109 | -- | 125 | Tjeerd Plomp. Preparing education for the information society: curricular challenges |
126 | -- | 144 | Penny Thompson. Viewer comments as educational annotation in video content sharing sites |
145 | -- | 163 | Laura Méndez, Pilar Lacasa, María García-Pernía. Digital communities and videogames as educational tools in participatory culture |
164 | -- | 183 | Vasiliki Timonidou, Maria Zotou, Efthimios Tambouris, Konstantinos A. Tarabanis. A review on Facebook as a user-generated content environment in tertiary education |
184 | -- | 198 | Zahra Shahsavar. Practicing Socratic questioning in a blended learning environment: an innovative strategy to promote critical thinking |
199 | -- | 212 | Yi Zhan, Jianqiang Quan, Youqun Ren. An empirical study on the technological pedagogical content knowledge development of pre-service mathematics teachers in China |
213 | -- | 220 | Sawsan Nusir, Izzat Alsmadi, Mohammed Al-Kabi, Fatima Sharadgah. The use of educational games for learning basic math skills in early classes |