1 | -- | 15 | Rod McCall, Vincent Koenig, Martin Kracheel. Using Gamification and Metaphor to Design a Mobility Platform for Commuters |
16 | -- | 44 | Rahul Swaminathan, Robert Schleicher, Simon Burkard, Renato Agurto, Steven Koleczko. Happy Measure: Augmented Reality for Mobile Virtual Furnishing |
45 | -- | 61 | Matthias Kranz, Lukas Murmann, Florian Michahelles. Research in the Large: Challenges for Large-Scale Mobile Application Research- A Case Study about NFC Adoption using Gamification via an App Store |
62 | -- | 69 | Imran Ahmed, Meghna Pandharipande, Sunil Kumar Kopparapu. SpeakRite: Monitoring Speaking Rate in Real Time on a Mobile Phone |