1 | -- | 10 | Morgan Veyret, Eric Maisel, Jacques Tisseau. Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Environment Representation |
11 | -- | 18 | Christoph Bartneck, Jun Hu, Ben Salem, Razvan Cristescu, Matthias Rauterberg. Applying Virtual and Augmented Reality in Cultural Computing |
19 | -- | 26 | Francesca Bertacchini, Eleonora Bilotta, Pietro Pantano. An Educational Virtual Scenario for Learning Chaos and Complexity Theories |
27 | -- | 32 | Ahmad Hoirul Basori, Daut Daman, Mohd Shahrizal Sunar, Abdullah Bade. The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game |
33 | -- | 40 | Jun Yu, Zhiliang Wang, Lun Xie, Yongxiang Xia, Xiangjie Qiao. Research on Artificial Psychology Based on Multimodal Interactive Service Robot |
41 | -- | 46 | Alberto Ochoa, Alejandro Padilla, Saúl González, Arnulfo Castro, Shikari Hal. Improve a Game Board based on Cultural Algorithms |
47 | -- | 50 | Wei Wei, Xinyu Guo, Shenglian Lu, Chunjiang Zhao. Agent-based Intelligence Decision Support System for Virtual Greenhouse |
51 | -- | 58 | Ramiro Velazquez, Edwige Pissaloux. Tactile Displays in Human-Machine Interaction: Four Case Studies |
59 | -- | 62 | Jie Yan. A 3D Pedagogical Agent Enhanced Virtual Therapy System for People with Idiopathic Parkinson Disease |
63 | -- | 72 | Qingping Lin, Liang Zhang, Sun Ding, Guorui Feng, Guangbin Huang. Intelligent Mobile Agents for Large-Scale Collaborative Virtual Environment |
73 | -- | 80 | Jesús Ibáñez-Martínez, Carlos Delgado-Mata, Oscar Serrano, David García Narbona. Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games |
81 | -- | 86 | Ruggero Lancia. Narrating Built Heritage by Its Own Storytelling |