1 | -- | 28 | Wing Kei Yeung, Daner Sun. An exploration of inquiry-based authentic learning enabled by mobile technology for primary science |
29 | -- | 49 | Narisra Komalawardhana, Patcharin Panjaburee, Niwat Srisawasdi. A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements |
50 | -- | 70 | Jordan Wong, Kevin Yu, Nasser Giacaman. Scaffolding spatial ability with augmented reality and virtual reality |
71 | -- | 106 | Jintana Wongta, Chanakan Grosseau, Chitphon Yachulawetkunakorn, Chayanuch Watthana, Charoenchai Wongwatkit. Effects of a collaborative STEM-based orientation approach on senior high-school students' creativity and operacy |
107 | -- | 126 | Morris Siu Yung Jong, To Chan, Vincent W. L. Tam, Michael Yi-Chao Jiang. Design-based research on gamified outdoor social enquiry learning with context-aware technology: integration of teacher facilitation for advancing the pedagogical effectiveness |