Journal: IJMLO

Volume 16, Issue 1

1 -- 19Wararat Wongkia, Wanintorn Poonpaiboonpipat. Aim-Math: a ubiquitous mathematics learning tool for blind and visually impaired students
20 -- 51Xieling Chen, Di Zou, Haoran Xie 0001, Gary Cheng 0001, Fan Su. A bibliometric analysis of game-based collaborative learning between 2000 and 2019
52 -- 73Melvin Inertia Soclo, Olufemi Deborah Ninan, Karen Cowan Olufokunbi. Mobile game-based learning system for a local language
74 -- 94Hao-Chu Lin, Chih-Feng Ho, Han Yang. Understanding adoption of artificial intelligence-enabled language e-learning system: an empirical study of UTAUT model
95 -- 122Pongpon Seprum, Charoenchai Wongwatkit. Trends and issues of immersive learning environments in higher education from 2001 to 2020: perspectives on adaptive ubiquitous learning experiences