bruce John, Albert A. Rizzo. Sorting Out the Virtual Patient: How to Exploit Artificial Intelligence, Game Technology and Sound Educational Practices to Create Engaging Role-Playing Simulations
20 -- 37Richard E. Ferdig, Katherine Schottke, Diego Rivera-Gutierrez, Benjamin Lok. Assessing Past, Present, and Future Interactions with Virtual Patients
38 -- 48Timothy W. Meyers. Literature Synthesis on Evaluative Measures in Healthcare Simulation
49 -- 64Robert Hubal, Jamie Pina. Serious Assessments in Serious Games
65 -- 72Patricia Abshier. Use of Virtual World for Soft/Communication Skills Training: Feasibility Assessment
73 -- 91James F. Knight, Robert J. Stone, Cheng Qian. Virtual Restorative Environments: Preliminary Studies in Scene, Sound and Smell
92 -- 94William Bart. Moves in Mind: The Psychology of Board Games

Volume 4, Issue 2

1 -- 18Carrie Heeter, Chandan Sarkar, Becky Palmer-Scott, Shasha Zhang. Engineering Sociability: Friendship Drive, Visibility, and Social Connection in Anonymous Co-Located Local Wi-Fi Multiplayer Online Gaming
19 -- 36Mark Pearcy. America's Army: "Playful Hatred" in the Social Studies Classroom
37 -- 59Iskander Umarov, Maxim Mozgovoy. Believable and Effective AI Agents in Virtual Worlds: Current State and Future Perspectives
60 -- 83Christopher M. Marlow. Making Games for Environmental Design Education: Revealing Landscape Architecture
84 -- 88Albert D. Ritzhaupt, Chris Frey, Nate Poling, Margeaux C. Johnson. Playing Games in School: Video Games and Simulations for Primary and Secondary Education

Volume 4, Issue 1

1 -- 24Dennis Beck. Influence of Avatar Choice on Teacher Expectations and Perceptions of Student Success
25 -- 54Constance Steinkuehler, Esra Alagoz, Elizabeth King, Crystle Martin. A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds
55 -- 67Richard Hartshorne, Phillip J. VanFossen, Adam Friedman. MMORPG Roles, Civic Participation and Leadership Among Generation Y
68 -- 85Yuxin Ma, Douglas Williams, Louise Prejean. Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment
86 -- 89Deborah F. Deale, Sarah Simkins Key, Michael Regina, Ray Pastore. Women and Gaming